Europa Universalis IV

Europa Universalis IV

Anbennar - Dev Points Compatch
35 Comments
Lizerat Jul 17 @ 1:21pm 
Dig Deeper mechanic doesn't work anymore with this mod. Racial Tolerance and Military UI doesn't work either. Pls update when possible.
Starfieg554 Jul 9 @ 10:49pm 
I really need this and hombrew compatch updated. I can't imagine playing anbennar without them.
GenericName Jul 8 @ 11:06pm 
pls pls pls pls pls update, you are going to make me cry :'(
Dinotobias Jul 2 @ 1:44pm 
@Faust Von Sekendorff Mod is severely outdated and with Anbennar releasing its next big update in about 2 weeks, it will be useless as it would clash with the new UI changes
北境总督 Mar 17 @ 5:16pm 
great mod! Can we have a version can work with Anbennar Racial Buildings?
Faust Von Sekendorff Jan 15 @ 2:09am 
I encountered a problem. The original mod says that the monarch's points are not wasted on development, but after testing in the anbenar with this mod, I noticed that all sorts of things are wasted.
T0RR4P Jan 6 @ 9:06am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3402051423

I made a probably working compatch for this and homebrew silvertaped
Novolone Dec 23, 2024 @ 5:06pm 
wanted to say i found this mod good but it clashes with dwarven knowledge so unfortunately i have to drop it
Starfieg554 Dec 22, 2024 @ 1:37am 
I have the same issue as the guy below, but it only occurse with the gnomes. They seem to not have any unit types to recruit. So Nimescod and Giberd are basically dead factions.
Randgrith_Raven Dec 16, 2024 @ 11:14am 
Also, as an addition it not only prevents recruitment of normal regiments, but deletes whatever regiments you normally start with. (i.e. Giberd starts with 5 Infantry normally, but now has 0 at start and can't recruit more.)
Randgrith_Raven Dec 16, 2024 @ 11:11am 
Just a heads up, it seems that since Anbennar updated, the compatch isn't quite working. Can't recruit normal regiments at all with it enabled (Mercenaries still work however). Devpoints mod itself is still working without the same issue, and after turning off the compatch it no longer has this problem.
jasinski9948 Oct 21, 2024 @ 9:42am 
Hello
May I ask if it's possible to make this mod compatible with the below public fork?
https://steamcommunity.com/sharedfiles/filedetails/?id=2939497607
Currently hewn using both the advisor's UI breaks (I can provide a screenshot if you want)
Dinotobias Sep 12, 2024 @ 4:55am 
Hows progress on the dwarven patch going?
AnihilatorX Sep 2, 2024 @ 2:26pm 
Found out that one of my provinces (isle of adrail in magisterium) takes both development points and mana when deving.
ヨゾラにあこがれて Sep 2, 2024 @ 12:11am 
It seems not compatible with the race building mod
Could you plz make an additional compatibility patch?
Nuq  [author] Aug 31, 2024 @ 2:20am 
The original mod was broken as a matter of fact, too.
Both original Dev Points and this compatch should be up to date, no more going into negatives.
Nuq  [author] Aug 31, 2024 @ 1:41am 
Yeah, it... is.
When I get a hand of original mod's dev I'll look into it.
青沼Azuki Aug 31, 2024 @ 1:04am 
大家好!

我已经完成了《发展点 + 安本纳尔兼容版》的汉化工作,非常感谢原作者的辛勤付出和优秀的MOD!这个兼容版对我来说非常有用,希望汉化版能为更多的玩家提供便利。

如果你们需要中文版本,可以通过以下链接下载:
https://steamcommunity.com/sharedfiles/filedetails/?id=3321348763

再次感谢所有的作者们,祝大家游戏愉快!

Hello everyone!

I’ve completed the Chinese translation for the "Development Points + Anbennar Compatch" mod. Huge thanks to the original creators for their hard work and excellent mod! This patch has been very useful to me, and I hope the translated version will be helpful to more players.

