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Sins of the Prophets: Stellaris
File Size
1,311.536 MB
Aug 24, 2016 @ 10:43pm
May 20 @ 12:03pm
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Sins of the Prophets: Stellaris

Sins of the Prophets: Stellaris v0.3.9

Compatible with 3.0.*, 2.8.*, 2.7.*, 2.6.*, 2.5.*, and 2.4.*

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Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

This is just the beginning! Once Stellaris balancing stabilizes we'll seek to move from just asset availability to a more comprehensive Halo mod so keep your eyes peeled!

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod:

Features native support for "Aesthetic Cinematic Gameplay", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see:

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod:

For compatibility with "Improved Space Battles [Balance]" and "ISBS: Doomsday Weapons & Ships" please get this patch in addition to this mod:

For compatibility with "Realistic Ships" please get this patch in addition to this mod:

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod:

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:

UNSC models:
Construction ship: Geneva
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popular Discussions View All (14)
May 14 @ 8:56am
PINNED: Bug Reports
Jan 19 @ 4:39pm
PINNED: Frequently Asked Questions
Jun 10 @ 5:37pm
General Feedback and Discussion
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yoyo85 Jun 7 @ 4:26am 
why did you put the corvettes covenant but the light cruiser CRS? and why did you put the OSS in a behemoth instead of putting CSO?
Sosuke2912 Jun 6 @ 11:49am 
I did some tests and the problem comes from NSC so no worries for this mods. ^^ thank you to the passages for your work
Sosuke2912 Jun 6 @ 11:24am 
for the past few days we have been meeting with some friends a problem in the construction of ships. we can no longer change the type of ships without the game crashing. Are there other people who have this problem?
Beast-Storm Jun 5 @ 7:08pm 
I heard from a comment a while ago that your small overwriting of the Humanoid portrait to include Human clothing's from Halo is unnecessary and you can just make a separate portrait set, it overwrites another Human Clothing set i have called Germania - Lite, the German Portrait set is separate but this mod kind of has a funk overwriting issue, the German Clothing appears but your Halo Human disappear

It doesn't crash the game (thank goodness)

Can you look into this issue???
NegativeApex Jun 5 @ 5:57pm 
Thank you for all your work. The ship models are AMAZING looking!
MafiaEJD Jun 4 @ 11:29pm 
i mean it says ship designer savefail wrong required components. thats what i meant to say.
tilarium Jun 4 @ 6:57pm 
Should give you a reason why it can’t save. The game actually generates all of your pre-generated ships at the start of the game, a common reason for it not saving your custom ships is because you attempted to name it the same as one of your pre-generated but currently not available ships.
#guardianjohntrending Jun 4 @ 12:06pm 
shouldnt infinity be the juggernaut (its a carrier) and the thanatos be the titan? (its the Super-Heavy battleship)
MafiaEJD Jun 4 @ 9:51am 
Is anyone else having where you cant build some ships from the UNSC says unable to save?
yoyo85 Jun 4 @ 9:26am 
Hello I must tell you that the mod is great but will you put the weapons of the Halo universe where not at all?