Arma 3
Stubbhult
79 Comments
G.I. Joe May 27 @ 3:30pm 
Absolutely in love with the map :gachiBASS:. Is it possible to add Livonia deer sounds etc in the future? I feel like that would make the map even better.
Bax Apr 23 @ 3:23am 
War criminal putin's war is sh*t, but it brought us, living in free Europe, closer. Greetings to our Swedish brothers and sisters. Thanks for the map, awesome.
♡ RΞID ♡ Apr 5 @ 4:14pm 
The map is just great. It would be cool if there was a cuckoo sound in the forest. It would add even more atmosphere to the forest:lunar2020hearteyesrabbit:
Mike Feb 25 @ 12:19pm 
@Sgt. Enfisk - Maybe my post had too many things in it. Did you go back and add buildings to Backhasten and Hjamshult? Regardless of population numbers, they still need buildings please. We found that when you added some to Sodra Bokeberg, that fixed the mission issue. Thank you.
[SRRP]T/Sgt.Enfisk  [author] Feb 25 @ 1:53am 
@CW2 P.Larkins Sorry I don't control the trees. I do know that there is a chainsaw mod though (Cut Down Trees by Hoot_PH)

@Mike Population isn't controlled by this mod. It's controlled by the Antistasi mod, I merely place objects on the terrain. I've created a PR on Antistasi Github with a file that declares population for each town (except Backhasten and Hjalmshult, they will be empty without pop), this should fix this issue.

@_mickey_ Thanks!

@Mallekip Thank you for the kind words!

@jp9999 Thank you!
CW2 P. Larkins Feb 20 @ 5:16pm 
Hey there! Thank you for this map, our unit uses it for operations. Wanted to potentially request the trees to be made a bit easier to knock down if it is something you are able to do, we are using OPTRE mods and noticing enemy vehicles being completely unable to knock anything down, they get stuck in the forests very frequently. Tanks, APC's, etc.
Mike Feb 19 @ 1:45pm 
@ [SRRP]T/Sgt.Enfisk - First, thanks for that last update. You fixed the issue I reported regarding Sodra Bokeberg. However the exact same issue exists in the following towns: Backhasten and Hjalmshult. Both of those towns need buildings please. They also need a civilian population too. With Sodra Bokeberg, you added towns but there is no population listed.

Civilian population in towns - Antistasi uses a HR system from which we can recruit soldiers for the garrisons and such. It uses a math formula based on a town's population. Most of the towns have a very low population - sometimes only 4 to 8 people. There simply isn't enough population for the map overall. Can you reconsider the quantity of the population per town? I think some of these small towns should still have 20 -30. A major city would have 150-175 and there might only be 2 of these on the whole map but there would be a lot of towns with 60s and 40s and such.

Thanks again. This is a great map!
_mickey_ Feb 17 @ 2:31am 
@Mallekip I agree with you. The area is awesome, big respect to the author
Mallekip Feb 16 @ 11:52pm 
Love the improvements.The terrain is awesome. You're awesome. It doesn't have as many random park benches and bus stops as BI likes to place them. Only thing I would contribute is adding small features in the woods between sites. But somehow not increasing the object count.

I told you the terrain is already awesome right?
jp9999 Feb 16 @ 12:04pm 
great map
soap Alcatraz Feb 15 @ 6:53pm 
Much better, thank you! :steamhappy:
aussie battler Feb 15 @ 3:47pm 
Thanks for the update, this map is amazing. Love it.
[SRRP]T/Sgt.Enfisk  [author] Feb 15 @ 3:18pm 
@soap Alcatraz Thank you, I've updated the release notes appropriately.
soap Alcatraz Feb 15 @ 11:36am 
"Massive underwater cave", in reality, u-shaped cave. My disappointment is immeasurable, and my day is ruined. :steamsad:
[SRRP]T/Sgt.Enfisk  [author] Feb 14 @ 10:47am 
@Mike Aaah I didn't think of that! Thanks for taking the time to post about this issue. I'll throw together some towns and push an update. It's going to add a lot of new stuff as well that has been in the works for a couple of months, hopefully that won't break anything (What every developer says).

@DrakoMT I agree with you, I'll add it to the list to adjust light config for night time.

@Jackson Parker I went with small subsidiaries to Holmen instead :D

@Bruce There are a couple of underwater "garages" hidden in a couple of lakes. Don't ask me how they got there. One land cave is next to the roadway-runway in the south west. The cave on the image is at 091 251

@TULO I'll drop some Medical Centers in the update for Mike. Kavala Hospital doesn't really work with the scenery of Stubbhult.

@ghostovich I ran your comment through Translate, I'm glad you are enjoying the map :)
Mike Feb 14 @ 1:12am 
@ [SRRP]T/Sgt.Enfisk I am having an issue in Antistasi with a mission because one of the named cities you created doesn't have any buildings or civilian population. The city is called Sodra Bokeberg. I will let the Antistasi devs know as well but I am pretty sure the issue is that there is a named city but no actual buildings. The mission needs a building to put the bad guy into when it generates.

I have used the HQ map and found other cities with a 0 population count. But I haven't been able to physically drive to all of them to see if they were created with or without buildings. Any named city that doesn't have at least a couple of buildings in it will cause issues with one of the Antistasi mission types.
DrakoMT Feb 3 @ 8:55am 
@Salad-in I did I am not stupid It's july with the longest sun cycle and shortest nights full moon
Salad-in Feb 3 @ 7:22am 
Change your time, date and cloud coverage in the mission settings.