If you need the Chinese version of the mod, you can download it through the following link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3321348763

Thanks again to all the creators, and happy gaming!:steammocking:
Randgrith_Raven Aug 30, 2024 @ 8:06pm 
I have only Anbennar, Development Points and this mod active. The previous post stating development points going into the negative is correct. Something got borked.
Nuq  [author] Aug 30, 2024 @ 11:25am 
@Zeeron_Avino Just updated the mod to match up with newest version of Dev Points itself, hopefully it will be fixed - if not, you have a mod conflict elsewhere.
Nuq  [author] Aug 30, 2024 @ 9:38am 
@4irik This is not compatible with anything from Doge's set.
Zeeron_Avino Aug 30, 2024 @ 12:31am 
Development points go negative when I develop a province. Please fix it. As far as I know this was fixed in the original mod, so the problem is definitely in the compatibility patch.
4irik Aug 29, 2024 @ 12:52pm 
I played with the latest version with compatibility with ideas from Doga, and I met a bug when the points calmly go to "-" (By 1460, one country had a development of 20 in 5 provokes).
BreadandYeast Aug 29, 2024 @ 8:23am 
i think you should still be able to develop holds using monarch points as the huge amount of points gained from expeditions are just getting wasted once you have your tech and ideas established.
Baunruh Aug 28, 2024 @ 3:02am 
Don't worry I heard from a reliable source the author is making a compatch for Europa expanded
Dimension Aug 26, 2024 @ 9:35pm 
Found it. Xorme - AI (even with it's patch) breaks it. You have to pick either Xorme's AI or Dev Points, not both.
Dimension Aug 26, 2024 @ 9:24pm 
I have no idea what's causing this, but I can spend Dev points over the limit and go into the negatives, with no repercussion. In practice this means I can dev forever, only limited to my current Mana.
For example, if it takes 50 MIL to dev a province, and I have 50 MIL, I can dev it, causing my DEV POINTS to go to 0. Then, if the cost to dev is still 50, I can dev it again. My DEV POINTS then go to -50. If I do it again (assuming it costs the same), it goes to -100. I can do this infinitelly as long as a I have an equivalent amount of the respective Mana.
Is this a patch issue, or did I find a new bug?
Dinotobias Aug 26, 2024 @ 2:43pm 
yeah that could be nice, as the higher level the hold is the more its gonna cost to dev it to the requiered level
Evil Midget Aug 25, 2024 @ 1:43am 
maybe add a local dev points modifier to the hold level?
Dinotobias Aug 23, 2024 @ 2:16pm 
Thank you very much. I'm doing a Seghdihr run and by 1511 i still don't have enough dev to upgrade my hold to level 3, even though i have built every dev giving building i can. Which is not good as my second mission requires Segdihr to be a level 3 hold
Nuq  [author] Aug 23, 2024 @ 11:13am 
@Dinotobias I am running several dwarven runs myself and I am very much considering a flat bonus to dwarven hold terrain to help them out early game, yeah. I'll have that patch out + integration in other places hopefully by September.
Dinotobias Aug 20, 2024 @ 3:54pm 
Would it be possible to get some slight buffs to dwarven holds with the patch? While i do love the mechanic of dev points, most of the early dwarf missions require holds with 50-60 dev, which takes impossibly long early game
Nuq  [author] Aug 20, 2024 @ 6:45am 
@Alberto_09 Don't count on it, I don't really play much of Europa Expanded to dig into it.

@hoc213 I may whip one up for all of Doge's other than Goods and Buildings - merging that one in particular is a lot of headache that will easily take up a week or so and I don't have much time left on summer break 😅
hoc213 Aug 20, 2024 @ 2:31am 
hi there, would a compatch between the mods of doge for anbennar also be possible?
Alberto_09 Aug 19, 2024 @ 5:56pm 
can you do a compatch with Europa Expanded?