Total War: WARHAMMER III

Total War: WARHAMMER III

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Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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overhaul
Tags: mod
File Size
Posted
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46.049 MB
Sep 3, 2022 @ 2:56pm
May 19 @ 2:02am
822 Change Notes ( view )

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Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires

In 1 collection by Zaylidin
Lily's Warhammer 3 Overhaul Collection
50 items
Description
Sons and Daughters of Fair Bretonnia! At last, I give you the TRUE Definitive Edition version of my Bretonnia Overhaul!

This mod is a rework of Bretonnia, adding new units, technologies and balance changes to enhance your feudal-over-lording experience.

This overhaul experience was designed to allow for more effective use of melee infantry, whilst still adding new features and changes to enhance the noble knights. Overall, Bretonnia may have a steeper challenge in some areas due to the weaker economy, but having more options and play-styles at hand will radically change how you play each campaign.

Try your hand at peasant mob spam with the Fay Enchantress, an army of royal men-at-arms with Louen or hard hitting regiments of foot squires as Alberic!





Knights no longer have their upkeep increased without vows, and have unit Caps instead.

• Modified starting armies for King Louen, Duke Alberic and The Fay Enchantress.
• Questing Knights and Grail Knights have smaller unit counts but improved stats to compensate.
• Foot Squires are buffed, making them a bit more worthy of Tier IV. They can be recruited by Alberic from Ports.
• Men-at-arms (Polearms) recruited a tier earlier, Peasant bowmen and Peasant mob recruitable from the settlement chain.
Farms and Industry can be upgraded without needing a Mill or Storage.

• New units: Royal Men-at-Arms, Royal Spearmen-at-Arms, Royal Men-at-Arms (Skirmishers), Royal Men-at-Arms (Hammers), Royal Men-at-Arms (Longbows) and Royal Men-at-Arms (Polearms)
• New Regiment of Renown: Swords of Couronne (Royal Men-at-Arms)

• New Building: Almshouses. They are used to increase peasants in the peasants economy.
• New Building: Guilds. They improve your economy and increase your knight caps.
• New Building: Royal Chapter Barracks. They allow you to recruit Royal Men-at-Arms.
• New Building: Dairy Pasture. They produce the Cheese resource (a custom trade commodity).

• 19 new technologies and changes to many existing technologies
• 14 New skills, with a unique skill for each Lord, Hero and Legendary Lord.

• Redesigned Traits for each Faction.
• Changes to dilemma events.
• Starting peasant limit increased.




Royal Men-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with swords and shields, they make a solid generalist choice for more dependable infantry.


Royal Spearmen-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with shields and spears, they are able to take a direct charge and dish out more damage than regular spearmen-at-arms!


Royal Men-at-Arms (Polearm)
• A Core Royal Men-at-Arms choice
• Armed with polearms, they deal great armour piercing damage to large enemies, much more so than regular Men-at-Arms.


Royal Men-at-Arms (Longbows)
• A Special Royal Men-at-Arms choice
• Ranged Infantry armed with longbows.
• They have increased ranged damage, accuracy and ammunition compared to peasant bowmen, as well as slightly improved melee stats, leadership, health and armour.


Royal Men-at-Arms (Skirmishers)
• A Special Royal Men-at-Arms choice
• Highly skilled melee infantry (for Peasants)


Royal Men-at-Arms (Hammers)
• A Special Royal Men-at-Arms choice
• Highly skilled melee infantry (for Peasants)
• Large armour-piercing attacks that reduce leadership and armour.


Swords of Couronne (Royal Men-at-Arms)
• Regiment of Renown, unlocked at level 6
• Melee Infantry armed with dual swords, they deal high damage to enemy infantry.


New Technology:

Nineteen New Technologies!
• Improve your Mounted Yeomen and Men-at-arms with technologies such as Warden, Banner Carriers, Expert Blacksmiths and Heavy Armour!
• Bring your knights to new levels of power with Blessed Blades and the Blessing of the Grail!
• Improve your economy with Sacred texts, Herbalists, Improved Mills and Bountiful Harvest!



