Arma 3
430 ratings
Stubbhult
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
321.742 MB
Oct 22, 2024 @ 1:00pm
Feb 14 @ 2:18pm
2 Change Notes ( view )

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Stubbhult

Description
Description
Loosly based on real world south western Sweden using real heightmaps and satelitemaps that has been 'Armafied'.
The terrain does not need any DLC and has no dependencies.


Technical details
terrain size 12288m x 12288m
cell size 6

3 Airports
5 Runways
Numerous military compounds
Around 1.35 million objects on the map placed using TB and Plopper mod
A couple of caves both under water and on land.

Contributors & Thank you
Swedish Strategic Group for playtesing and all the feedback.
Erk for creating the roadway runway and crashtesting the nearby forest with hundreds of planes.

Mikero Tools https://mikero.bytex.digital/
PMC wiki and the all the talented people behind it https://pmc.editing.wiki/
Arma Docs terran https://armadocs.gitlab.io/
OpenTopography https://portal.opentopography.org
OpenStreetMap Geofabrik http://download.geofabrik.de/
LoRo over at BI forums for posting a guide on satmask BI forums [forums.bohemia.net]
Bohemia Interactive for their great game https://www.bohemia.net/games/arma3

License:
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Popular Discussions View All (1)
5
Jan 23 @ 1:20am
PINNED: Missions, mods and stuff created for Stubbhult
[SRRP]T/Sgt.Enfisk
79 Comments
G.I. Joe May 27 @ 3:30pm 
Absolutely in love with the map :gachiBASS:. Is it possible to add Livonia deer sounds etc in the future? I feel like that would make the map even better.
Bax Apr 23 @ 3:23am 
War criminal putin's war is sh*t, but it brought us, living in free Europe, closer. Greetings to our Swedish brothers and sisters. Thanks for the map, awesome.
♡ RΞID ♡ Apr 5 @ 4:14pm 
The map is just great. It would be cool if there was a cuckoo sound in the forest. It would add even more atmosphere to the forest:lunar2020hearteyesrabbit:
Mike Feb 25 @ 12:19pm 
@Sgt. Enfisk - Maybe my post had too many things in it. Did you go back and add buildings to Backhasten and Hjamshult? Regardless of population numbers, they still need buildings please. We found that when you added some to Sodra Bokeberg, that fixed the mission issue. Thank you.
[SRRP]T/Sgt.Enfisk  [author] Feb 25 @ 1:53am 
@CW2 P.Larkins Sorry I don't control the trees. I do know that there is a chainsaw mod though (Cut Down Trees by Hoot_PH)

@Mike Population isn't controlled by this mod. It's controlled by the Antistasi mod, I merely place objects on the terrain. I've created a PR on Antistasi Github with a file that declares population for each town (except Backhasten and Hjalmshult, they will be empty without pop), this should fix this issue.

@_mickey_ Thanks!

@Mallekip Thank you for the kind words!

@jp9999 Thank you!
CW2 P. Larkins Feb 20 @ 5:16pm 
Hey there! Thank you for this map, our unit uses it for operations. Wanted to potentially request the trees to be made a bit easier to knock down if it is something you are able to do, we are using OPTRE mods and noticing enemy vehicles being completely unable to knock anything down, they get stuck in the forests very frequently. Tanks, APC's, etc.
Mike Feb 19 @ 1:45pm 
@ [SRRP]T/Sgt.Enfisk - First, thanks for that last update. You fixed the issue I reported regarding Sodra Bokeberg. However the exact same issue exists in the following towns: Backhasten and Hjalmshult. Both of those towns need buildings please. They also need a civilian population too. With Sodra Bokeberg, you added towns but there is no population listed.

Civilian population in towns - Antistasi uses a HR system from which we can recruit soldiers for the garrisons and such. It uses a math formula based on a town's population. Most of the towns have a very low population - sometimes only 4 to 8 people. There simply isn't enough population for the map overall. Can you reconsider the quantity of the population per town? I think some of these small towns should still have 20 -30. A major city would have 150-175 and there might only be 2 of these on the whole map but there would be a lot of towns with 60s and 40s and such.

Thanks again. This is a great map!
_mickey_ Feb 17 @ 2:31am 
@Mallekip I agree with you. The area is awesome, big respect to the author
Mallekip Feb 16 @ 11:52pm 
Love the improvements.The terrain is awesome. You're awesome. It doesn't have as many random park benches and bus stops as BI likes to place them. Only thing I would contribute is adding small features in the woods between sites. But somehow not increasing the object count.

I told you the terrain is already awesome right?
jp9999 Feb 16 @ 12:04pm 
great map