Barotrauma

Barotrauma

Lightweight Capable Weapon System
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Update: Dec 13, 2024 @ 8:16am

-Fixed weapon indicator sprites in status monitors.

Update: Dec 12, 2024 @ 1:36am

-Plasma E.M.R. -H fixed, finally given to large turret hardpoint
-Plasma E.M.R. electric discharge sound updated
-Plasma E.M.R. Loader made more dangerous to fix
-Plasma E.M.R. Loader sprite origin corrected
-Plasma E.M.R. shots cause EMP effects now
-Plasma E.M.R. shots now have better and optimized particle effects
-All loaders of the turrets under this mod is now damageable

Update: Dec 11, 2024 @ 6:42am

-Added Plasma E.M.R. + Heavy variant
-Slight coding fixes here and there, just redundancy in case of future updates that may rework linking, just had to create a failsafe for when it happens.

Update: Dec 9, 2024 @ 10:36pm

-Large turret hardpoint changes to accomodate the similar 4 pixel offset seen on vanilla guns, this is to get rid of the offset that happens when you swap the vanilla large hardpoint guns for any of my two guns
-Added a function to autooperate the turrets by wiring.

Update: Dec 7, 2024 @ 11:02am

-L.R.C. HE buffed
-L.R.C. Ball added(standard shot, not AP, not HE)
-Sprite changes

Update: Dec 5, 2024 @ 9:05am

-L.L.C.G. HEP recipe increased propulsion count to 2 & Desc. change
-L.L.C.G. HEDP renamed to HESH
-L.L.C.G. HESH price dropped
-L.L.C.G. HESH recipe changed
-L.R.C. ammo particles now more visible, changed to Chaingun trail(Red - HE, Green - AP)
-L.R.C. ammo boxes now require 2 aluminum to craft
-All ammo boxes compatible now for recycling, but at 0%/empty only

Update: Dec 3, 2024 @ 1:43pm

-Very minor sprite fix sourcerect for the new ammo boxes

Update: Dec 3, 2024 @ 1:28pm

-Name change of the L.C.W.S. to L.L.C.G.
-Sprite change of the cannon's ammo boxes to be a bit more unique
-Added a variant for both turrets for the larger turret hardpoint which is more expensive to carry out but more energy efficient to a degree
-Adjusted prices for the guns to only have 1k difference.

Update: Dec 2, 2024 @ 12:52am

-Surprisingly nice fix for turret swapping, you may now properly swap turrets for smaller basic turrets without issues, existing sub designs with my turret should still be working, or so when I checked and shouldn't be floating as it isn't on my end as well. For others that this might have done so... I'm sorry but due to my oversight you may have to deal with this visual bug issue for the rest of your playthrough on that affected submarine until you swap or change so.

Update: Dec 1, 2024 @ 5:20am

-L.R.C. AP ammo wrong identifier used, immediately corrected.