Total War: WARHAMMER III

Total War: WARHAMMER III

[6.3]Blessed Bretonnia - Faction Update
200 Comments
Guardian Forever Sep 17 @ 12:35am 
Thank you. I'll try the knights path with your blessed active together at the same time. Thank you for this and I love that you always try to go along with the official stuff released by GW.
PileErico Sep 16 @ 10:11pm 
感觉,新添加的技能有点问题,我使用了Singe's Lord Skills Compilation以及这个mod,其新添加的技能覆盖了fey原本的个人技能……
Nova Sep 16 @ 9:00pm 
If ur gonna be reworking the yeomen in the future, then I have a suggestion: have the yeomen on foot (yeomen guard I guess would be the name) be the hybrid & ranged. And have a mace & shield armored armor sundering melee unit.
idk if its possible to remove or replace the man-at-arms without shields, but if it is, I think removing them and replacing them with their shielded variant with some minor stat buff would reduce the current infantry pool... its basically 4 of the same unit. just with shields and without honestly
Snotwasabi  [author] Sep 16 @ 6:27pm 
@AwDiddums Should be compatible. Although Economy might be OP with certain building combinations.

@Guardian Forever Probably not compatible but id encourage you to try The Knights Path mod instead. hes done a good job with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2890178613

@Revjak This will be the sixth time we have destroyed it, and we have become exceedingly efficient at it.
AK_soldier Sep 16 @ 2:28pm 
Is there an option to get the mod old version? the new one kinda messed my current save :sotsad:
Guardian Forever Sep 16 @ 10:26am 
Sorry is this compatible with "immersive bretonnia upgrade" mod?
Revjak Sep 16 @ 10:24am 
Why did you remove the Tier IV barracks (again)?
AwDiddums Sep 16 @ 6:27am 
Is this mod no longer compatible with Lily's Overhaul changes due to the building rework?
Snotwasabi  [author] Sep 16 @ 2:57am 
I'd love to integrate lily's serjent hero and to rework the yeoman units into a squire-tier units. This would Definitely be an archer unit or probably a bow/spear hybrid.

As for squires, probably only a halberd variant if any for now. Otherwise the infantry roster will become too bloated
Nova Sep 16 @ 1:54am 
Hello again. wonder if there are plans for any new units like the Serjeants? (I know its probably not lore)
could be placed in the Banner Hall, and have the Foot Knights be placed in T3 with higher stats.

Serjeants would basically have pretty high leadership, and armor like the squires. with mace & shield, halberd and crossbow variants.
Squires could also have a spear & bow hybrid variant, but less armored with vanguard deploy
Snotwasabi  [author] Sep 15 @ 9:56pm 
Updated for 6.3

Big building re-jig! Industry is GONE!
Farms go up to T5 with a new companion building, The Nobles residence. Hopefully this will feel better when playing 'taller'.

taverns and hospitals have been reskinned into something more thematic(imo) for bretonnia.
Snotwasabi  [author] Sep 15 @ 1:43pm 
upgraded lance does not have the -8 MD so it is safe to be triangle all the time
Ferox Sep 15 @ 10:22am 
I noticed you said that lance formation being always on is a QoL thing... but sometimes it's better to not be in lance formation
GhostDragonz2000 Sep 13 @ 8:20pm 
Ah ok, hope it works!
Snotwasabi  [author] Sep 13 @ 6:19pm 
hopefully soon, i just have to play a short campiagn to test the changes ive made
GhostDragonz2000 Sep 13 @ 10:40am 
Hi, I was just curios how progress on the update is going? No rush or anything, just wanting to plan when I'll start a Fay Enchantress campaign.
Snotwasabi  [author] Sep 7 @ 1:39am 
Not yet. hopefully ill be able to update it lto 6.3 later this week.
Guardian Forever Sep 7 @ 12:26am 
I want to try this out. Is this ok to use for 6.3?
Snotwasabi  [author] Sep 2 @ 3:06pm 
@cybvep Thank you for the feedback it is much, much appreciated! the icon of devotion issue is fixed and ill investigate what you said about the fays skills.

Lance formation is indeed supposed to be a always-on passive skill now in an QoL effort to reduced micro. Also I totally agree with you on resources building bonuses being lacklustre and chiv costs being undertuned. Ive got plans to address both but havnt gotten around to it just yet.

@Survaldor sorry for the delay but ive done this now
cybvep Sep 2 @ 12:40am 
I've been testing this mod in a campaign. Many good changes. Some small things:

1. There seems to be no way of turning upgraded Lance formation off. Is this intended?
2. The tech with upgraded range for Icon of Devotion shows different effects for the Icon than the standard variant (no additional MA, reload speed etc., but higher Physical Resistance).
3. Many resources buildings are very bland and are barely worth the building slot or not worth it at all. Would be good to add some additional effects to the buildings to make them more interesting.
4. Confederation techs could use a rebalance when it comes to cost. For example, it took 1000 Chivalry to confederate Couronne and 700 to confederate Artois. Not a big difference between a minor and a major faction. Also, I think that it would be good if the cost was mentioned in the tooltip.
5. Fey Enchantress' Lore of Light talisman item replace different spells than the tooltip mentions.
Roselle Gustav Aug 30 @ 3:30pm 
Great mod
Survaldor Jul 26 @ 5:44pm 
Can you check the 'Supports Upgrades' box in units_custom_battle_permissions_tables so that in custom battles the Blessing of the Lady is an upgrade like for other Knight units?
MeraxesUrrax Jul 26 @ 1:38pm 
Hi! Could a patch be made for maffers Expanded Hero Skill Trees?
Snotwasabi  [author] Jul 22 @ 2:16pm 
No but u can use this mod to make her look more like that picture.

