Total War: WARHAMMER III

Total War: WARHAMMER III

54 ratings
All Underways & Deeproots: -1 Cooldown
   
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Tags: mod
File Size
Posted
Updated
334.787 KB
Oct 21, 2024 @ 9:01am
Feb 10 @ 10:10am
7 Change Notes ( view )

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All Underways & Deeproots: -1 Cooldown

In 7 collections by ChopChop
The Dwarfs: Immortal Empires Expanded | IEE 6.0
253 items
The Empire: Immortal Empires Expanded | IEE 6.0
236 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
218 items
ChopChop's Workshop: All Released Mods
77 items
The Wood Elves - Immortal Empires Expanded | IEE 6.0
236 items
Core: Campaign, World & Maps | Immortal Empires Expanded
46 items
KISLEV
224 items
Description

This simple mod adds 1 effect to tier V main settlement building for all supported factions listed below:
    -1 turn cooldown time after Underway Network travel

Considering the time needed to upgrade cities to tier V, this should not have a great impact on campaign, but will be a small extra reward that allow you to travel faster on the map later in the game. Having under control more than one tier V city will further decrease the travel time as this effect stacks.

Supported factions:
  • Vanilla
    • Dwarfs - Underway Teleport
    • Wood Elves - Deeproot Teleportation
  • Modded
    • Beastmen Beastpaths
    • Greenskins Tunnels
    • Skaven Under-Empire Network
    • Empire Send Elector Aid

Supported mods:


[streamelements.com][patreon.com][discord.gg]
9 Comments
ReđÐeαтħ May 7 @ 7:57am 
hey, great mod! can the cooldown get to 0 or 1 turn?
ChopChop  [author] Feb 10 @ 10:15am 
NEW SUPPORTED FACTION:

The Empire :Attacked:
ChopChop  [author] Jan 14 @ 12:57pm 
sorry pal, i hope it would at least give you +1 when you build up to tier V, because this mod doesnt give you 1 per turn, but 1 on the event on building up the city to tier V
Ironkid Jan 6 @ 1:49pm 
eh, i cant get it to work on already on going campaigns, only new ones work.
ChopChop  [author] Jan 5 @ 4:21am 
yes
Ironkid Jan 5 @ 1:32am 
will this affect ongoing saves?
ChopChop  [author] Nov 7, 2024 @ 4:51am 
Thank you 🙏
KiyamaHarumi Oct 29, 2024 @ 6:03pm 
This mod is great, the 8/10 turn cooldown is acceptable for early-mid stage with small armies, but it's too long for a dozen or so armies later in the game. Your mod solves this problem very well.
ChopChop  [author] Oct 24, 2024 @ 8:58am 
Anyone replacing the deleted single versions of this mod with the new compilation and cannot load the game - please tick the box above the saved games "enable all saved games" with enabled new compilation and click load :steamthumbsup:
when saving the game - the new saved games will be no longer red