XCOM 2
364 ratings
Project DollHouse
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1.861 MB
Aug 6, 2024 @ 10:49am
Sep 27, 2024 @ 12:53am
8 Change Notes ( view )
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Project DollHouse

Description
What is this mod exactly?

This is an overhaul mod for character customization. If you're interested in just the player-end functionality, here is what this mod allows you to do:

- You can now select RGB style colors instead of relying only on the presets.
- Camo patterns now allow you to adjust the pattern size, making it smaller or bigger.
- You can override the colors and camo settings on a per-armor-piece setting. This means that for example, you can have a Yellow/Green Armor colors with Digital Camo, while the helmet has a Red/Black color with a Classic camo.
- The same level on customization can be applied on weapons. Whether they are modded weapons or not, you can separately customize the Primary, Secondary and Tertiary Weapons (Should a Tertiary be available, such as the Templar's second blade or a weapon granted via mods).
- Character Pool is supported, meaning you can apply this sort of customization directly in the character pool and be able to export/import characters that have these types of customization.

Changelog

Version 1.4.2:
- Redid how I do body part filtering to hopefully completely avoid any future cases of invisible body parts during character creation and any weird part randomizations after creation.

Version 1.4.1:
- Fixed tattoos/facepaint/scars not showing up.
- Fixed missing limbs upon changing soldier type.
- Changed default non-UCR body part sorting to sort by DLC first and then alphabetical.

Version 1.4:
- Fixed cloth items not being colored/patterned correctly.
- Fixed customization items reverting sometimes due to armor/gender issues when going out and back into the customization menu.
- Fixed an issue where after using UCR and moving to a custom torso, it would break your normal selection after disabling UCR.
- Fixed flag sometimes being incorrect when finished customizing. (Flag was being set from just a hover, and not clicking)
- Fixed tattoos sometimes not working.
- XSkin is now compatible. Make sure to disable the `Use Weapon Customization` Option for it to work.
- Changed the automatic naming for parts that don't have localization to work like vanilla where the format is `PartCategory #` and only use the word `Option` as a fallback word for any custom categories.
- Character info screen now has buttons that let you randomize the unit's First/Last/Nick names, Country and Biography.
- Further optimization on item previewing.
- Added an 'Import from Character Pool' option for units.
- Added a 'Randomize Appearance' option for units.

Version 1.3:
- Fixed some parts not showing up in the normal menus unless UCR was enabled.
- Fixed Current Selection item to be a scrolling text, instead of it going outside the panel for long names.
- Increased performance when previewing different items and whenever adjusting manual color.
- Unlocalized body parts now get automatic localization, similar to vanilla behavior.
- Fixed to ensure that Colors, Camos, Helmet and Override options are now part of the Stored Appearance data.
- Fixed the menu from not showing up sometimes when starting to customize a unit.
- Added options to disable this mod's weapon customization and model scaling, in order to prevent other mods from getting overridden.
- Reworked how the pawn scaling works, so it should work correct with custom characters. Also enabled it for SPARKs.
- Adjusted Menus to be placed in front of characters, so that their models don't end up blocking the screens.
- Added Soft and Hard Blacklist for items. The hard blacklist is a config setting that completely removes the body part. The soft blacklist is setup by editing the item's option using the in game menus.
- Added the ability to setup custom properties on items for filter/visualization purposes, similar to UCR.

Version 1.2:
- UCR no longer displays SPARK parts for regular soldiers and vice versa. (That's a little too unrestricted)
- Fixed weapon colors misbehaving with storage (Issue was that I was storing color on infinite weapons or unmodded ones)
- Fixed so that now default weapon color will start off with whatever the Highlander setting is (`iDefaultWeaponTint`)
- You can now click on the Current Color to open it up and manually type in a HEX Color
- Added sorting options when UCR is enabled (Name Asc, Name Desc, DLC/Mod Asc, DLC/Mod Desc)
- The customize button in the Weapon Upgrade screen no longer removes the original list of buttons, but instead modifies it, allowing other mods to coexist
- Added EYExtender support
- Fixed custom soldier data not transfering from the Character Pool to campaign units
- Fixed the memorial bar details UI not saving custom info when saving a character to the character pool

Version 1.1:
- Fixed DLC/Mod icons not showing up on items
- Lists are now populated over time instead of all in one go. This used to cause game hangs for people with low-end machines or high amounts of mods.
- Mod now has Unrestricted Customization as an option. To be clear, you don't need the Unrestricted Customization Redux mod for this to work. The mods can never be compatible the way they work at the moment. With the mod owner's blessing, I've managed to recreate most of UCR's functionality. More to come soon, hopefully.
- Reworked how item customization is stored. Apologies if your current weapon customization is lost.

