Stellaris

Stellaris

4,344 ratings
Sins of the Prophets: Stellaris
49
17
14
49
18
34
5
4
12
3
11
5
4
4
6
6
3
4
4
4
3
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1,473.961 MB
Aug 24, 2016 @ 10:43pm
May 18 @ 8:22pm
85 Change Notes ( view )

Subscribe to download
Sins of the Prophets: Stellaris

Description
Sins of the Prophets: Stellaris v0.3.11

Compatible with 3.8.*, 3.7.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://steamcommunity.com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris, Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popular Discussions View All (18)
131
6 hours ago
PINNED: Bug Reports
Unikraken
86
Jan 12 @ 11:20pm
PINNED: Frequently Asked Questions
Lavo
70
Mar 7 @ 2:05pm
General Feedback and Discussion
Unikraken
< >
2,517 Comments
SVaughan May 23 @ 5:30pm 
@widxedkaine
The Bug Report Discussion exists for a reason. Post in there and use details of what is happening when it crashes and use any error codes that pop up.
jamoore48 May 23 @ 1:22pm 
@ widxedkaine - what a helpful comment to the devs. lol
widxedkaine May 22 @ 8:01am 
game just keeps crashing sometimes it will work for like 20 min or sometimes for hours
tilarium May 20 @ 10:21am 
@tzverg yeah, I agree with Lavo. It’s meaningless. Dog forbid people use common sense in determining if an update would break a mod. Using the example you used. Gemini had a huge focus on leaders, literally changing everything about how they are implemented into the game. Common sense would say, any mod that touches anything except for a leaders appearance would be broken by the update. But then again, most people don’t have common sense.
hexosecurity319 May 20 @ 9:33am 
@SVaughan
Good. Thanks for the update. Much appreciated.
I've checked by myself and the mod still works with the new update and DLC.
So, we're good for now.
Theta-6 May 19 @ 3:31am 
THANK YOU I LOVE THIS MOD AND IM SO HAPPY ITS BACK YESSS!!!!
tzverg May 19 @ 1:29am 
@Lavo omg, are you serious? meaningless for mod without scripts such a shipmods - maybe, but we have many mods that use game content with script triggers, effects, that linked to game resources. Small example - last update Gemini broke leader triggers. That lock many interesting mods.
Lavo  [author] May 18 @ 8:15pm 
I wish paradox didn't put in the version line in .mod files as it's quite meaningless
Boopwuffliesnoot May 18 @ 4:25am 
popping in to say love this mod thank you for it and it currently works ok w 3.8
SVaughan May 15 @ 7:30pm 
@hexosecurity319
As it stands right now the Dev Team is not focused on Stellaris. They're focusing on SotP 2 for Sins of a Solar Empire: Rebellion.