New Lord Skills:

• Fourteen new skills in total, some of which are unique to certain legendary lords.
• Six new skills available to all lords that follow three mutually exclusive trees: Noble Steward, Peasantry Commander and Noble Commander.
• Noble Steward and Bureaucrat skills improve the economy and work best when fielding mixed armies.
• Peasantry Commander and Logistician are ideal skills for leading large peasant rabbles to war.
• Noble Commander and Heroism are ideal skills for commanders that lead mighty hosts of knights from the front.


FAQ
Q: Why are my units taking so long to recruit?
A: That's because you installed a mod called Immersive Bretonnia, its not being caused by this mod.

Q: Is this mod compatible with such and such mod?
A: If the mod alters vanilla Bretonnia units, buildings, effects or changes the peasant economy in any way, then you will likely experience issues. I don't plan to continue to support and create compatibility mods, you are free to make them yourselves for the mod combination you want to see.

Q: Lily, are you going to add more units? Do you take requests?
A: I'm more likely to revamp and edit the existing units than create new ones. I do take commissions for making separate mods, but I'm fussy with what I work on and I'm not as well versed as other modders with script/lua and many other aspects of modding.

Q: Lily,Are you a Bingus
A: Yes!

Message from the Creator:

Thank you so much for the support and encouragement over the years. I've been lucky to receive so many heart warming messages and praise for the creation of my Bretonnia mods, so this mod is my love letter to all of you. I hope, by the Lady of the Lake, that you enjoy this mod. It is everything I have ever wanted for Bretonnia in one neat little package.


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.


Join my discord or Donate:
[discord.gg]
[www.paypal.com]

Huge thanks to Dead Baron upgrading the visuals of my Royal Men-at-Arms models with the new helmet variant and shield coat-of-arms!
Please take a look at this collaboration mod I made with DirtyDan called Blessings of the Lady.
Compatible with BAGholder's Warband Upgrade Extended.
Now includes the Apothecary buff from Cosmic Lich.
Credit to ItalianSparticus for some ideas for changes from this video he made on Bretonnia.
1,022 Comments
Zaylidin  [author] Jun 9 @ 3:34am 
That's really cool, thank you for uploading that :luv:
TToKKang Jun 8 @ 6:49pm 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
GodOfGames Jun 7 @ 4:52am 
Well, turns out I had to download this free ROR DLC on their site. What a nice addition, CA
GodOfGames Jun 5 @ 8:47am 
Uh... ok, I deactivated all mods and Bretonnia can't recruit regiments of renown...
Zaylidin  [author] Jun 5 @ 6:51am 
Odd, never had that problem myself. Could be related to your other mods or perhaps the new update. Ive not played since the latest hotfix.
GodOfGames Jun 5 @ 6:26am 
Like they exist in my game, but I can't recruit them for some reason.
GodOfGames Jun 5 @ 6:25am 
Hey um, does your mod supposed to remove all regiments of renown? Like, I only have new one which is Swords of Couronne and that's it.
Zaylidin  [author] May 31 @ 12:24am 
I believe Blessed Bretonnia already does something similiar to Alberic and that requires my mod.
I don't plan to make changes like that I'm afraid. This mod is basically complete until CA updates Bretonnia.
Sadge May 30 @ 9:36pm 
I made a small mod to swap Alberic's confederation techs over to Repanse's hero techs since he is on another continent now, but unfortunately it doesn't gel with this one. Would you have any interest in incorporating that change here? It also addresses Repanse's outdated Foot Squire recruit time, diplomacy tech mix-up, and gives Alberic's starting trait the same scope as Repanse's to compensate for the loss of confederation if any of that interests you.
Zaylidin  [author] May 24 @ 10:40pm 
@Orthranus
It hasn't been asked already. I am not sure, is this for allied bretonnian cavalry or just for other factions in general?
Allied recruitment is something I havent looked into that much