Version 1.0:
- Initial Release

Do I need X mod anymore?

I've tried testing this mod as much as I can to ensure that the customization works correctly across the board, but if you do run into any issues, please let me know. So far, I can tell you that any mod that adds extra colors is redundant since this mod lets you choose any RGB color.

Does this work with X / I found this bug

I'm trying to keep track of some of the bigger mods that people are using in order to make this as compatible as possible. Here is a list of the bugs and feature I am currently keeping track of:

- Specific case lag spikes
- Appearance Manager support

Mods that are technically redundant

- Unrestricted Customization Redux - I have technically recreated most of the functionality of that mod directly into this one, hence UCR is not needed for this.

What else can I do with this beyond what it comes with by default?

For mod-makers or people who like to tweak settings, here is what this mod also offers:

- The mod generates the customization menus entirely from config settings, allowing users to adjust fine settings such as what sub-options show up in the menu, where the camera/UI is supposed to show up, etc.
- You can also find the settings that get applied on characters/items, such as specific material variables. This is where the mod can apply any material variable that the material can use.
- For more in-depth customization, if you are making custom armor mods, you can use this mod to setup settings that allow your armor to have more fidelity. Since you can manipulate any material variable, you can setup your custom armor materials to have new material variables that you can directly tweak through in game settings. Furthermore, you can use this mod to setup new mesh categories as well. I've included some commented sections in the config files to showcase how I added an example "Knees" category.
Popular Discussions View All (11)
24
Jul 17 @ 7:08am
Bugs/Missing stuff I found
Soul
1
Jul 20 @ 12:47pm
Messes up Avenger UI (Major Problem)
John Wick himself
3
1
Jun 16 @ 8:12pm
Dollhouse major issue
Kii
427 Comments
Virant Jul 28 @ 5:08am 
I wish I could have tried this but compatibility and and bugs really ruined any desire to use it and unfortunately its getting close to a year since the author responded here or in modding discord that I think its been abandoned which sucks. On the off chance he actually returns to it one bug I haven't seen been mentioned is the Arid pattern is very bugged and will either, not show on armor when selecting it unless you backout of the character the open them back up, or weapons will just not show it no matter what and will only show the previously hover overed pattern (was tested with only the required mods for dollhouse and verified files.)
John Wick himself Jul 27 @ 4:27pm 
@lovelyy yes i was using the AML when i was using this mod
lovelyy Jul 25 @ 11:47am 
@John Wick himself use AML, the 2k launcher breaks this mod.
Witch Hunter Siegfried Jul 25 @ 4:37am 
Great mod! I wish a lot of these options were in the base game.
John Wick himself Jul 20 @ 12:41pm 
I spent hours searching hundreds of my mods looking for the mod that messes up the Avenger UI (never thought it would be this mod), messes with almost every UI menu from building facilities to squads in LWOTC version 1.1. Other than that, the mod itself works fine tho
jonexhd Jul 18 @ 3:26pm 
Any chance to add the lock random props from the same dlc/mod function? That would be perfect.
Saladin Jul 15 @ 10:33am 
Ah, nevermind, the issue was another mod, this one, Clean Soldier Generation:

https://steamcommunity.com/sharedfiles/filedetails/?id=1707030670&searchtext=clean

It claims to only make new recruits look normal. But as a side effect, it also breaks the random button, which is not in the description.
Saladin Jul 12 @ 12:24pm 
Quick question about the randomize button.

Is there any way to customize what it chooses? Currently it only selects default gear, hair, and accessories.

I would like to select randomly from all sorts of places. Regardless of the hideous monstrosities that can result, it's often a good jumping off place.
Johau Jul 8 @ 1:10pm 
Anyone else have issues with it not saving spark size changes?
Daddy Takeda Jul 8 @ 6:12am 
Looks promising, but still a WIP with what appears to be a lot of issues. Gonna fav it and wait for it to get more updates before replacing UC with it.