Europa Universalis IV

Europa Universalis IV

25 ratings
Anbennar - Dev Points Compatch
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.514 MB
Aug 19, 2024 @ 6:36am
Aug 31, 2024 @ 2:19am
6 Change Notes ( view )

Subscribe to download
Anbennar - Dev Points Compatch

Description
Development Points + Anbennar Compatch

THIS MOD REQUIRES BOTH DEVELOPMENT POINTS AND ANBENNAR TO PLAY.

Adds all the buildings, keeping most of the balance changes of Development Points with all the extra stuff Anbennar has so the mods actually work together.

Known bugs:
None, at least game-breaking ones.
- The UI isn't perfectly adjusted to accommodate one extra manufactory.

There's probably many more beneath the surface + potential places to sensibly integrate the dev points into Anbennar content, but it won't happen overnight.

Incompatibilities:
Same as base mod and Anbennar - anything that touches techs, ideas or UI can easily break, at the very least.

Credits:
Harbivore and BT team - the original mod
Anbennar team - the other original mod
31 Comments
北境总督 Mar 17 @ 5:16pm 
great mod! Can we have a version can work with Anbennar Racial Buildings?
Faust Von Sekendorff Jan 15 @ 2:09am 
I encountered a problem. The original mod says that the monarch's points are not wasted on development, but after testing in the anbenar with this mod, I noticed that all sorts of things are wasted.
T0RR4P Jan 6 @ 9:06am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3402051423

I made a probably working compatch for this and homebrew silvertaped
Novolone Dec 23, 2024 @ 5:06pm 
wanted to say i found this mod good but it clashes with dwarven knowledge so unfortunately i have to drop it
Starfieg554 Dec 22, 2024 @ 1:37am 
I have the same issue as the guy below, but it only occurse with the gnomes. They seem to not have any unit types to recruit. So Nimescod and Giberd are basically dead factions.
Randgrith_Raven Dec 16, 2024 @ 11:14am 
Also, as an addition it not only prevents recruitment of normal regiments, but deletes whatever regiments you normally start with. (i.e. Giberd starts with 5 Infantry normally, but now has 0 at start and can't recruit more.)
Randgrith_Raven Dec 16, 2024 @ 11:11am 
Just a heads up, it seems that since Anbennar updated, the compatch isn't quite working. Can't recruit normal regiments at all with it enabled (Mercenaries still work however). Devpoints mod itself is still working without the same issue, and after turning off the compatch it no longer has this problem.
jasinski9948 Oct 21, 2024 @ 9:42am 
Hello
May I ask if it's possible to make this mod compatible with the below public fork?
https://steamcommunity.com/sharedfiles/filedetails/?id=2939497607
Currently hewn using both the advisor's UI breaks (I can provide a screenshot if you want)
Dinotobias Sep 12, 2024 @ 4:55am 
Hows progress on the dwarven patch going?
AnihilatorX Sep 2, 2024 @ 2:26pm 
Found out that one of my provinces (isle of adrail in magisterium) takes both development points and mana when deving.