IIRC the default start is like autumn/winter so nights are very dark.
DrakoMT Jan 24 @ 6:03am 
I love this map but at night it's so pitch black.
I am using this map for a post apocalyptic survival Mission.
Jackson Parker Jan 17 @ 10:49am 
you forgot stora enso
Bruce Jan 9 @ 11:08am 
Didn't find the caves on ground? Where did you hide them??? ;)
TULO Jan 7 @ 3:43am 
Nice job , please more towns or hospital, ..Really I like this terain..
- if you have more time please update this map :)
багров данила Jan 6 @ 11:48pm 
приехал к церкви нас зажали я кидаю дым а от туда поп с пкмом выходит мод 1000000000000000000000000000000000/10
[SRRP]T/Sgt.Enfisk  [author] Jan 6 @ 1:33pm 
@Valmont Thank you!

@ashiron2 Yea that is an oversight on my part. Will be fixed in the next update as well as satelite image for the runway.

@Lauripartanen69 I think we can both agree that we are both better than Denmark.

@AxeL I'm waiting for the Antistasi team to review my PR on their Github. Hopefully Stubbhult will be included in Antistasi 3.8.1 update.

@Charlie Thanks!

@[REDACTED] Fox Stubbhult only uses vanilla BI assets. It is what it is..

@Insane_Laughter 😉

@Keramiq There are a number of missions created for Stubbhult, check out the pinned thread in the discussions.
Keramiq Jan 6 @ 10:34am 
Is there Dynamic Recon Ops for this map?
Insane_Laughter Dec 30, 2024 @ 4:26am 
När kommer snökartan? :winter2019happyyul:
facetti Dec 15, 2024 @ 7:08am 
Xeno/
Domination [github.com] port available - see right side latest release
[REDACTED] Fox Dec 12, 2024 @ 7:14pm 
Good map, but a few of the buildings lack the ability to open doors.
Charlie Dec 11, 2024 @ 4:03am 
nice looking map
S10:C13.GOONER-0670 Dec 10, 2024 @ 4:42pm 
Antistasi compatible ?
LauriPartanen69 Dec 10, 2024 @ 7:37am 
Great map but Finland better
ashiron2 Dec 9, 2024 @ 6:28am 
The map is absolutely awesome, although I have noticed that the main airbase runway doesn't register as a runway for AI
Zloi Dec 4, 2024 @ 1:35pm 
SUPER MAP!
Valmont Nov 22, 2024 @ 6:08pm 
This is Livonia but 3X better and has far better performance too. Tempa levels of terrain quality!
[SRRP]T/Sgt.Enfisk  [author] Nov 16, 2024 @ 5:48pm 
@Knight I suspect ALiVE has not indexed this map. You can check current maps that are indexed and even request that Stubbhult be indexed by the ALiVE team http://alivemod.com/wiki/index.php/Supported_Maps
Knight ⚔ Nov 16, 2024 @ 8:15am 
Is this map compatible with ALIVE?
CW2 P. Larkins Nov 11, 2024 @ 10:59am 
Wonderful map, thank you! You know it's good when it runs well when zooming around in eden looking around. Fantastic!
Viper1Zero Nov 9, 2024 @ 9:11pm 
This looks hot
XthatGuyX Nov 5, 2024 @ 7:13pm 
@Dr. Fherinski I was just thinking this exact thing! xD
🎃Dr. Fhersinki 🎃 Nov 5, 2024 @ 2:36pm 
imagine this with antistasi
Kalle Nov 3, 2024 @ 3:48am 
@SimZ You likely have have failed loading the map on the server/client depending on where the error shows itself. Check the modline for both server and client.
SimonImi Nov 2, 2024 @ 11:46am 
When I start the map on a Dedicated server, we cannot log in to the server due to the following error:
No entry 'bin/config.bin/CfgWorlds.stubbhult'
What could be the problem?
Max von Teufel Nov 1, 2024 @ 7:28pm 
Underbar karta! Riktigt bra gjord! Det enda jag generellt känner saknas är lite vägskyltar, framförallt längs de större vägarna. Ha dock full förståelse om det inte går att lösa. Men hoppas ändå vi får se det i en framtida uppdatering. Bra gjort, grabbar! :)
belchner Nov 1, 2024 @ 12:00pm 
stop complaining and do it urself
FreeSoldja Oct 29, 2024 @ 1:13pm 
All this EuroMaps are the same thing... someday we should start to make terrains of the other side of the world, please.
Pripyat Lizard 🦎 Oct 28, 2024 @ 10:01pm 
Stubbhult? More like Poliypen
iwtba_arma3 Oct 26, 2024 @ 2:58am 
rep
portnoy Oct 25, 2024 @ 4:56pm 
Really impressive. I used the Simple Apocalypse composition on your map to make a Twilight: 2000 survival campaign and it's just perfect. Thanks. Hoping for an alive update soon.
Jeguk Oct 25, 2024 @ 9:10am 
It looks nice. This map IS ASKING FOR an Antistasi mod on it.
SIYAH ASKER Oct 25, 2024 @ 5:21am 
SCP scenarios when MiHoYo?