2,087 ratings
Sins of the Prophets: Stellaris
File Size
1,311.530 MB
Aug 24, 2016 @ 10:43pm
May 12 @ 9:46pm
70 Change Notes ( view )

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Sins of the Prophets: Stellaris

In 1 collection by Lavo
How Lavo Plays Sins of the Prophets
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Sins of the Prophets: Stellaris v0.3.8

Compatible with 2.7.*, 2.6.*, 2.5.*, and 2.4.*

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Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

This is just the beginning! Once Stellaris balancing stabilizes we'll seek to move from just asset availability to a more comprehensive Halo mod so keep your eyes peeled!

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod:

Features native support for "Naval Overhaul", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see:

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod:

For compatibility with "Improved Space Battles [Balance]" and "ISBS: Doomsday Weapons & Ships" please get this patch in addition to this mod:

For compatibility with "Realistic Ships" please get this patch in addition to this mod:

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:

UNSC models:
Construction ship: Geneva
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popular Discussions View All (13)
Jul 6 @ 12:22pm
PINNED: Frequently Asked Questions
May 11 @ 11:12am
PINNED: Bug Reports
Apr 4 @ 3:59pm
General Feedback and Discussion
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The Wizard Of Jul 10 @ 1:22pm 
FEAR ME! FOR I AWARD! lol, I actually really like this award system.. able to just go "I LOVE THIS AND WILL GIVE YOU E V E R Y T H I N G I CAN!" great mod!
Suppr3ssor Jul 8 @ 6:58am 
What a work of art fellas! Great mod 10/10.
[OoK] Hearthridge Jul 5 @ 9:33am 
@spaghet cat , @Arwynn The flood are unavailable to play in either the Stellaris or Sins versions of the mod. The Sins version is more developed and from what I have been keeping an eye on from their official FB page, is that the Forerunner factions are in the works at this point in time, as well as some factional additions to the Human and Covenant forces.
CAPT_Reynolds Jul 2 @ 8:38pm 
I am curious how you managed to import the ship models into a mod. I am trying to bring vessels from another Sins Mod for a personal mod and I wanted to know what sort of steps are needed to do that.
spaghet cat Jul 1 @ 6:25pm 
@arwynn the flood weren't even playable in the SOSE verson of the mod which from what i understand is more devloped than this one. Channces are you won't be able to play them any time soon if at all
Spartansoldier Jun 25 @ 1:44pm 
awards incoming! :MCCHELMET:
Arwynn Jun 25 @ 12:39am 
How to play as the flood?
ZeroNiner09AUS Jun 21 @ 8:35pm 
Any future updates planned? This mod has sooooo much potential
Tickle Jun 15 @ 12:18pm 
I can no longer see the ships :)
ZABOR Jun 5 @ 12:33am 
lovely mod are you able to add the for runners and have a banished have a custom ship set?
but this mod is amazing well done:steamhappy: