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Resurrection
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Oct 1, 2024 @ 4:59am
Oct 18, 2024 @ 7:05pm
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Resurrection

Description
You'll always have a choice between life and death.



Yet another mod with a respawn system, with the difference being that you get to choose whether to respawn or not upon each death. You can also reset your respawn point by holding the 'Set Respawn Point' key for a second, which is 'T' by default and can be configured in the mod settings. Additionally, there are options to respawn with lower health, to drop some fraction of gold on death, and more, all of which can be configured.

Meta Leveling Integration
The Meta Leveling respawn system requires its corresponding mod. You won't be able to use the system unless it is enabled. However, this isn't a strict requirement; the rest of the mod's features will work fine without it.

Get it here, Meta Leveling.

New Respawn Systems
This mod now includes multiple respawn systems.

The Unlimited and Limited systems are straightforward; they affect the number of revives you'll have in a game. The Meta Leveling option uses the Meta Leveling mod's XP system to allow you to earn revives as you progress.

The mod also displays stats for death count and the number of revives you have left. Only the death count will be shown for the Unlimited respawn system.


A reward has also been added to Meta Leveling that grants you a revive, and it's probability of appearing can be adjusted in the settings.


Note
  • Using 'Save & Exit' while on the respawn screen will no longer break the run, but you should still avoid it, as the mouse input will be blocked if you have permanent polymorph, unless you reload the game after another 'Save & Exit'. This issue is caused by a vanilla bug.
  • In case it wasn't obvious, don't use this with other respawn mods, as they are not compatible.
  • Not compatible with any multiplayer mods for now. I may look into working on it if there's some interest.

Credits
76 Comments
//: May 29 @ 1:15am 
is there a way to disable the item charge refresh upon respawning, mine keeps refreshing even when I don't want it to
Dust Apr 20 @ 5:50pm 
I would love to see this work with Entangled Worlds - This is by far my favorite respawn mod, and I don't love any of the settings for respawning that EW has. The devs refuse to add anything else, so I'd really like to see this mod just overwrite that behavior entirely and let my friend and I keep runs going.
Jadex Apr 20 @ 3:46pm 
Heya It seems like the HP reduction dosnt respect the HP limit if your respawn health is not 100%, like i had it set to respawn me with 80% and a minimum health of 50 but the respawn percentage was so low i ended up reviving with -452 health. It got that low becuase i was using the respawn additive multiplier not the static if that helps (also playing with the meta intergration though idk if that would matter)
Chaotic-Reaper_ Feb 15 @ 11:25am 
i have interest in t being used with the entangled worlds multiplayer mod for sure
it seems to appear, but due to the effect of the multiplayer entangled worlds, it just ends the run even tho you select revive when solo in the entangled worlds
Lost Instrument Jan 23 @ 11:28am 
Found this mod on another modpage with unlimited respawns. Looking forward to try it and give it a thumbs up in advance. :) Thanks for the mod, man!
Posh Octavia Dec 28, 2024 @ 4:56pm 
i figured out that there was another setting after limited that enabled the meta levelling integration, i didnt notice that animation up there cycling through it
pinkduck  [author] Dec 21, 2024 @ 7:17am 
Maybe I should consider hiding the "Meta Leveling Integration" group when the "Meta Leveling" system is not active. That should get rid of whatever confusion there can be regarding this.
pinkduck  [author] Dec 21, 2024 @ 7:02am 
@"Post Octavia" I think by "max amount of revives" you mean the "Limited Revives" setting of the "Limited" respawn system?

The "Starting Revives" setting is under the "Meta Leveling Integration", which means those settings only apply for the ML respawn system, and not the limited one.

I thought it was pretty obvious... :-)
Xander Ein Dec 20, 2024 @ 11:43pm 
ah, it's a matter of making sure it's set from "limited" to "meta leveling integration"

we hadn't realized
Xander Ein Dec 20, 2024 @ 11:22pm 
feels like the mods aren't interacting at all