Total War: WARHAMMER III

Total War: WARHAMMER III

[6.3.1]Blessed Bretonnia - Faction Update
234 Comments
Dunestyler 5 hours ago 
does your mod completely replace the industry building line rn?
Snotwasabi  [author] 20 hours ago 
I am not sure what exact problems might occur with the old world campaign mod as i havnt personally tested with it. If i had to guess though, any of the 'new' bretonnia factions added in the oldworld campaign wont have a full tech tree
thefightintitan Oct 26 @ 9:47am 
What makes this incompatible with The Old World Campaign?

Sorry if thats been asked before. Excited to start my 1st Bretonnia campaign and wanted to try TOW.
Snotwasabi  [author] Oct 20 @ 1:08pm 
Seems like some other mod is allowing you to open the green knights skill panel and is adding skills
heavensprank Oct 20 @ 4:37am 
Hi, Im using this mod, Lily all in one overhaul and royal lake guard for my fay campaign and its awesome. But my Green Knights are a strange. Spawn with starting purple equipment and unlocked vows, but no skills except for a skill dump, is this normal?
Snotwasabi  [author] Oct 18 @ 2:03pm 
@ximo Im glad to hear! Try building the t4 noble residence instead to complete the quest. The quest will be changed back the smithy the next time i update the mod.
Ximo Oct 18 @ 10:18am 
Hello, first of all, thank you for the great work on this mod, it's great! I finished a campaign with Repanse and really enjoyed it. So much so that immediately afterwards I decided to start another one with Louen... and I had a problem, the mission for the Armor of Splendor, asked me to build the Armory, which in your mod I imagine would be the Smithy... and once built I did not complete the mission. Is it another building? It only happened to me? Thank you!
jilano Oct 10 @ 1:41pm 
I'm using Mixer, Immortal empire expanded wiht landmarks, Expanded roaster and Nanu's dynamic regiment of renom
Kaiser Oct 8 @ 12:43pm 
oh my GOD I JUST finished a Bretonnia campaign and NOW I SEE THIS AHHHH
Kid Oct 4 @ 4:29pm 
cooooooooooool:steamhappy:
ahcwestend Oct 2 @ 7:44am 
As I’ve been playing with this mod, I’m hopeful if CA ever updates brettonia they use this as a blueprint

I’m having an absolute blast, thanks!
Smaug Sep 28 @ 12:52pm 
By the Lady, this looks sweet as hell.
Alexander Kolchak Sep 26 @ 7:06am 
Thx
Snotwasabi  [author] Sep 25 @ 3:42pm 
@Alexander Kolchak Ive fixed that already but unfortunately it requires a new campaign :(

@jilano most likely a mod conflict, are you using any other bretonnia mods or big game overhauls?
Alexander Kolchak Sep 25 @ 9:58am 
Could your please fix the armor quest for Louen? There is an error due to the lack Blacksmith Bulding on the 4th tier settlement quest does not appear in the Jurnal.
jilano Sep 24 @ 12:41pm 
Your update fixed it but for some reason it crashes again today (no error message this time).
Anyway, thx for your work bro
someoneulove Sep 23 @ 6:35pm 
Update fixed it on both Old World and Vanilla. Thanks!
Snotwasabi  [author] Sep 23 @ 5:44pm 
you are crashing only with oldworld ? or vanilia as well
someoneulove Sep 23 @ 5:33pm 
Also despite what the mod description says, up until 6.3.1, it worked on Old World Campaign.
someoneulove Sep 23 @ 5:25pm 
10/10 mod. Sadly it is the cause of my startup crashing still.
Snotwasabi  [author] Sep 23 @ 4:13pm 
updated for 6.3.1
Please comment if you have any issues or suggestions
Mushroomancer Sep 23 @ 10:02am 
Good work on this mod <3 It's a must-have for my Bretonnia campaigns now.
Altus Sep 23 @ 6:32am 
Causes crashes after latest patch
Josch Sep 23 @ 5:48am 
This mod sadly stops the game from starting right now with the latest patch. The Crash report is as follows:

The following mods cause a crash to the Database:
!Blessed_Bretonnia_faction_overhaul.pack

The first invalid database record is
wh2_dlc13_skill_setemp_hunter_rodrik_I_anguille_0wh2_dlc13_s
kill_node_emp_hunter_rodrik_innate_06 in table
character_skill_node_set_items_tables
and pack file !Blessed_Bretonnia_faction_overhaul.pack

The application will terminate now.

Hope that helps in resolving the issue.

Thx for your great work man, I really like this mod.
urge9982 Sep 23 @ 3:11am 
need update in 6.3.1
Guardian Forever Sep 22 @ 7:51pm 
actually the 2 mods are just incompatible I think. the pegasus aerie being split doesnt allow upgrading to pegasus knight. but it's not your mod's fault I think
Guardian Forever Sep 22 @ 7:36pm 
I tried combining the knight's path mod with your mod and they seem to work together but made the game much harder, some eg since you removed the tier 1 stable, upgrading to kotr requires tier 4 stable, crazy.

