Total War: WARHAMMER III

Total War: WARHAMMER III

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Lily's Bretonnia Mod Compilation: All-in-one
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191.770 MB
Aug 7, 2024 @ 5:24am
May 19 @ 2:03am
252 Change Notes ( view )

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Lily's Bretonnia Mod Compilation: All-in-one

In 1 collection by Zaylidin
Lily's Warhammer 3 Overhaul Collection
50 items
Description
Loyal Knights of Fair Bretonnia! After much request, I gift you the Bretonnia Overhaul Compilation, a mod encompassing all of my Warhammer 3 mods!

This mod includes all non-graphical Bretonnia mods I have created up to this point, including:
Lily's Bretonnia Overhaul: Definitive Edition
Lily's Bretonnia Overhaul - Unit Pack Submod
Lily's Foot Grail Knight Unit Pack
Lily's Repanse the Peasant Queen: Definitive Edition
Lily's Knights of the Realm (Dismounted)
Lily's Bretonnia Overhaul: Peasant Regiments of Renown
Sergeant-at-Arms Hero - By Gorilla and Lily
Lily's Bretonnia Overhaul - Sergeant-at-Arms add-on
Blessings of the Lady: Definitive Edition
Lily's More Peasants Mod - Barracks increase Peasant Economy

Now includes new mods!:
Lily's Damsel of War
Lily's Warden-at-Arms Lord

It does NOT include the following:
• All Will Burn - Fire Damage Overhaul by Lily
• Lily's Men-at-Arms Shield Reskin
• Lily's Cathay DE Overhaul + Unit Pack
• Lily's Chevaliers de Lyonesse Faction Recolour




• Knights no longer have their upkeep increased without vows, and have unit Caps instead.

• Two NEW lords: The Damsel of War and the Warden-at-Arms.
• A new Hero recruited from the Barracks chain: The Sergeant-at-Arms.
• Questing Knights and Grail Knights have smaller unit counts but improved stats to compensate.
• Peasant Mob and Peasant Bowmen are available from the settlement chain. Men-at-arms (Polearm) recruitable a tier earlier.
• Changes to dilemma events.
• 20 New units: Men-at-Arms (Polearm & Shields), Foot Knights of the Realm, Men-at-Arms (Longbows), Men-at-Arms (Fire Arrows), Men-at-Arms (Pox Arrows), Men-at-Arms (Axes), Men-at-Arms (Hammers), Knights of the Realm (Swords), Grail Pilgrim (Great Weapons), Royal Men-at-Arms, Royal Spearmen-at-Arms, Royal Men-at-Arms (Skirmishers), Royal Men-at-Arms (Hammers), Royal Men-at-Arms (Longbows), Royal Men-at-Arms (Crossbows), Royal Mounted Yeomen, Royal Mounted Yeomen Archers, Peasant Mob (Maces), Mounted Squires, Field Trebuchet (Cow Projectile) and Field Trebuchet (Flame Projectile).
• 17 New Regiment of Renown!
• 5 New Buildings: Almshouses, Guilds, Cheese Farm, Archery Range and Royal Chapter Barracks.
• 19 new technologies and changes to many existing technologies.
• 14 New skills, with a unique skill for each Lord, Hero and Legendary Lord.
• Redesigned Traits for each Faction.
• Many Buildings have new effects.
• A new Piety resource, used for technologies and rushing construction. Special thanks to Dirty Dan and Chopchop for these features!




Men-at-Arms (Polearm & Shields)
• Cheap Melee Infantry with an Anti-Large bonus. They deal less damage but have shields and more melee defence when compared to the regular Men-at-Arms (Polearm)
• Available at a tier III barracks


Royal Men-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with swords and shields, they make a solid generalist choice for more dependable infantry.


Royal Spearmen-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with shields and spears, they are able to take a direct charge and dish out more damage than regular spearmen-at-arms!


Foot Grail Knights
• Tier 3 Heavy Infantry recruited from the Grail Cathedral, armed with sword and shield.
• Unmatched as far as Bretonnian infantry is concerned in melee combat.


Royal Men-at-Arms (Longbows)
• A Special Royal Men-at-Arms choice
• Ranged Infantry armed with longbows.
• They have increased ranged damage, accuracy and ammunition compared to peasant bowmen, as well as slightly improved melee stats, leadership, health and armour.


Grail Pilgrims (Great Weapons)
• Shock infantry, requires nearby knights and high leadership for full effectiveness.
• Recruited from Grail Chapel.


Swords of Couronne (Royal Men-at-Arms)
• Regiment of Renown, unlocked at level 6
• Melee Infantry armed with duel swords, they deal high damage to enemy infantry.

And many more...!


New Technology:

Nineteen New Technologies!
• Improve your Mounted Yeomen and Men-at-arms with technologies such as Warden, Banner Carriers, Expert Blacksmiths and Heavy Armour!
• Bring your knights to new levels of power with Blessed Blades and the Blessing of the Grail!
• Improve your economy with Sacred texts, Herbalists, Improved Mills and Bountiful Harvest!



New Lord Skills:

• Fourteen new skills in total, some of which are unique to certain legendary lords.
• Six new skills available to all lords that follow three mutually exclusive trees: Noble Steward, Peasantry Commander and Noble Commander.
• Noble Steward and Bureaucrat skills improve the economy and work best when fielding mixed armies.
• Peasantry Commander and Logistician are ideal skills for leading large peasant rabbles to war.
• Noble Commander and Heroism are ideal skills for commanders that lead mighty hosts of knights from the front.


FAQ
Q: Why are my units taking so long to recruit?
A: That's because you installed a mod called Immersive Bretonnia, its not being caused by this mod.

Q: Is this mod compatible with such and such mod?
A: If the mod alters vanilla Bretonnia units, buildings, effects or changes the peasant economy in any way, then you will likely experience issues. I don't plan to continue to support and create compatibility mods, you are free to make them yourselves for the mod combination you want to see.

Q: Lily, are you going to add more units? Do you take requests?
A: I'm more likely to revamp and edit the existing units than create new ones. I do take commissions for making separate mods, but I'm fussy with what I work on and I'm not as well versed as other modders with script/lua and many other aspects of modding.


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.


Join my discord or Donate:
[discord.gg]
[www.paypal.com]
313 Comments
Zaylidin  [author] May 21 @ 11:11am 
I do not feel the desire to make more units I'm afraid.
WesternCrusader666 May 21 @ 10:35am 
Will you expand the Squire options? Like defensively tough Bordeleaux Marines, aggressive high-attack Lyonesse squires, Halberd and Pole-arm Squires, etc.
Zaylidin  [author] May 19 @ 1:28am 
Its not SFO compatible.
La Battalion May 18 @ 7:07pm 
Is this mod compatible with SFO?
Zaylidin  [author] May 18 @ 2:45pm 
Play as Repanse.
Thorinbard May 18 @ 11:11am 
There seems to be no way to recruit mounted squires.
FATHER G00SE May 11 @ 2:13pm 
Great mod. I really wish it worked with the extended skill tree mods.
Zaylidin  [author] May 11 @ 12:57pm 
Ports seem to work fine for me. I would recommend unsubscribing and resubscribing, that might help?
Delythful May 11 @ 12:50pm 
Hey, awesome mod ! Just encountered a bug as Leoncoeur : I can't build any uprade for the regulair port settlements (unlike Bordelaux for exemple). The port building does not appear at all in the settlement building overview.
Zaylidin  [author] May 11 @ 12:23pm 
No, not SFO compatible.