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idk if its possible to remove or replace the man-at-arms without shields, but if it is, I think removing them and replacing them with their shielded variant with some minor stat buff would reduce the current infantry pool... its basically 4 of the same unit. just with shields and without honestly
@Guardian Forever Probably not compatible but id encourage you to try The Knights Path mod instead. hes done a good job with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2890178613
@Revjak This will be the sixth time we have destroyed it, and we have become exceedingly efficient at it.
Try this: https://steamcommunity.com/sharedfiles/filedetails/?id=3427395456
As for squires, probably only a halberd variant if any for now. Otherwise the infantry roster will become too bloated
could be placed in the Banner Hall, and have the Foot Knights be placed in T3 with higher stats.
Serjeants would basically have pretty high leadership, and armor like the squires. with mace & shield, halberd and crossbow variants.
Squires could also have a spear & bow hybrid variant, but less armored with vanguard deploy
Big building re-jig! Industry is GONE!
Farms go up to T5 with a new companion building, The Nobles residence. Hopefully this will feel better when playing 'taller'.
taverns and hospitals have been reskinned into something more thematic(imo) for bretonnia.
Lance formation is indeed supposed to be a always-on passive skill now in an QoL effort to reduced micro. Also I totally agree with you on resources building bonuses being lacklustre and chiv costs being undertuned. Ive got plans to address both but havnt gotten around to it just yet.
@Survaldor sorry for the delay but ive done this now
1. There seems to be no way of turning upgraded Lance formation off. Is this intended?
2. The tech with upgraded range for Icon of Devotion shows different effects for the Icon than the standard variant (no additional MA, reload speed etc., but higher Physical Resistance).
3. Many resources buildings are very bland and are barely worth the building slot or not worth it at all. Would be good to add some additional effects to the buildings to make them more interesting.
4. Confederation techs could use a rebalance when it comes to cost. For example, it took 1000 Chivalry to confederate Couronne and 700 to confederate Artois. Not a big difference between a minor and a major faction. Also, I think that it would be good if the cost was mentioned in the tooltip.
5. Fey Enchantress' Lore of Light talisman item replace different spells than the tooltip mentions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3237668233
Lilys bretonni unit pack mod adds polearms with shields.
@nova Not at the moment, sorry
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3500194219
@Jaccez The toggle is nice but when u play bretonnia as much as i do you kind of get sick of that micro after a while lol
'upgraded lance formation' is my answer to reducing micro later in a campaign (when you start getting lots of knights) and to make the Chivalry bar mechanic just a tiny bit more exciting.
Also i just like having lance on for the visual as its one of the few things unique to bretonnia units