Total War: WARHAMMER III

Total War: WARHAMMER III

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Lily's Bretonnia Overhaul - Unit Pack Submod
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File Size
Posted
Updated
8.807 MB
Sep 14, 2022 @ 1:53am
May 1 @ 1:49pm
183 Change Notes ( view )

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Lily's Bretonnia Overhaul - Unit Pack Submod

In 1 collection by Zaylidin
Lily's Warhammer 3 Overhaul Collection
47 items
Description
Sons and Daughters of Fair Bretonnia! Unite the realm with these brand new Bretonnian Units!

This mod requires my overhaul mod in order to work otherwise you will crash-to-desktop. Nasty.
Also, put this submod above the main overhaul in the load order.

Get my Bretonnia Overhaul here:






New Units:



Men-at-Arms (Polearm & Shields)
• Cheap Melee Infantry with an Anti-Large bonus. They deal less damage but have shields and more melee defence when compared to the regular Men-at-Arms (Polearm)
• Available at a Tier II Barracks.



Men-at-Arms (Axes)
• Cheap Melee Infantry with armour piercing attacks.
• Available from Tier I Barracks.


Men-at-Arms (Hammers)
• Melee Infantry with strong armour piercing attacks.
• Applies the Shocked effect to enemies, reducing armour and leadership.
• Available from Tier II Barracks.


Men-at-Arms (Longbows)
• Ranged Infantry armed with longbows trained at the Tier III barracks.
• Has a small boost to armour, leadership and melee stats.
• Pox and Fire arrow variants are available at Tier IV barracks.


Grail Pilgrims (Great Weapons)
• Shock infantry, requires nearby knights and high leadership for full effectiveness.
• Recruited from Grail Chapel.


Knights of the Realm (Swords)
• Deals significant damage to enemy infantry
• Great at soaking melee attacks when the peasants aren't enough
• Lower damage output and weaker charges than regular knights of the realm


Field Trebuchet (Flame Projectile)
• Great at depleting morale
• Less accurate and reliable than the normal trebuchets
• Inflicts fire damage and makes targets flammable, combos well with fire arrows!
• Deals 75% more damage to buildings


Field Trebuchet (Cow Projectile)
• Moo
• Does damage over time to friend and foe alike and poisons them


FAQ
Q: Is this mod compatible with such and such mod?
A: If the mod alters vanilla Bretonnia units, buildings, effects or changes the peasant economy in any way, then you will likely experience issues.

Q: Lily, are you going to add more units? Do you take requests?
A: I'm more likely to revamp and edit the existing units than create new ones. I do take commissions for making separate mods, but I'm fussy with what I work on and I'm not as well versed as other modders with script/lua and many other aspects of modding.

Message from the Creator:

This mod has been made into a separate submod for my overhaul, as I did not want these extra units to bloat the roster for players that don't want to use them, or would simply rather play a slightly more vanilla experience. Even I do not always want to have my own units in my campaigns.

However, for those that do want to use this mod, I have lovingly spent days balancing, editing unit models and hand drawing from (almost) scratch 3 of the 6 unit cards. This mod took me 8 days to create in total, its been a huge undertaking for a seemingly simple unit pack. I sincerely hope that the work is appreciated. Thank you so much for supporting my work and reading my descriptions, these take a lot of time too!!

Special thanks to the SFO team for the Longbow unit card.


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.


[discord.gg]
[www.paypal.com]

Huge thanks to Dead Baron for teaching me Asset Editor and also providing me with the Flame/Cow Trebuchet data, making my life a little easier.

Works perfectly with Bagholder's amazing Warband Extended mod!
255 Comments
SIX Apr 16 @ 11:56am 
I would do that honestly tier 3 for reg one and tier 4 for poison and fire and for max compatibility you could use the royal barrack. When using landmark mods building slots are not plentiful. Its just my personal preference tho but it seems CA also when that route merging recruiting building in many factions over the years.
Zaylidin  [author] Apr 16 @ 4:27am 
@SIX
If they weren't in the archery range, I would put them in the Barracks at Tier 4.
SIX Apr 15 @ 10:28pm 
It would be nice to have longbows not needing a separated building just for them
Voltricide Apr 6 @ 7:38pm 
it needs to update, keeps crashing
Espenel Nov 10, 2024 @ 10:28am 
hi! Very nice mod! I see that it does not seems to be compatible with mods that change unite size values. Is it possible for me to change manually those values in your mod? Thanks for your answer!
Zaylidin  [author] Nov 7, 2024 @ 5:34pm 
@IronHand91
This mod requires the main overhaul and is not compatible with several large overhauls like SFO.
IronHand91 Nov 7, 2024 @ 5:07pm 
crashes every time i try to start :(
Alastor Moody Oct 27, 2024 @ 11:48pm 
I found the problem, main mod wasn't correctly updated. Re-sub the main mod fixed the issue
Alastor Moody Oct 27, 2024 @ 11:41pm 
Upps, it gives me a crash whenever I try to launch. "First invalid database record is 294201288 in table building units allowed tables and your pack file. I will also investigate now.
Zaylidin  [author] Oct 18, 2024 @ 6:10pm 
Hey ca boong, I agree. I even brought up on livestream tonight. I dont know how to do it, but if I did my mods would have MCT support.