Euro Truck Simulator 2

Euro Truck Simulator 2

113 ratings
Realistic Economy ETS2 by Quper
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4.165 MB
Aug 27, 2024 @ 12:43pm
May 7 @ 2:50am
62 Change Notes ( view )

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Realistic Economy ETS2 by Quper

In 3 collections by _Q_U_P_E_R_
Quper mods
4 items
Quper ETS
82 items
Avakov_Sergey
28 items
Description
Quper Realistic Economy

It is recommended to add and connect the top addon "Remover Ferries by Quper"


This mod significantly enhances the economy in Euro Truck Simulator 2, making it more realistic and engaging. The mod includes the following changes:

Link version ATS

Economy:
Freight Rates: Recalculated and balanced to reflect more realistic market conditions. Prices have been adjusted for all types of jobs, including external contracts (World of Trucks).
Cargo Prices: Recalibrated for each trailer type. Now, your choice of trailer is based on preference rather than profitability. You can earn well with any type of trailer: livestock carrier, log transporter, tanker, etc.
Employee Income: Adjusted. Fully skilled drivers now meet the garage plan requirements.
Loans: Loan terms are now more realistic. Interest rates have been updated to better match economic conditions, providing players with more realistic financial challenges.
Exchange Rates: Updated to align with real-world economic conditions, impacting in-game financial calculations for greater accuracy.
(Coming soon: Prices for accessories have been reduced.)

XP:
The required amount of experience for leveling up has been adjusted to balance the game.
The amount of experience gained from deliveries and parking has been updated.
Skill development bonuses have been revised to better align with the game's balance.

Used Vehicle Market:
Mileage: Recalculated to create more realistic values. Mileage now better reflects the condition and wear of vehicles.
Prices for Used Trucks: Reduced, making second-hand vehicles more accessible. Prices on the secondary market are now fairer and correspond to the actual condition of the vehicles.
Wear and Price Differences: Made more noticeable. The difference between vehicles in terms of wear and price is now clearer, adding a strategic element when choosing used vehicles.

Garage and Fuel Prices:
Garages: Prices recalculated to better reflect real-world market conditions.
Fuel: Diesel prices are updated weekly and now correspond to current market rates, adding realism to expense management.

Fines:
Traffic Violations: Fines have been updated to better reflect real-world penalties, adding an element of realistic financial planning and strategy.
Job Cancellation: The penalty for refusing a job has been recalculated to increase motivation for completing tasks and adhering to contract terms.

Oversized and Heavy Cargo:
Rates: Increased for transporting oversized and heavy cargo. These jobs are now more profitable and challenging, adding new strategic elements to freight management.

Ferry System:
Prices: Recalculated and adjusted to reflect real-world ferry costs, impacting trip expenses and overall spending.

Vehicle Wear:
Components: More durable, reflecting real-world conditions.
Tires: Wear out faster, adding realism to vehicle maintenance.

This mod turns ETS2 into a highly realistic trucking simulator, where every decision matters!

If you enjoy this mod, you can support the author here: Support the Author[boosty.to]

63 Comments
伤心小熊仔 13 hours ago 
Can you add Chinese currency? I checked your real economy and there is no CNY, please.
Patpat May 10 @ 2:28am 
Fantastic mod for immersion & well balanced, nice job !
_SVOLOCH_ May 7 @ 6:03pm 
Снова Приветствую. В банке кредиты слетели, и замечены частые вылеты в портах возле переправ. Не знаю из-за мода или из-за самой игры. Особенно чувствуется в Киле, Травемюнде, Ростке и Кале. Раза с 3-4 удается уплыть. Использую только этот мод, других нету.
_Q_U_P_E_R_  [author] May 7 @ 2:58am 
@Dead
Thank you for your suggestion — it's definitely an interesting idea!

Please note that a basic fatigue system already exists in the game. It works with two main periods:

Time you can stay awake before fatigue starts affecting your performance.
Time needed for rest/sleep to fully recover.
However, the current system doesn't allow for customizing breaks based on distance (like every 300 km), nor does it support optional meal breaks or intermediate rest periods during driving. These features would require deeper changes to the game’s core mechanics, which are not available to mod developers at the moment.
_Q_U_P_E_R_  [author] May 7 @ 2:52am 
@_SVOLOCH_
Да с уровнями только так, пока не зайдешь в игру не увидишь реальный(модовый) уровень
Dead Apr 28 @ 8:23am 
Your mod is wonderful in everything for and for perfection you just need a fatigue schedule, travel 300km, take a 1-hour break, maybe to simulate dinner or lunch, and follow with the rest of the time allowed to drive, and then sleep for about 6 to 8 hours, just like normal for all people.
MPL Apr 25 @ 6:21am 
Mod muito bom, traz um realismo econômico ao jogo indispensável.
_SVOLOCH_ Apr 25 @ 2:02am 
Да не. Представляешь, Евгений, сколько там перелопатить придется, чтоб физику добавить нормальную повреждений. Да и игра жрать больше начнет. Даже на среднем ПК уже тяженько будет. Мне кажется проще переписать ИИ чтоб он более реалистично ездил. А то даже правило правой руки не работает порой, и штрафы получать за то что не ты виноват достает =))) Да и трафик жалко в конвое не увеличить =( И серверов нормальных нет с нормальным трафиком.
evgenieblv Apr 24 @ 11:11pm 
Хотелось бы что создали мод реализации повреждений грузовика как кабины так и агрегатов
_SVOLOCH_ Apr 22 @ 3:28pm 
Обнаружил еще один момент. Мелочь конечно, и на езду не влияет, но так для информации. В игре в самой ЛВЛ один, в главном меню другой. Я так понимаю из-за корректировки опыта на уровень. И разрыв с каждым уровнем увеличивается. =)