Total War: WARHAMMER III

Total War: WARHAMMER III

All Underways & Deeproots: -1 Cooldown
9 Comments
ReđÐeαтħ May 7 @ 7:57am 
hey, great mod! can the cooldown get to 0 or 1 turn?
ChopChop  [author] Feb 10 @ 10:15am 
NEW SUPPORTED FACTION:

The Empire :Attacked:
ChopChop  [author] Jan 14 @ 12:57pm 
sorry pal, i hope it would at least give you +1 when you build up to tier V, because this mod doesnt give you 1 per turn, but 1 on the event on building up the city to tier V
Ironkid Jan 6 @ 1:49pm 
eh, i cant get it to work on already on going campaigns, only new ones work.
ChopChop  [author] Jan 5 @ 4:21am 
yes
Ironkid Jan 5 @ 1:32am 
will this affect ongoing saves?
ChopChop  [author] Nov 7, 2024 @ 4:51am 
Thank you 🙏
KiyamaHarumi Oct 29, 2024 @ 6:03pm 
This mod is great, the 8/10 turn cooldown is acceptable for early-mid stage with small armies, but it's too long for a dozen or so armies later in the game. Your mod solves this problem very well.
ChopChop  [author] Oct 24, 2024 @ 8:58am 
Anyone replacing the deleted single versions of this mod with the new compilation and cannot load the game - please tick the box above the saved games "enable all saved games" with enabled new compilation and click load :steamthumbsup:
when saving the game - the new saved games will be no longer red