Arma 3
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Xeno Defence Force
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Data Type: Mod
Tags: Tag Review
File Size
Posted
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702.164 MB
Aug 18, 2024 @ 11:25am
May 7 @ 9:10am
53 Change Notes ( view )
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Xeno Defence Force

Description



Publically, not much is known about the XDF - even their existence and size is a well-kept secret. Having operated for several decades, the XDF emerged at the same time as the alien threat, formed by a multinational coalition between the leaders of several powerful countries. Despite political tensions, the threat of alien invasion has forced those aware of the danger to set aside their differences, and work to stop our extraterrestrial enemy.

As is necessary for such an organisation, the XDF employs some of the world's brightest minds in order to study the alien threat. Many of the foreign technologies recovered in the field have been used to develop hybrid weapons and equipment used by XDF operators, and create powerful variants of modern aircraft and ground vehicles that are capable of standing up to their otherworldly opponents. It is believed that the XDF operates in independent cells, so as to avoid being toppled by evasive alien infiltrators or moles.

Despite this unlikely show of collaboration, the threat of alien invasion grows ever closer. Panic spreads throughout the world as localized alien incursions become more frequent. Tensions between global powers are increasing - all orchestrated by our extraterrestrial neighbours who aim to secure our planet. If nothing is done, humanity is certainly doomed to go extinct. The XDF must act.



Xeno Defence Force is a retexture mod heavily inspired by the Xenonauts video game, and focuses on a fictional organisation that undertakes clandestine operations and research to counter an extraterrestrial threat. On top of re-theming vanilla vehicles, several vehicles have also receiving changes to their handling, armor and more.

As of the current release, the project includes:
  • 50+ vehicle retextures, with many variants covered. Many vehicles have also had their armor, speed and handling values changed - representing faster and stronger vehicles infused with alien technology - such as the XDF Gemini which is capable of insane maneuvers.
  • A plethora of retextured weapons, uniforms, vests, helmets and facewear to match the XDF theme. All weapons have new reload sounds included in the mod, and infantry get anti-xeno munitions to boost damage slightly while sporting cool blue tracers.
  • Special anti-xeno munitions for certain vehicles give the XDF a necessary edge in armored combat. Powerful anti-xeno missiles using unstable warheads can destroy even the most powerful vehicles, while special thermobaric rounds can be fired by portable launchers to decimate hostile infantry on the ground.
  • XDF insignias and flags to represent the various divisions and groups.
  • A fully configured faction with 30+ units, groups and crewed vehicles for use in missions.

All units and vehicles can be found under the Xeno Defence Force faction in BLUFOR. The mod only includes one small OPFOR faction, the Pro-Xeno Liberation Alliance, which serve as rivals to the XDF. The PXLA may receive more gear in future updates, but for alien factions to fight against, XDF relies on being paired with other mods to fill those gaps.

Mods listed as dependencies are required in order for XDF to load properly. The listed Arma DLCs are not necessarily required, but beneficial to avoid DLC watermarks when flying DLC craft or using DLC weapons.

With the Expeditionary Forces or Reaction Forces CDLCs loaded, additional XDF retextures and equipment will be available from assets in those CDLCs, such as the Mamba utility helicopter (RF) or the Boar FSV/AT/LAAD variants (EF).


These optional mods can be loaded alongside XDF to add additional vehicles and/or equipment.
Reaction Forces CDLC
Expeditionary Forces CDLC
Western Sahara CDLC
QAV - Ripsaw
RATNIK 3


While anyone is welcome to interpret the XDF organization as they wish, official lore regarding the faction can be read here, and is being expanded gradually.
XDF Lore Document[docs.google.com]


If you have an issue or specific request for the mod, please create a GitHub issue here.
XDF GitHub Issues[github.com]

You can also join our Discord here to ask direct questions and follow the mod's progress.
XDF Discord[discord.gg]

If you'd like to support the mod and throw me a bone, consider donating to my Ko-fi here! Many hours went into this mod leading up to its release on the Workshop.
Radium's Ko-Fi[ko-fi.com]


XDF is licensed under APL-SA[github.com]. You may not redistribute and reupload the mod in modpacks, please use the ArmA launcher's preset export to include XDF in your modlist.

This mod will only ever be posted under the steam account radiumio.

  • Myself for doing all the texture edits and configuration work
  • Clasless for the Stealth Uniform textures provided by his SSU mod, which were used as a base for all XDF gear.
  • Taurus for the TCGM_Girls mod, which enabled female variants of XDF soldiers to be made.
  • The textures from JustAndFriendly's Y-32 Xi'an Recolors mod that were used to speed up creating the texture for the XDF Wraith (XDF Xi'an equivalent).
  • Thank you to Quiggs, the creator of QAV - Ripsaw, who gave me permission to retexture the Ripsaw for the XDF!
  • Thank you to Rotators Collective and Tiny Gecko Studios for providing the samples for their respective CDLCs, and in some cases providing extra textures!
  • Thank you to Moose (Outworld Studios) for creating the RATNIK 3 mod and allowing it to be retextured.
  • My friend StanLazy who helped voice-act the XDF trailer.
  • The people in the BISON Community that helped encourage, provide feedback, and ultimately finalize the mod.
  • Thank you to Hecks for providing some promo-screenshots of the mod for the workshop page.

If you have any questions, please contact me either on Steam or Discord, via my handle radiumio. I hope you enjoy the mod!
Popular Discussions View All (1)
13
Feb 19 @ 8:07am
PINNED: Issues & Requests
Radium
118 Comments
Radium  [author] May 19 @ 12:58pm 
glad you like it! :D
Blue May 19 @ 12:38pm 
Dude I haven't used this in a bit, I come back, and holy shit theres so much LORE. Also thanks for adding all the marine stuff its awesome, keep up the amazing work.
Radium  [author] May 9 @ 7:45pm 
thanks! definitely encourage that :)
Codius May 9 @ 4:40pm 
Ok I seriously love the lore document. Makes me wanna do something with this.
Radium  [author] May 7 @ 9:16am 
XDF v2.2.0
We jump to v2.2.0 with a brand new custom XDF weapon - the R-31 Mantis Railgun. Modelled and textured from scratch by me, this new prototype weapon gives infantry a versatile, deadly handheld railgun! Check out the trailer to celebrate this release below, and the change log for more details!
https://www.youtube.com/watch?v=wyeTuBJUjzA
XDF v2.2.0 Change Log [github.com]
Radium  [author] Apr 1 @ 12:24am 
- Hotfix to fix a CfgPatches issue with XDF WS/RTK
Radium  [author] Mar 29 @ 9:08am 
XDF v2.1.5
v2.1.5 brings a retextured RATNIK 3 suit to the XDF arsenal.

XDF v2.1.5 Change Log [github.com]
Radium  [author] Mar 28 @ 9:13am 
XDF v2.1.4
v2.1.4 carries some fixes and reload sounds for the newly added weapons.

XDF v2.1.4 Change Log [github.com]
Radium  [author] Mar 27 @ 6:39pm 
XDF v2.1.3
v2.1.3 is a major update, adding 10 new weapons from the RF/WS Creator DLCs, a new advanced XDF helmet, short inventory descriptions for all XDF infantry gear and weapons, and a few more minor changes!

XDF v2.1.3 Change Log [github.com]
Radium  [author] Mar 24 @ 8:38am 
XDF v2.1.2
v2.1.2 is a minor fix and change patch.

XDF v2.1.2 Change Log [github.com]