Hearts of Iron IV

Hearts of Iron IV

246 ratings
National Tech Trees
9
4
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
185.414 MB
Aug 10, 2024 @ 11:28am
Sep 20 @ 5:07pm
29 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
National Tech Trees

Description
National Tech Trees Alpha version

(NOW UPDATED FOR 1.16 - Much of the new content for Graveyard of Empires is not updated so expect issues with those focus trees)

###############################
New to Patch 1.16:

Added new early Cold war aircraft and tanks for (1945 - 1952):

UK
USA
Soviet Union
France (Just aircraft)

In combination there are 4 special projects:

Air to air missiles
Air to Ground Guided Bombs
Anti-Ship guided missile
Main battle tank - This one unlocks either T-54, Centurion, M46 depending on your ideology and whether the specific nation has researched those tank techs.

in addition Amphibious drive can also be unlocked through special project.

To research the early cold war aircraft you require jet engines to be done through Special project and for the latest you will need axial jet engine researched through special projects.

Furthermore new artillery, anti air, anti tank techs have been added for 1945. (I might add more techs at a later date especially for infantry).
###############################

This attempts to create historical tech trees for the major nations. Its aim is to someone steer players to historical builds but not limit how they go about it. I intended this to be done along side a complete overhaul of the game (all new focus trees, changes to combat ect, however I thought people might enjoy this on its own).

adds unique tech trees for:

USA
UK/Commonwealth
Italy
Germany
Soviet Union
France (&Vichy)
Romania
Hungary
Finland
Japan
Poland

These range from Air trees, tanks, infantry equipment, new heavy artillery and anti air.

This is a alpha version since there is likely to be bugs.

The tank tech trees are based off Their Finest Bruh Tank trees however they are greatly expanded and modules have been overhauled.

It also changes Flame tanks into assault guns much like it does in TFB, however I have kept them as support companies and adjusted how many you will need to fill it out.

Aircraft modules have also been greatly simplified, the reason behind this is the aircraft designer does not add much (really you just want the best fighter design). Given this I have tried to balance so everyone can get specific stats on fighters at certain times. This meant removing a bunch of modules for aircraft. There is also a difference between torpedo bombers and dive bombers i.e one has more naval attack but less naval targeting.

Infantry techs are based off what historically was around, Germany does not get good Anti tank (only had access to anti tank rifles) but later on with the Panzerfaust and Panzershrek they get better anti tank. Similar case with Commonwealth with Boys anti tank rifle into the Piat.

In the case of the Soviets their are some infantry techs that improve the starting guns, that way you don't need to upgrade to the latest equipment i.e keep building guns 1 for rest of the game, it would still be less stats but it saves on efficiency.

Overall I never intended this mod to really be separate but I think there is quite a bit of work in this not to share. I will try my best to keep it up-to date although I'm working on overhaul of all the nations to incorporate these tech trees.

I may add more tech trees for more nations like China. I may also make some air trees specifically for Romania.
115 Comments
Renardeau Oct 7 @ 12:21pm 
would be even goated if it had navy tech also but i already love you
Monkeywarlord  [author] Sep 12 @ 2:27pm 
@Tommy Tuberculosis Tuff Knuckles, this should be fixed now.
Hungary cannot research tanks because its locked behind a focus called "Develop Tanks" Hungary doesnt have this focus.
Monkeywarlord  [author] Aug 29 @ 5:55pm 
Should be fixed now. Only nations that can't do it are UK, mainly because their tech tree allows them to just research the chassis and modules.
All_Caps Aug 29 @ 4:54pm 
also it seems that MBT special project is broken in terms of the requirements to start it
Monkeywarlord  [author] Aug 29 @ 4:18pm 
@All-Caps No this is a mistake, I've now fixed it, thank you for raising this.
All_Caps Aug 29 @ 8:38am 
The Heinkel He 177 Greif costs 60 aluminum and 15 rubber per factory are these absurd numbers intended
tyrese, the annihilator Jul 24 @ 4:29am 
can i play it without the dlcs?
Man_Not Jul 20 @ 8:50pm 
this mod doesnt work for me
Kenny Jul 5 @ 5:50am 
Man this mod and naval rework need to be compatible. Not meaning to be a pain mate, but it's such a tough call to decide on which one I want.