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Sins of the Prophets: Stellaris
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1,311.536 MB
Aug 24, 2016 @ 10:43pm
Jan 3 @ 1:40pm
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Sins of the Prophets: Stellaris

Sins of the Prophets: Stellaris v0.3.9

Compatible with 3.2.*, 3.1.*, 3.0.*, 2.8.*, 2.7.*, 2.6.*, 2.5.*, and 2.4.*

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Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

This is just the beginning! Once Stellaris balancing stabilizes we'll seek to move from just asset availability to a more comprehensive Halo mod so keep your eyes peeled!

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod:

Features native support for "Aesthetic Cinematic Gameplay", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see:

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod:

For compatibility with "Improved Space Battles [Balance]" and "ISBS: Doomsday Weapons & Ships" please get this patch in addition to this mod:

For compatibility with "Realistic Ships" please get this patch in addition to this mod:

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod:

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:

UNSC models:
Construction ship: Geneva
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popular Discussions View All (18)
Mar 26 @ 9:06am
PINNED: Bug Reports
Jan 19, 2021 @ 4:39pm
PINNED: Frequently Asked Questions
Mar 26 @ 2:40pm
General Feedback and Discussion
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PalmsAreSweaty Jun 28 @ 7:19pm 
I'm not sure if the mod got fixed or anything, but the construction ships and population are working . I've started on a very small galaxy and tested it out, and I could build construction ships and watched a single pop grow throughout its cycle.

As of now, it seems to be working!
halfkiller.rex Jun 16 @ 5:22pm 
The mod works marvellously, even though it says it’s outdated, except for a couple of things. One, it works somewhat poorly with construction ships, and two, it (somehow) makes it impossible for me to build pops on my planets. Anyone else experiencing this? Cheers!
Oranges Jun 9 @ 4:29pm 
Yeah, I think this mod needs a fix. I can't produce Construction Ships
Nex Jun 4 @ 2:15pm 
No construction ships in new update. :(
Hjack9090 May 31 @ 5:04pm 
is there a version with just the UNSC shipset?
JesseTheDestroyer May 22 @ 3:35pm 
@Oyubaat i am too idk whats causing it
Oyubaat May 20 @ 1:32pm 
I can see the mod still works - but is anyone else having an issue where their construction ship just doesn't spawn/exist?
Beowulf May 18 @ 7:03pm 
For those below who have been asking for an update. The mod and the NSC Compat do still work despite being marked as out of date.
Meabh May 18 @ 1:02pm 
Heyo, I don't know if you're updating this anymore but does anyone know how to make it so the Headquarters model is the mega shipyard when using NSC2?
Viserion May 17 @ 6:08am 
Pls update! i love this mod