Stellaris

Stellaris

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Sins of the Prophets: Stellaris
 
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894.802 MB
Aug 24, 2016 @ 10:43pm
Feb 20 @ 9:12pm
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Description
Sins of the Prophets: Stellaris v0.3.5

Compatible with 2.2.*, 2.1.*, and 2.0.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

This is just the beginning! Once Stellaris balancing stabilizes we'll seek to move from just asset availability to a more comprehensive Halo mod so keep your eyes peeled!

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Naval Overhaul", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://steamcommunity.com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=840482374

For compatibility with "Improved Space Battles [Balance]" and "ISBS: Doomsday Weapons & Ships" please get this patch in addition to this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=792474060

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1437630372

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Geneva
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette: SDV
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: (Purple) CAS
Colossus: DOS

Do not redistribute without permission.
Popular Discussions View All (12)
73
Mar 10 @ 10:41am
PINNED: Frequently Asked Questions
Lavo
54
Dec 12, 2018 @ 5:38pm
PINNED: Bug Reports
Unikraken
50
Jan 6 @ 9:30am
General Feedback and Discussion
Unikraken
< >
1,556 Comments
Starkiller 18 hours ago 
Okay, i kinda have an issue here. I also run a mod that adds upgraded slots to ships, like +1 small for corvettes, etc. And these sections appear as humanoid ship parts. (the white, high tech ones) such as the blow. Of course, massive clipping happens.

How to solve this? The mod doing this would probably be SCX or ESC...
Emperor Hirohito Mar 18 @ 2:18pm 
Any chance for a patch that fixes the Humanoid portraits without removing the new ones?
Dren Mar 17 @ 10:31am 
Do we have covenante technology and their weapons? I am also referring to their color.
geogeoz.ch Mar 16 @ 5:38am 
The UNSC spaceport texture bug and display the multicolored box error instead
Vrishnak92™ Mar 10 @ 11:33pm 
Or a bug is found in this mod.
Vrishnak92™ Mar 10 @ 11:33pm 
Until this game is considered "stable" in terms of its gameplay and balance, there won't be a need to update this mod much unless either A, new ship models and such are added (such as the forerunners, if they ever make it to SotP), or B, an update is needed to make this mod "compatible" with the current meta of Stellaris
spaghet cat Mar 10 @ 11:03am 
I see, thank you.
Lavo  [author] Mar 10 @ 10:44am 
@spaghet cat The Sins of a Solar Empire version is being updated more than this.

@Valrald It could be your resolution. As that image is the actual city image, except it's not being "enlarged" to fit the whole window, and instead only fits 1/4th of it.

Unfortunately, I cannot run that resolution myself, and thus I cannot test/fix it on my end. If you can briefly run Stellaris in windowed mode at 720p, that would be a good way to see if it's a resolution scaling issue or not.
spaghet cat Mar 9 @ 3:48pm 
Hello, just wondering but is sins of the prophet for sins of a solar empire still being updated or is this one the only one being updated?
ArtisticGem671 Mar 9 @ 3:33pm 
Is there downscaled for this mod ??