XCOM 2
314 ratings
Project DollHouse
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1.861 MB
Aug 6, 2024 @ 5:49pm
Sep 27, 2024 @ 7:53am
8 Change Notes ( view )
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Project DollHouse

Description
What is this mod exactly?

This is an overhaul mod for character customization. If you're interested in just the player-end functionality, here is what this mod allows you to do:

- You can now select RGB style colors instead of relying only on the presets.
- Camo patterns now allow you to adjust the pattern size, making it smaller or bigger.
- You can override the colors and camo settings on a per-armor-piece setting. This means that for example, you can have a Yellow/Green Armor colors with Digital Camo, while the helmet has a Red/Black color with a Classic camo.
- The same level on customization can be applied on weapons. Whether they are modded weapons or not, you can separately customize the Primary, Secondary and Tertiary Weapons (Should a Tertiary be available, such as the Templar's second blade or a weapon granted via mods).
- Character Pool is supported, meaning you can apply this sort of customization directly in the character pool and be able to export/import characters that have these types of customization.

Changelog

Version 1.4.2:
- Redid how I do body part filtering to hopefully completely avoid any future cases of invisible body parts during character creation and any weird part randomizations after creation.

Version 1.4.1:
- Fixed tattoos/facepaint/scars not showing up.
- Fixed missing limbs upon changing soldier type.
- Changed default non-UCR body part sorting to sort by DLC first and then alphabetical.

Version 1.4:
- Fixed cloth items not being colored/patterned correctly.
- Fixed customization items reverting sometimes due to armor/gender issues when going out and back into the customization menu.
- Fixed an issue where after using UCR and moving to a custom torso, it would break your normal selection after disabling UCR.
- Fixed flag sometimes being incorrect when finished customizing. (Flag was being set from just a hover, and not clicking)
- Fixed tattoos sometimes not working.
- XSkin is now compatible. Make sure to disable the `Use Weapon Customization` Option for it to work.
- Changed the automatic naming for parts that don't have localization to work like vanilla where the format is `PartCategory #` and only use the word `Option` as a fallback word for any custom categories.
- Character info screen now has buttons that let you randomize the unit's First/Last/Nick names, Country and Biography.
- Further optimization on item previewing.
- Added an 'Import from Character Pool' option for units.
- Added a 'Randomize Appearance' option for units.

Version 1.3:
- Fixed some parts not showing up in the normal menus unless UCR was enabled.
- Fixed Current Selection item to be a scrolling text, instead of it going outside the panel for long names.
- Increased performance when previewing different items and whenever adjusting manual color.
- Unlocalized body parts now get automatic localization, similar to vanilla behavior.
- Fixed to ensure that Colors, Camos, Helmet and Override options are now part of the Stored Appearance data.
- Fixed the menu from not showing up sometimes when starting to customize a unit.
- Added options to disable this mod's weapon customization and model scaling, in order to prevent other mods from getting overridden.
- Reworked how the pawn scaling works, so it should work correct with custom characters. Also enabled it for SPARKs.
- Adjusted Menus to be placed in front of characters, so that their models don't end up blocking the screens.
- Added Soft and Hard Blacklist for items. The hard blacklist is a config setting that completely removes the body part. The soft blacklist is setup by editing the item's option using the in game menus.
- Added the ability to setup custom properties on items for filter/visualization purposes, similar to UCR.

Version 1.2:
- UCR no longer displays SPARK parts for regular soldiers and vice versa. (That's a little too unrestricted)
- Fixed weapon colors misbehaving with storage (Issue was that I was storing color on infinite weapons or unmodded ones)
- Fixed so that now default weapon color will start off with whatever the Highlander setting is (`iDefaultWeaponTint`)
- You can now click on the Current Color to open it up and manually type in a HEX Color
- Added sorting options when UCR is enabled (Name Asc, Name Desc, DLC/Mod Asc, DLC/Mod Desc)
- The customize button in the Weapon Upgrade screen no longer removes the original list of buttons, but instead modifies it, allowing other mods to coexist
- Added EYExtender support
- Fixed custom soldier data not transfering from the Character Pool to campaign units
- Fixed the memorial bar details UI not saving custom info when saving a character to the character pool

Version 1.1:
- Fixed DLC/Mod icons not showing up on items
- Lists are now populated over time instead of all in one go. This used to cause game hangs for people with low-end machines or high amounts of mods.
- Mod now has Unrestricted Customization as an option. To be clear, you don't need the Unrestricted Customization Redux mod for this to work. The mods can never be compatible the way they work at the moment. With the mod owner's blessing, I've managed to recreate most of UCR's functionality. More to come soon, hopefully.
- Reworked how item customization is stored. Apologies if your current weapon customization is lost.