https://steamcommunity.com/sharedfiles/filedetails/?id=3237668233
T3RR0RBLADED_XIV_BALENCIAGA Jul 22 @ 7:42am 
does repanse actually loook like in your picture aswell or is this mod just new units trait changes etc?
McClane Jul 19 @ 7:06pm 
Thanks!
Snotwasabi  [author] Jul 19 @ 6:52pm 
Yea its a new 4th option when you research the confed tech, only works for base factions and the dukes of bretonnia factions
McClane Jul 19 @ 5:54pm 
What triggers the vassalize event? I assumed it was just a 4th option when researching the heraldry tech line. I only get the confederation option. Or does it not work for the minor Bretonnian factions like the Marches of Couronne?
zecrayz Jul 6 @ 4:17pm 
For what it's worth, I'm now 50 turns into an old world campaign, using this + lily's overhaul, and outside of the random issue with the farms that fixed itself it's been working fine. I think the mod is actually compatible with Old World and.
Snotwasabi  [author] Jul 5 @ 6:39pm 
that sounds like an old world issue. a patch for the Old world mod doesnt exist yet, until it does these two mods probs wont work together
zecrayz Jul 5 @ 6:36pm 
Edit to last comment: Problem fixed itself after several turns. Super weird! Thankfully it seems to be working now. Also just to ask: What's the problem with this mod and old world? I'm playing it right now and everything seems to be working fine, outside of the weird bug where farms had -50% income for the first several turns.
zecrayz Jul 5 @ 5:40pm 
So I'm super confused on the farms, and maybe I'm just running into a compatablity issue: But for some reason, all the farms have a built in -50% income modifier. This means they all produce far less thank the industry building. I'm playing on Old World, if that maybe is a known issue?
Snotwasabi  [author] Jul 1 @ 2:39pm 
No pans atm for 'New' stuff. next update will make chivalry numbers to be at parity with lilys overhaul.

Lilys bretonni unit pack mod adds polearms with shields.
Todbringer [FR] Jun 30 @ 5:24am 
Hello, thank you for this great mod, tell me do you think you will add men-at-arms with polearms and shields in the future? Thank you and good luck
Nova Jun 29 @ 10:02pm 
ah, so thats why some of the mods I run cant work in multi... btw, any future plans for the mod? Foot Squire variants? a upgrade to the Foot Knight's building? or are plans a surprise?
Snotwasabi  [author] Jun 29 @ 2:25pm 
@nova For compatibility, I would like to but a change like that could mess up any other skin mods such as Hooverics mod or Uniforms & Heraldry, etc
Snotwasabi  [author] Jun 29 @ 2:19pm 
Pega is automatically unlocked at rank 18
gz331903 Jun 29 @ 11:20am 
The Damsel how to ride a Pegasus?
Nova Jun 29 @ 1:41am 
... odd request: helmets for foot squires and some new ones for the man-at-arms?
Snotwasabi  [author] Jun 23 @ 5:21pm 
yes
Does this version still work for 6.2?
Snotwasabi  [author] Jun 22 @ 3:50pm 
@Braddock This is a mod conflict on your end. what other bretonnia or unit mods are you running?

@nova Not at the moment, sorry
Braddock Jun 20 @ 12:57pm 
there is a glich with pegasus builds, cant recruit royal pegasus and hipogryhp, thanks
Nova Jun 18 @ 5:43am 
@snotwasabi ah i see thanks for the info. Say, is a halberd variant of foot knights possible?
Snotwasabi  [author] Jun 12 @ 1:09am 
@nova Squires have anti infantry already so i did not want to double up on a unit that has it. instead, Ive made kotr footies stats more similar to chaos warriors.

@Jaccez The toggle is nice but when u play bretonnia as much as i do you kind of get sick of that micro after a while lol

'upgraded lance formation' is my answer to reducing micro later in a campaign (when you start getting lots of knights) and to make the Chivalry bar mechanic just a tiny bit more exciting.

Also i just like having lance on for the visual as its one of the few things unique to bretonnia units
Nova Jun 8 @ 1:23am 
Knights of the Realm on Foot. Finally I found a mod for it... sad they don't get anti-infantry, damage dealer or both though... Is it for balancing?
Jaccez Jun 7 @ 7:41am 
I get that it's not your mod's fault. But still, it would be very nice to have the option to toggle the formation and choose when to use it. But in any case, I do enjoy your mod and thank you for making it.
[XIII] Lucius Vinicius Jun 6 @ 7:59am 
@Jaccez came here to note the same :) But even without mods, sometimes a toogle would be nice.