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Interestingly, I also have another unit upgrade mod installed called Upgrade Units for AI and Player. When I used this mod to upgrade those double-slot occupying Royal Knights into Exploratory Knights, the slots for Exploratory Knights increased, while the counts for both Royal Knights and Chivalric Knights correctly decreased. Of course, the conflict could also potentially be caused by either the Immersive Bretonnia Upgrade or The Dukes of Bretonnia [BETA] mods. I haven't actually tested this thoroughly though – just pointing out this potential issue.
Also there is a version that doesnt have knight caps, check my profile and look at my mod uploads.