Space Engineers

Space Engineers

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Redistributed Ore 1.0
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Type: Mod
Mod category: Planet
Tags: NoScripts
File Size
Posted
Updated
337.476 MB
Nov 12, 2024 @ 3:03pm
Dec 29, 2024 @ 5:45am
3 Change Notes ( view )

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Redistributed Ore 1.0

Description
If you start a new save please use the updated version available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3405392382
I forgot to scale the ore patch sizes and distance for Moon, Europa and Titan. In the new version the ore patches on moons are defined twice as large but twice as much apart to account for their smaller size. The original files also use this scaling.

This old version is only up to preserve existing saves.

Introduction
In the unmodified version of Space Engineers all ore on planets is placed in a checkerboard like pattern that repeats every 5km. This is great for beginners because they will find all the available ores within their spawn zone.

As an experienced player this is quite boring. There is no real need to explore the map to find especially good ore veins. I wrote a program that analyses the original planet data files and modifies them to redistribute the ore on planets.

Depth Tiers
The original ratios between ores are preserved in this mod. The locations and shapes of the veins are completely random. The depth of the ore is split into 3 different tiers.
Tier 1
Flat veins close to the surface. Similar to vanilla. 3-15m
Tier 2
Medium depth long veins. 40-100m. These are barely detectable by small grid ore detectors.
Tier 3
Very deep very long veins. 140-372m. It is guaranteed that these start at 140m and then dive down up to Tier 4. Large grid detectors can detect these veins.
Tier 4
Very deep bonus tier. 370-450m. Is always connected to a Tier 3 vein.
Each tier contains 3 depth definitions. Tier 4 is an additional bonus depth that goes down to 450m.

These are too deep for you? Here is a script that makes them more flat:
https://steamcommunity.com/sharedfiles/filedetails/?id=3369846336

I did not assign specific ores to specific tiers. Which ore spawns at which depth is random for each location. The deeper and therefore harder to find veins are much larger which makes finding them very rewarding.

If a vein is supposed to start at a depth below 140m the ore patch will start at 140m and take a dive until it reaches the target depth. This ensures that players will be able to find all ore without ore detector mods. One example is shown in the picture gallery above.
For the most hardcore experience I recommend playing without modified detecters. If you want it a bit easier you can use my Ore Detector 2x mod or similar.

Shapes
I tried to keep the shapes similar sized to the original, only their vertical length can be much larger. Unlike some other ore mods the veins are not flat pancakes but can vary in depth within the same patch of ore. This makes them look more natural. The shapes are procedurally generated and random for each individual patch. Each patch only contains one type of ore.

Mod Compatibility
This mod does not work with other mods that replace the planet generator sbc files, height maps or material maps. It only modifies the planets that come with the game.
My Seams Fixed mod is already included and does not need to be added when this mod is used.
I use different pixel values as the vanilla game to implement the tiers. Scripts like "AQD - Vanilla Ore Distribution" will not work correctly since they expect vanilla values.
"Smooth Voxels" will work.

Miscellaneous
The tool I used to create the new ore mappings is available on my github page.
Only images with a size of 2048x2048 are supported.
https://github.com/michi84o/SpaceEngineersTools
Requires .NET 6 Desktop Runtime
Tutorial:
https://youtu.be/3Do1d0OU4Wg

I made a "Scarce Edition" of this mod but I'm not fully happy with the new distribution. After 20 hours of changing numbers in an Excel sheet I gave up and just created the mod. It it unlisted but if you want to check it out, it's here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3400002846

Better Stone Edition is available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3368343385
I won't be doing any other versions like Industrial Overhaul. It's too much work. Feel free to make your own version

You are allowed to use any of my files in your own mods.

Error messages in the log about missing files can be ignored. The game will load these from the original files.
Popular Discussions View All (1)
3
Jan 2 @ 4:46pm
Dec 29 Triton Update Issue
Lazarus Song
54 Comments
michi84o  [author] Jan 11 @ 9:37am 
Uploaded a new version with correctly scaled moons. Link is in the description above.
michi84o  [author] Jan 11 @ 7:51am 
@Ben2space You are right. I just checked the files and the devs scaled the moon ore patches by a factor of 2. This means my ore on moons is too close and the patches are too small.

Since I don't want to break existing worlds I will have to reupload the mod under a different name. I will leave a note here when it is finished.
Ben2space Jan 11 @ 3:19am 
I did not read though all the comments so perhaps this came up already, but the ores are too close together on the moons. Comparing the ore maps they are closer together than vanilla. I have not looked at your tool but can you set minimum distances? They should be at least as far apart as vanilla if not further.

Overall I love the idea and this is the best ore map mod I've found so far for my requirements. Server players may have a different opinion but I'd take less overall ore if the deposits could be further apart.
michi84o  [author] Jan 1 @ 12:59pm 
No, "Better Resources" has a lot of new ore definitions. It won't work with this mod.
ksenev25 Jan 1 @ 12:08pm 
This mod works with "Better resourses" mod ???
michi84o  [author] Dec 28, 2024 @ 1:19am 
It should work with already spawned planets.
Ashes Vargrand Dec 27, 2024 @ 12:13pm 
and works this mod allready with spawned planets on a generated system?

or only on new generated systems?
michi84o  [author] Dec 27, 2024 @ 7:47am 
I prepared a scarce resources like version but my test audience didn't like the new distribution. Already have a new plan that should work better.
Now that Christmas is over I might have some time to finalize it and create the mod.
Ashes Vargrand Dec 26, 2024 @ 1:07am 
Hi,

have you allready plans for another Ore sorting like Scarce Resources?
cptnoname Dec 22, 2024 @ 8:40am 
all good, brother. my "fix" for the problem was pretty lazy, too. LOL