Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended - Lore Settlements - 10 / 12 Slots
39 Comments
ChopChop  [author] Sep 23 @ 11:26am 
Mod Updated with correct slots :steamthumbsup:
ChopChop  [author] Sep 23 @ 11:03am 
I made a mistake with this mod and added 1 too many slots than intended. This mod has been now backed-up on my discord in #mod_backups if anyone would like to grab the old version, but i will be updating this mod in next couple of minutes and reduce the slots.
ChopChop  [author] Aug 9 @ 2:45pm 
MOD UPDATED :steamthumbsup:
- all lore (special) settlements that can get extra slots in this mod already have them, so no chance for Nuln or any other races for Lahmia. Nuln doesnt have special building key and Lahmia is faction locked
ChopChop  [author] Aug 8 @ 12:33pm 
@Laurin That's right exactly as you said - in order for a building to get more slots via this mod - it requires a special unique building chaind created by CA in main game. Without it - all cities will be treated as a generic faction settlement. And this also applies to certain situations like with K8P where only certain races will benefit from occutying it, as in lore only those have some value to them. Unfotunately creating new unique settlement chains will cause many problems with incompatibilities, but this is not intention of this mod. As i might re-word the name of mod - it is for Lore settlements which are those special ones you can find on the map :) Hopefully this makes it clear and thank you for the VC bug
ChopChop  [author] Aug 8 @ 12:33pm 
@gaffer1970 @Nerevarine Thank you i will look into Lahmia and make sure it works :steamthumbsup:

@EnumaEllis I am not sure is it possible for Nuln as this mod requires the cite to have specific building chain designed and made only by CA in base game, without it - each settlement will be treated as just generic faction settlement.
Laurin Jul 7 @ 5:52pm 
So the way the main settlement building works is that some races have access to special ones at specific places. Tomb Kings for example at Khemri and Lahmia. This mod expands those to give them 12 slots. This works completely fine.

HOWEVER: Only the Tomb Kings have access to this special Lahmia settlement building. So if I occupy Lahmia as Vampire Counts, I now have the generic Vampire Counts settlement building chain and thus only get the regular 7 slots.

This actually applies to a bunch of these, K8P for example will not be expanded if you're not Dwarf, Skaven or Greenskin. Similarly, Castle Drakenhof only has 12 slots for VC, Empire and Bretonnia.

On that note actually, you forgot to expand the special one for Altdorf for the Vampire Counts, so instead of 12 slots they only get the vanilla 9.

What a mod would need to do to expand this to all races would be to make the special main settlement building chains available to all races instead of the restricted few for them.
EnumaEllis Jun 20 @ 12:00pm 
When you can mod again, can you add Nuln to the list of 10 slots since it's quite an extensive settlement in the lore? Also the Moot if you feel generous.
Nerevarine Mar 27 @ 2:29pm 
Great mod, everything works fine except Lahmia which is still an 8 slot settlement.
gaffer1970 Feb 19 @ 11:57pm 
Great mod really like only a few capitals have more slots. Is Lahmia still expanded? It is only showing 8 slots the others seem fine.
ChopChop  [author] Feb 2 @ 1:48pm 
steam sometimes is playing and doesnt resubscribe to mods correctly, maybe try to delete the mod in manager / on the disc and then hard resub to the mod on the steam page here. i didnt change anything in the mod apart form thumbnail, that doesnt matter for saved game, please try again and maybe this will help
dabassenok Feb 2 @ 1:41pm 
It seemed to work fine, just updated and started crashing, I don't know what the reason is,
ChopChop  [author] Feb 2 @ 12:17pm 
you mean after todays update? i literally changed only thumbnail and didnt touch a single table in the mod brother 🤣
dabassenok Feb 2 @ 12:14pm 
There were a lot of crashes after the update.(:steamsad:
ChopChop  [author] Jan 21 @ 5:30am 
Thanks thats very kind :WH3_clasp:
Ordavion Jan 20 @ 7:38pm 
This is a great compromise mod. The BSE mod was fantastic...but didn't make settlements feel special.

Thank you Chop Chop! Your mods are fantastic!
ChopChop  [author] Jan 17 @ 8:26am 
nice, thanks! this mod should never need to be updated (famous last words) :WH3_greasus_rofl:
DoubleFishes Jan 17 @ 8:24am 
@ChopChop no problems right now
ChopChop  [author] Jan 17 @ 7:22am 
I surely support this mod, do you have any errors or bugs while using it? let me know and i will surely fix :steamthumbsup:
DoubleFishes Jan 17 @ 7:01am 
will you keep maintaining these mods or did would you support only the Expanded Buildings Overhaul mod from now on?
ChopChop  [author] Jan 7 @ 9:44am 
Coolest imho was when Greasus had 100 speed :WH3_greasus_rofl: this one is just straight up cursed :SkullNBones:
DoubleFishes Jan 7 @ 9:04am 
haha that's one of the coolest bugs I have seen, the game asks you for a tier that does not exist. It is probably just an extra increment somewhere
ChopChop  [author] Jan 6 @ 11:35pm 
t6 city is impossible, there is no mod that does that, sorry for your problem mate
ChopChop  [author] Jan 6 @ 11:33pm 
i think the problem is enabling mid campaign frend as i never had this myserlf and someone in my discord had the same problem yesterday.
ProJH Jan 6 @ 3:54pm 
I have T5 cities and It asks T6. I have T4 cities and asks T5. I don't have any mod that increase city tier to level 6.
ProJH Jan 6 @ 3:53pm 
I enabled it mid campaign
DoubleFishes Jan 6 @ 3:08pm 
@ProJH the highest level that a major (main) settlement can reach is Tier 5. Minor settlements typically cap at Tier 3, but major ones—including faction capitals—can be upgraded all the way to Tier 5, so I have no idea where you got "This slot will will unlock when you upgrade your main settlement chain to level 6" because its 100% a mod and its not this one
ChopChop  [author] Jan 6 @ 2:57pm 
i dont replicate you bug
ChopChop  [author] Jan 6 @ 2:51pm 
have you enabled mod mid campaign?
ProJH Jan 6 @ 2:36pm 
Building slots are expanded on UI but they are locked. It always ask higher main settlement level. "This slot will will unlock when you upgrade your main settlement chain to level 6". I use mixer and MCT.
DoubleFishes Nov 17, 2024 @ 11:23am 
@ChopChop thank you! no need, I got Ultra-Wide BABY!
ChopChop  [author] Nov 17, 2024 @ 8:02am 
Although you might need to use extra mod 3 Rows of building slots if you play 1080p res
ChopChop  [author] Nov 17, 2024 @ 7:57am 
imho yes
DoubleFishes Nov 17, 2024 @ 7:36am 
@ChopChop can I use this AND "minor city only 5 slots"?
ChopChop  [author] Nov 4, 2024 @ 9:28am 
maybe ask CheesyRamen as Myxameno is on holiday
ChopChop  [author] Nov 4, 2024 @ 9:27am 
so sorry, i suggesto to use version: "minor city only 5 slots" and move your economy to minor city for favor of landmar and military chains. i already have too many mods :WHII_Death:
Logman Aug 30, 2024 @ 6:06pm 
Hi @ChopChop, I love the idea of this mod! Would you consider making a mod that gives every major settlement an additional 2 build slots? The ones I have found on the workshop give way too many additional build slots, and it would be nice to see a toned down version.
ChopChop  [author] Aug 23, 2024 @ 7:53am 
mixer
Sthícknor Aug 22, 2024 @ 9:16pm 
what mod required?