Total War: WARHAMMER III

Total War: WARHAMMER III

57 ratings
Building Slots Extended - Lore Settlements Only - 10 / 12 Slots
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
333.141 KB
Aug 15, 2024 @ 4:13am
Sep 2 @ 8:32am
5 Change Notes ( view )

Subscribe to download
Building Slots Extended - Lore Settlements Only - 10 / 12 Slots

In 1 collection by ChopChop
ChopChop's Workshop: All Released Mods
68 items
Description


This mod extends the number of building slots for key capital settlements from the lore.

It is to enhance the flavor and reward for seeking out those special cities on the map.

Cities extended in this mod mostly contain landmarks that now can built without the loss of slot.

  1. Cities that are expanded to 10 extra slots:

    • Black Crag
    • Hell Pit
    • Hexoatl
    • Karak Eight Peaks
    • Nagashizzar
    • The Awakening
    • Wei Jin

  2. Cities that are expanded to 12 extra slots:

    • Altdorf
    • Castle Drakenhof
    • Couronne
    • Erengrad
    • Itza
    • Karaz a Karak
    • Khemri
    • Kislev
    • Lahmia
    • Lothern
    • Naggarond
    • Praag
    • Pyramid of Nahash


[streamelements.com][patreon.com][discord.gg]
37 Comments
ChopChop  [author] Aug 9 @ 2:45pm 
MOD UPDATED :steamthumbsup:
- all lore (special) settlements that can get extra slots in this mod already have them, so no chance for Nuln or any other races for Lahmia. Nuln doesnt have special building key and Lahmia is faction locked
ChopChop  [author] Aug 8 @ 12:33pm 
@Laurin That's right exactly as you said - in order for a building to get more slots via this mod - it requires a special unique building chaind created by CA in main game. Without it - all cities will be treated as a generic faction settlement. And this also applies to certain situations like with K8P where only certain races will benefit from occutying it, as in lore only those have some value to them. Unfotunately creating new unique settlement chains will cause many problems with incompatibilities, but this is not intention of this mod. As i might re-word the name of mod - it is for Lore settlements which are those special ones you can find on the map :) Hopefully this makes it clear and thank you for the VC bug
ChopChop  [author] Aug 8 @ 12:33pm 
@gaffer1970 @Nerevarine Thank you i will look into Lahmia and make sure it works :steamthumbsup:

@EnumaEllis I am not sure is it possible for Nuln as this mod requires the cite to have specific building chain designed and made only by CA in base game, without it - each settlement will be treated as just generic faction settlement.
Laurin Jul 7 @ 5:52pm 
So the way the main settlement building works is that some races have access to special ones at specific places. Tomb Kings for example at Khemri and Lahmia. This mod expands those to give them 12 slots. This works completely fine.

HOWEVER: Only the Tomb Kings have access to this special Lahmia settlement building. So if I occupy Lahmia as Vampire Counts, I now have the generic Vampire Counts settlement building chain and thus only get the regular 7 slots.

This actually applies to a bunch of these, K8P for example will not be expanded if you're not Dwarf, Skaven or Greenskin. Similarly, Castle Drakenhof only has 12 slots for VC, Empire and Bretonnia.

On that note actually, you forgot to expand the special one for Altdorf for the Vampire Counts, so instead of 12 slots they only get the vanilla 9.

What a mod would need to do to expand this to all races would be to make the special main settlement building chains available to all races instead of the restricted few for them.
EnumaEllis Jun 20 @ 12:00pm 
When you can mod again, can you add Nuln to the list of 10 slots since it's quite an extensive settlement in the lore? Also the Moot if you feel generous.
Nerevarine Mar 27 @ 2:29pm 
Great mod, everything works fine except Lahmia which is still an 8 slot settlement.
gaffer1970 Feb 19 @ 11:57pm 
Great mod really like only a few capitals have more slots. Is Lahmia still expanded? It is only showing 8 slots the others seem fine.
ChopChop  [author] Feb 2 @ 1:48pm 
steam sometimes is playing and doesnt resubscribe to mods correctly, maybe try to delete the mod in manager / on the disc and then hard resub to the mod on the steam page here. i didnt change anything in the mod apart form thumbnail, that doesnt matter for saved game, please try again and maybe this will help
dabassenok Feb 2 @ 1:41pm 
It seemed to work fine, just updated and started crashing, I don't know what the reason is,
ChopChop  [author] Feb 2 @ 12:17pm 
you mean after todays update? i literally changed only thumbnail and didnt touch a single table in the mod brother 🤣