Total War: WARHAMMER III

Total War: WARHAMMER III

451 ratings
[6.3]Blessed Bretonnia - Faction Update
5
2
5
2
2
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
18.752 MB
Sep 18, 2024 @ 3:03am
Sep 23 @ 4:10pm
62 Change Notes ( view )

Subscribe to download
[6.3]Blessed Bretonnia - Faction Update

Description
This mod aims to bring Bretonnia, one of the oldest DLC factions, just slightly closer to the consistency of Warhammer 3’s newest factions.

Take a look at the screenshots if you want a quick general overview.


Not Save game compatible, Must start a new campaign.
mixer unlocker hard requirement.

[Compatible optional mods]



Whats Changed..
  • Confederation Hearaldy technologies have been de-linked - speeding up research time. Additionally, there is now an extra option to vassalise a duke instead (including mixer factions) with the help of IfThenOrElse and his mod!

  • A brand new line of tech buffing Men-at-Arm’s units, helping them to stay relevant a little longer in a campaign

  • The SIX different +% industry income techs have been combined into one. This allows a Industry economy to become viable from the start without needing heavy technology investment.

There is still more we can do to improve Bretonnia's tech!

Normally many of the mainline technologies take an extremely long time to research, sometimes even up to 15 turns for a single tech (warhammer 3 factions usually 4-5 turns each). Blessed Bretonnia normalises research times to about 5 turns.
  • Alberic and Repanse are more concerned with launching their errant quests into foreign regions rather than unifying the dukedoms. Both Legendary Lords have a special errantry tech tree in lieu of confederation techs to aid them in waging war in the unfamiliar territory.

  • Diplomatic overseas tech has been wholly removed and replaced with Repanse's Rally the Peasants tech branch.. Personally I found this set of research too manipulative and cheese and just making campaigns a bit too easy and samey after a while.



Bretonnia’s farm and industry both require two synergizing buildings, while novel, is a problem.
Especially in the early game, these buildings quickly consume valuable slots, often at the expense of military structures like the barracks. This severely restricts army composition, usually forcing players to skip most peasant units.

Normally the income disparity between farms and industry is significant early on, with industry only catching up after unlocking SIX! separate technologies.

  • Each set of buildings has been merged into a single one, saving precious settlement space.

  • Load the bulk of the technology boosts back into the base industry building, making it viable from the start.


  • Farms can be built in ‘farmable’ climates: Temperate, Temperate Island and Savannah for bonus income and will offer superior income compared to industry when done so.

    Industry provides slightly less total income but with the benefit of being unaffected by climate or the peasants' economy.



Alberic of Bordeleaux now has access to the shipbuilding mechanic. Functioning similar to vampire coasts horde ships, Alberic is able to upgrade his ship the L'Ermite de Sous far from port and home.

An upgraded ship may benefit from the keen eyes of Pegasus scouts extending its vision range, reduced army upkeep thanks to a vast cargo hold brimming with supplies, or even a private cellar stocked with the finest Bretonnian wines, ready for trade.


  • The Damsel can ride a Pegasus, while the Prophetess has access to the mystical Unicorn as a mount option.

  • Many legendary lords have their loose skills cleaned up and their special skill trees developed.

  • Regular Lords and Paladins have an additional mini skill tree. Prophetess and Damsel also have several brand new skills as well as some reworked ones.

  • Squires eager to prove their worth and increase their chances of being elevated to knighthood have gained a new skill A Squires Duty.




  • A reputation bonus with other order factions aswell as an upgraded version of the iconic lance formation if you prove yourself to be of knightly valour.

  • Green Knight arrives equipped with his unique wargear, traits and some extra QoL such as being able to move the same turn he is summoned.

  • In addition to lords starting with vows already unlocked at high Chivalry level Heroes too will now also enjoy that same bonus.

  • Recruitment for several units such as the Grail reliquae, Men-at-Arms variants and foot squires have all been lowered down a building tier to further encourage the recruitment of these units.



With GW officially making new Knights of the Realm fighting on foot models[www.warhammer-community.com]...we can now happily add this unit to our roster!

Available in two variants, Shields and great weapons. Featuring custom art and models from the GLF team and their awesome mods. thanks!


[Other notable changes]
  • Character starting trait rework

  • Knight characters can obtain Knightly Virtues to follow

  • Significant re-tiering of certain units. Footsquires are now T3, Pegasus T3 etc

  • Flying units have their own recruitment building and it is now in the military support section of buildings. this feels more familiar to WH3 faction building structure and tiering

  • Pledge to campaign has more climate options, making questing vow a tiny bit easier

  • Some LL unique items (Alberics trident etc) have unlimited uses - 2 minute cooldown

  • Green Knight has an extra charge per chivalry level

  • Green knight has large mass like normal heroes

  • Grail Reliquae's aura has slightly better effects

  • Rally the Peasants tech has been fixed

  • Henri & paladins have mentor


    If you have feed back on anything in this mod, no matter how simple or tiny please leave a comment.
  • Not SFO compatible
  • Other custom bretonnia factions are untested
  • Old World Campaign Incompatible
Popular Discussions View All (1)
0
Jan 8 @ 11:46pm
Mod Compatibility Guide
Snotwasabi
224 Comments
ahcwestend Sep 29 @ 8:25pm 
AMAZING JOB! Thank you XDDDD
Smaug Sep 28 @ 12:52pm 
By the Lady, this looks sweet as hell.
Alexander Kolchak Sep 26 @ 7:06am 
Thx
Snotwasabi  [author] Sep 25 @ 3:42pm 
@Alexander Kolchak Ive fixed that already but unfortunately it requires a new campaign :(

@jilano most likely a mod conflict, are you using any other bretonnia mods or big game overhauls?
Alexander Kolchak Sep 25 @ 9:58am 
Could your please fix the armor quest for Louen? There is an error due to the lack Blacksmith Bulding on the 4th tier settlement quest does not appear in the Jurnal.
jilano Sep 24 @ 12:41pm 
Your update fixed it but for some reason it crashes again today (no error message this time).
Anyway, thx for your work bro
someoneulove Sep 23 @ 6:35pm 
Update fixed it on both Old World and Vanilla. Thanks!
Snotwasabi  [author] Sep 23 @ 5:44pm 
you are crashing only with oldworld ? or vanilia as well
someoneulove Sep 23 @ 5:33pm 
Also despite what the mod description says, up until 6.3.1, it worked on Old World Campaign.
someoneulove Sep 23 @ 5:25pm 
10/10 mod. Sadly it is the cause of my startup crashing still.