Space Engineers

Space Engineers

1,068 ratings
Real Solar Systems
113
36
11
14
25
26
11
5
7
13
12
5
5
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Skybox, Asteroid, Planet
File Size
Posted
Updated
93.981 MB
Oct 18, 2024 @ 9:04pm
Jul 22 @ 9:47pm
49 Change Notes ( view )

Subscribe to download
Real Solar Systems

In 1 collection by Echthros
Real Solar Systems Proxies
41 items
Description
It's finally time.

This mod allows for the creation of real solar systems with moving planets, gas giants, and stars. There are no limits on scale, speed, hierarchy, or really much of anything else. Supports fully customizable gravity, day cycles, orbit parameters, multiple stars, and much more!

Build as many systems as you want! Order them however you want! The Sun orbits Mars? A dodecanary star system? Gas giant with fifty moons? Why not? Whether you want a scale model of a real system or something more exotic, go right ahead and build it!

The wait is over. It's time to explore a world in motion!

How It Works
Read More

Setting Up a World
1. Download empty world to start: Empty World

1 (Alt). Alternately, start with the vanilla "Star System" scenario with your chosen settings and delete all of the existing planets. Make sure "Sun Rotation" option is enabled or sunlight will not rotate based on camera position. Do not start with the vanilla "Empty World" or the light direction for the stars will be stuck at a weird angle (see "Real Stars" mod page for details).

2. Load world and type "/TSE" in chat to open Solar System Editor.

3. Go into spectator camera mode and use Editor to create the solar system(s) that you want.

How To Use Editor

4. Type "/TSE" to close Editor. Save world.

Running on DS
1. Follow "Setting Up a World" steps above and create your world running locally (single-player, not on DS).

2. Save world and exit.

3. Deploy new world to your DS. Make sure to include all contents of the "Storage" folder.

The Editor does not work on DS or MP in any capacity. You must create the world locally first. If you want to use the Editor to modify a world already deployed to DS, you will need to download it and run locally to make those edits.

NOTE: If you have already created the hierarchy that you want for your world and just want to tweak some settings without modifying the overall structure, you can edit the Config.xml files for RealSolarSystems, RealStars, and RealGasGiants on the server directly without redownloading.

The only changes that strictly require the Editor are:
-Changes to hierarchy, added/removed planets.
-Changes to terrestrial planet size or type.

Preset Worlds
Vanilla Systems
The Solar System (Scale Model)
Trithorne Cluster

Compatible Planets
Only modded planets that have had proxies defined for them will have correct visuals when viewed from a distance. Here is a full list of all currently compatible planets:

Get Proxies!

Planet Exporter
This is a tool for creating proxy definitions so that mod planets can be used with RealSolarSystems. Doing so will require you to create your own mod, export textures in specific formats, and use a custom config to create your proxy definitions, so keep that in mind. The Exporter will give you the textures, but creating the mod and proxy definitions is not automated.

Get the Exporter Here!

Edit Config
How to Edit Config

Console Commands
"/TSE" or "/ToggleSystemEditor" to open the solar system editor.
"/DeleteAll" to completely remove all celestial bodies in the world.
"/RemoveStrayPlanets" to remove all static planets in the world (i.e. un-managed planets that cannot move)
"/AddStrayPlanets" to add all static planets to the RSS system (can be used to convert a world to use RSS)
"/SetupRealOrbits" sets all planets to have GravityFalloff of 2, making them compatible with Real Orbits. You may need to save and reload the world for Real Orbits to work after running this.

Controls
Alt+O to toggle planet orbit lines.

Upcoming Features
-Functional zones (areas where resources can be gathered, damage to grids, etc.)

Known Issues (Fix in Progress)
-Small planets may have mountains that poke through their proxy when in ORBIT zone.
-Dramatic drops in sim speed after playing for a few minutes (on certain machines)
-MES spawns may spawn offset from where they should (can be reduced by reducing spawn range of voxel planets with <VoxelPlanetSpawnRange> values)
-Misc crashes on teleport

Many Thanks!
Special thanks to DraygoKorvan, Digi, enenra, and everyone on the KSH Discord for answering various questions about the engine and saving me from a number of hairy hangups. You guys are awesome!

Other Mods:
https://steamcommunity.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

Support Future Mods/Updates
[ko-fi.com]
[www.paypal.com]
Popular Discussions View All (19)
76
Aug 5 @ 4:34pm
Bugs
EthicalObligation
61
Jul 14 @ 1:54pm
Community to-do list: Modded planet proxies.
ABlueHairedFox
17
23 hours ago
Real Solar System Worlds
GigaCars
889 Comments
GigaCars 5 hours ago 
it is not possible, unless ech is willing to add a solar system exporter to export a readable RSS file to your computer for use in other worlds

best you can do, memorize(or take pictures of) the way the system is made down to the color and remake it
SourceStick 6 hours ago 
Hello! Question I couldn't find an answer to: How can I (if it is possible) copy a solar system from one save to another?
Darian Stephens Aug 6 @ 7:02am 
@BlenSike
1. This isn't a modpack.
2. It doesn't affect the planets directly, beyond spawning them in different places and teleporting you between different areas in space.
BlenSike Aug 6 @ 6:10am 
is this modpack are compatible with "industrial overhaul" ore spawns?
SvilenArt Aug 2 @ 11:34am 
Echthros Thanks! It works perfectly!:steamhappy:
SvilenArt Aug 2 @ 3:52am 
Echthros Thank you very much! I'll try it right now!:steamhappy:
Echthros  [author] Aug 1 @ 3:26pm 
Try with the compatible version of the sleep mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3412211521
SvilenArt Aug 1 @ 3:16pm 
Really great work! This game desperately needs realism. Congratulations on the good experience. I guess it will develop in the future because at the moment the day cycle does not match. I use the sleeping mode and when it gets night and I lie down on my bed it says that it is not night but in the game it is night. Otherwise everything else works. I made a whole solar system, the planets move. Ready for exploration
GigaCars Jul 30 @ 9:28am 
currently, you'd have to put a minisun inside said object till that would be integrated

also, there is currently no hi-res accretion disk texture, at least not yet
stoneman.luke2 Jul 25 @ 9:05am 
This is a stretch, but is there a way to make a non-star planet act like a star? More specifically, I want to make the BalCorp Black Hole effect global lighting like a star. Would it be as simple as copying some parts of the code from the star mod into the black hole? Also, is there a higher resolution version of the black hole accretion disk ring texture?