Barotrauma

Barotrauma

31 ratings
Lightweight Capable Weapon System
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.065 MB
Nov 25, 2024 @ 11:08am
Dec 13, 2024 @ 8:16am
26 Change Notes ( view )

Subscribe to download
Lightweight Capable Weapon System

Description
!![issue fixed, you may now swap turrets, surprisingly on my end, it seems to work properly on my end and only corrects swapped turrets, existing turrets from sub designs are unaffected or stays as is]!!

The Lightweight Capable Weapons System is a "small" but more like medium sized turret that fills the gap of heavier weaponry on slots that cannot be swapped out for flak or railguns, while it's certainly up to par with them or even better in certain cases, it's downsides may pose to be an issue to some with inefficient power consumption, expensive ammunition and low ammunition box sizes. While it may need those things, the weapon is most certainly user friendly with a low weapon skill requirement in order to wield it thanks to electro-optical assistance on target acquisition helping the user manage tracking and aiming.

P.S. Absurdly unbalanced to vanilla, and as always, my sprites are free to use for everyone as long as you don't hit me back and claim these are yours.
L.L.C.G. - Lightweight Large Caliber Gun: The original base of the weapon is an extended and upgraded basic turret mount that includes a weapon mount riser in order to facilitate a size increase of the weapons it will be mounted on. The first weapon that uses this mount is a cannon that facilitates large caliber shells propelled at high speeds, using the conventional ammo box limits the shell count to only 20 rounds while retaining its compact shape to fit inside ammo shelves. This comes at a downside of having higher mounting costs and higher weapon demands both the ammunition recipe and the actual price/cost of it.
Has 3 types of ammo:

[Proximity fuse]
+Large area of effect damage
+Stuns enemies within the blast radius
+Large triggering radius
-Low damage output against armored targets
-Low damage output against structures
-Heavy and slow rounds
[HEDP/HESH]
+Delayed impact detonation
+Large damage
+Retains a moderate AoE capability and damage
+Deals a proper amount at some armored opponents
+Large structure damage
-May still struggle with more armored opponents
-No Proximity fuse
-Heavy and slow rounds
[APSC]
+High single opponent damage
+High AP capability
+High damage output vs smaller targets
+Hitscan projectile
+Penetrates up to 4 targets
-Low explosive potential
-No proximity fuse and small projectile, easy to miss smaller targets
-More expensive than the previous two ammunition.

L.R.C. - Lightweight Rotary Cannon: a further development of the use of the weapon mounting system that is lightweight to fit in the basic weapon turret slot while having the capabilities of larger weapons. This one is meant to mount a 3 barreled rotary cannon that has an incredibly fast firerate paired with an incredibly high damage output. This however retains the same problem as the cannon with high electrical demand and overall high prices to mount and operate.
Has 2 types of ammo:

[HE]
+High damage output all over vs unarmored targets
+Low base cost
+Stuns enemies
+Small blast radius
+Blasts hulls open
-Slight overpen results in delayed detonation
-Small damage radius
-Small explosion radius

[AP]
+High damage output stacked vs armored targets
+Pierces through 1 target and stops at the 2nd
+Some armor penetration values makes this great vs armored enemies
+Higher stun dealt to enemies
+High damage output vs larger enemies with more mass and more limbs to deal damage against
+Can dealt alot of damage vs targets stacked with 2 targets to pierce.
-Overpenetration against targets causes only half of the damage to be dealt against that target
-No blast radius at all
-Lower stun

[Ball]
+Standard kinetic projectile with medium capabilities in between the HE and AP
+Does not overpenetrate
+Cheaper than the two by a large margin
+Delivers all of its kinetic blow in one hit
-Lacks any special properties

Plasma E.M.R. - A purely electric weapon that uses no projectile base and can be fired indefinitely just by being powered with electricity, extremely more power hungry than the two, has a 4 second charge and a 4 second reload. Consumes up to 45KW of energy, you may need a power capacity equivalency greater than one base non-upgraded supercapacitor to power this turret efficiently. Run off discharge creates an electric discharge coil effect to a lesser degree, but burns and stuns greater. Impact of the plasma shot is highly devastating and not recommended to be used in close proximity. Ammo stays as is and cannot be swapped. Take care that the loader is definitely not damaged at all since fixing this may be a dangerous task and an error may result in fatal consequences.
19 Comments
[R.P.C.]johnlemoore Aug 1 @ 8:04pm 
is there a mod for unlimited ammo for these guns?
Zentradi Jun 18 @ 7:34am 
the rotary cannon ammo needs a rack other than that i like it
Ralsei the Floof Mar 19 @ 7:38pm 
nah Feniter a chad for that
Peasant_Heist Feb 25 @ 12:19pm 
gunner sighting sprite looks amazing thanks for keeping that in
Feniter  [author] Feb 13 @ 6:51pm 
Come on man do you also go on the barotrauma forums and criticise the flak cannon shell proximity fuses or any other vanilla sub guns?
I'm just gonna avoid debate about the physics and general terminology for this...
Feniter  [author] Feb 13 @ 6:43pm 
Its a fictional thing man, do you want me to rename them to just HE and Piercing?
ProdiJy2000 Feb 13 @ 5:37pm 
High explosive duel purpose and Hish explosive squash head are not similiar. People call hesh versatile because its anti structural and anti emplacement but not anti tank.high explosive anti tank is a duel purpose shell. What you have really just seems like HE. The difference between proximitiy and the high explosive is just the proximity fuse. Also proximity fuses wouldnt work but I think its fine because its the future. Maybe proximity should be cluster bomb or something. Maybe something like skyshield with fragmentations? It would have poor armor penetration while covering more area with is why cluster bombs are a thing because explosions are a sphere and bigger explosions have a blast radius really high off the ground and since theres no one off the ground.

Also APSC isnt a thing. Unless its like really rare because I have never heard of that. Theres APBC and APCR and APDS and APDSFS and APCRBC
HK-47 Jan 14 @ 5:57am 
This looks cool, will probs test it out later
Isoroku Jan 9 @ 1:23am 
Yeah not being able to store LRC ammo well is really annoying
Feniter  [author] Dec 17, 2024 @ 1:42pm 
Hmm ok I'll consider the railgun ammo rack