Stellaris

Stellaris

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Sins of the Prophets Updated
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Aug 10, 2024 @ 6:23pm
Aug 11, 2024 @ 11:58am
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Sins of the Prophets Updated

Description
Sins of the Prophets has been updated to work with the current version of Stellaris.

Compatible with NSC with working frigates now based on the destroyer's designs.

Pre-generated empires and portraits are now accessible again via the Empire Creations screen.

This is still a work in progress to bring it fully up to date, but I believe right now it is in a workable state.

Please let me know of any issues you run into and I will try to make it right. I haven't used this with anything but NSC yet so I can't compare compatibility but assume it is close to the same as the original MOD.

All credit for Models and Assets goes to the original creators.

You still need the NSC patch at the moment, I am working on incorporating it but it needs some cleanup.

https://steamcommunity.com/sharedfiles/filedetails/?id=840482374

This mod requires that you use the original Sins of the Prophets located here:

https://steamcommunity.com/sharedfiles/filedetails/?id=751394361

Place this mod after the original. If using the NSC Patch mod, make sure to add it after this one.
Popular Discussions View All (1)
0
Oct 20 @ 10:22pm
Temporarily fix the cruise ship
Stallis Norkstark
85 Comments
pierre Oct 6 @ 7:32pm 
yea this is new the cruisers cant be saved at all they are broken its called in the desiner SHIPDESIGNER_SAVEFAIL_MISSING_REQUIRED_COMPONENTS
Azurewrath Oct 4 @ 10:52am 
I am having a problem with cruisers now. I cannot save any manual changes I make. It will let me make the computer generated class, but if I try and edit it I am not able to. It says that it is "missing ship components" and won't let me save. I have never seen this before. I have everything I should have, but something is wrong on your end. Please FIX.
OneNutWonder Sep 30 @ 3:44am 
@Yeah thanks for the advice that worked wonders. Pretty certain @MandatoryFun may have buggered the syntax
Yeah Sep 25 @ 7:21am 
Including the }
Yeah Sep 25 @ 7:20am 
That's weird. I have not had issues loading saves after doing that. Did you delete the whole thing from possible_construction to the } at the end?
Mandatory Fun Sep 22 @ 9:05am 
@Yeah all this did was crash the game when I tried to load the save
Yeah Sep 20 @ 10:29am 
Found a fix for not being able to build the NSC ship classes. Go to

(Whatever drive your game is on)\SteamLibrary\steamapps\workshop\content\281990\3306747204\common\ship_sizes
And open nsc_ship_sizes.txt.
Any ship class in there that is from NSC there is a line that starts with possible_construction that looks something like this:

possible_construction = {
nsc_modmenu_game_content_on_trigger = { CATEGORY = ship SUBCAT = class ID = explorationship } #also see: 'nsc_events_exploration_ship.3', 'nsc_events_exploration_ship.10'
}
Delete this line from all of them, save changes and NSC ship classes should no longer be grayed out.
jddbull Jul 31 @ 3:08pm 
bruh, update this
Crumpet Jul 24 @ 9:37am 
Any fix for this?
DocHolliday Jul 11 @ 2:45pm 
Same issue as the rest can't build certain ship types.