Also alberic's buildings doesnt seem to count for upgrading knights.
And then alberic only confederation option is acquitaine, they die very early on so not much use because it's behind all the other upgrade.
Snotwasabi  [author] Sep 22 @ 5:03pm 
It is normal. at the knightly chivalry level you unlock lance formation upgraded, which changes the ability to a passive.

ive said this before the lance formation is cool and the visual of it is unique to bretonnia so i personally just want to leave it on all the time.
Tsuana Sep 22 @ 3:50pm 
Ah lovely. Was worried I was missing something haha. BTW (last question I promise) is it normal that my cav units automatically go into lance formation or is that just a random bug due to a buggy load? Cause my cavs all did that the moment I start battle.
*ERROR* Sep 20 @ 11:52pm 
Ah ok, that's good to know.
Snotwasabi  [author] Sep 20 @ 11:37pm 
yes it will come back
*ERROR* Sep 20 @ 11:29pm 
I noticed that this mod changes the smithy building and removes the tier 4 armoury. This unfortunately makes it so modded units, like the royal lake guard mod, are unable to be recruited because they need that tier 4 armoury. Would there be any to bring back that building, or have the smithy be an armoury?
Snotwasabi  [author] Sep 20 @ 7:24pm 
your eyes are working! industry has been removed. just have not yet updated the mod description or cleaned up the leftover tooltips that appear when using lilys mod - but soon that'll happen
Tsuana Sep 20 @ 6:29pm 
Hey uh am I blind or something cause I don’t see the industry income buildings, only the farms. Granted I also have Lily’s bretonnia overhaul as well but I don’t think that’s should change anything
Guardian Forever Sep 17 @ 12:35am 
Thank you. I'll try the knights path with your blessed active together at the same time. Thank you for this and I love that you always try to go along with the official stuff released by GW.
PileErico Sep 16 @ 10:11pm 
感觉,新添加的技能有点问题,我使用了Singe's Lord Skills Compilation以及这个mod,其新添加的技能覆盖了fey原本的个人技能……
Nova Sep 16 @ 9:00pm 
If ur gonna be reworking the yeomen in the future, then I have a suggestion: have the yeomen on foot (yeomen guard I guess would be the name) be the hybrid & ranged. And have a mace & shield armored armor sundering melee unit.
idk if its possible to remove or replace the man-at-arms without shields, but if it is, I think removing them and replacing them with their shielded variant with some minor stat buff would reduce the current infantry pool... its basically 4 of the same unit. just with shields and without honestly
Snotwasabi  [author] Sep 16 @ 6:27pm 
@AwDiddums Should be compatible. Although Economy might be OP with certain building combinations.

@Guardian Forever Probably not compatible but id encourage you to try The Knights Path mod instead. hes done a good job with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2890178613

@Revjak This will be the sixth time we have destroyed it, and we have become exceedingly efficient at it.
AK_soldier Sep 16 @ 2:28pm 
Is there an option to get the mod old version? the new one kinda messed my current save :sotsad:
Guardian Forever Sep 16 @ 10:26am 
Sorry is this compatible with "immersive bretonnia upgrade" mod?
Revjak Sep 16 @ 10:24am 
Why did you remove the Tier IV barracks (again)?
AwDiddums Sep 16 @ 6:27am 
Is this mod no longer compatible with Lily's Overhaul changes due to the building rework?
Snotwasabi  [author] Sep 16 @ 2:57am 
I'd love to integrate lily's serjent hero and to rework the yeoman units into a squire-tier units. This would Definitely be an archer unit or probably a bow/spear hybrid.

As for squires, probably only a halberd variant if any for now. Otherwise the infantry roster will become too bloated
Nova Sep 16 @ 1:54am 
Hello again. wonder if there are plans for any new units like the Serjeants? (I know its probably not lore)
could be placed in the Banner Hall, and have the Foot Knights be placed in T3 with higher stats.

Serjeants would basically have pretty high leadership, and armor like the squires. with mace & shield, halberd and crossbow variants.
Squires could also have a spear & bow hybrid variant, but less armored with vanguard deploy
Snotwasabi  [author] Sep 15 @ 9:56pm 
Updated for 6.3

Big building re-jig! Industry is GONE!
Farms go up to T5 with a new companion building, The Nobles residence. Hopefully this will feel better when playing 'taller'.

taverns and hospitals have been reskinned into something more thematic(imo) for bretonnia.
Snotwasabi  [author] Sep 15 @ 1:43pm 
upgraded lance does not have the -8 MD so it is safe to be triangle all the time
Ferox Sep 15 @ 10:22am 
I noticed you said that lance formation being always on is a QoL thing... but sometimes it's better to not be in lance formation
GhostDragonz2000 Sep 13 @ 8:20pm 
Ah ok, hope it works!
Snotwasabi  [author] Sep 13 @ 6:19pm 
hopefully soon, i just have to play a short campiagn to test the changes ive made