Version 1.0:
- Initial Release

Do I need X mod anymore?

I've tried testing this mod as much as I can to ensure that the customization works correctly across the board, but if you do run into any issues, please let me know. So far, I can tell you that any mod that adds extra colors is redundant since this mod lets you choose any RGB color.

Does this work with X / I found this bug

I'm trying to keep track of some of the bigger mods that people are using in order to make this as compatible as possible. Here is a list of the bugs and feature I am currently keeping track of:

- Specific case lag spikes
- Appearance Manager support

Mods that are technically redundant

- Unrestricted Customization Redux - I have technically recreated most of the functionality of that mod directly into this one, hence UCR is not needed for this.

What else can I do with this beyond what it comes with by default?

For mod-makers or people who like to tweak settings, here is what this mod also offers:

- The mod generates the customization menus entirely from config settings, allowing users to adjust fine settings such as what sub-options show up in the menu, where the camera/UI is supposed to show up, etc.
- You can also find the settings that get applied on characters/items, such as specific material variables. This is where the mod can apply any material variable that the material can use.
- For more in-depth customization, if you are making custom armor mods, you can use this mod to setup settings that allow your armor to have more fidelity. Since you can manipulate any material variable, you can setup your custom armor materials to have new material variables that you can directly tweak through in game settings. Furthermore, you can use this mod to setup new mesh categories as well. I've included some commented sections in the config files to showcase how I added an example "Knees" category.
Popular Discussions View All (8)
23
Apr 22 @ 8:14pm
Bugs/Missing stuff I found
Soul
3
Apr 18 @ 8:38pm
[bug] Everything seems fine in customization, but all body parts garbled when starting a campagn
mbian-gl
1
Oct 6, 2024 @ 5:07am
Issues with changing weapon colour and pattern
zin
397 Comments
RAAMPEAK 9 hours ago 
color of weapon doesn't change
Tommy Apr 29 @ 8:47am 
Crash when apply skin of weapon.
DosTacos Apr 28 @ 6:06pm 
Every time I get a new armor tech or equip an advanced armor (like the EXO suit), my soldiers appearance randomizes. I have tried both the global and local tick boxes that are supposed to prevent this (I think?).

What gives? Am I missing something obvious or is this not a feature of the mod? Any help would be appreciated.
Shiv Stabbington Apr 28 @ 1:22pm 
for some reason, the RGB option, whether inputting a hex code directly or dragging the sliders, only works on weapons. If I try to use it to change colors of eyes, hair, skin, or body primary/secondary, it just...doesn't change.
Kelsiel Apr 28 @ 5:14am 
The customization menu doesn't appear with this mod on unfortunately
TheBadAim Apr 27 @ 10:30pm 
For some reason both arms gets the same tattoo when trying to choose a tattoo for one arm
Swifty Magee Apr 17 @ 7:13am 
@Deast I don't know if this mod is still being worked on, but as for your build and customization issues, I think Project Dollhouse has low compatibility with major mods. I was hesitant to try this mod out for a long time due to everyone commenting about bugs, but I finally bit the bullet and it works fine for me. However, I'm not using any major overhauls like LWOTC, which I think may screw things up if you use it with Project Dollhouse.

Try running XCOM 2 with nothing but Project Dollhouse and see if you can build any facilities or if your characters randomly change hairstyles or colors. If everything works fine, start adding your other mods one-by-one onto your mod list. Eventually you'll figure out what doesn't mesh well with Project Dollhouse. If you want to use a lot of mods this process will take a while, but you should be able to figure out what works with PD and what doesn't.
Deast Apr 17 @ 5:14am 
is this mod still be worked on? I cant build or excavate things and the soldiers customization gets randomized.
complexevil Apr 14 @ 5:42am 
I like the UI and the simplicity of it. I especially like being able to click on an option to select it without being booted out the menu and having to go back to keep browsing. But right now, this mod causes my game to freeze if I stay in customization for too long. I'll be watching this mod, but for right now I can't recommend using it.
Swifty Magee Apr 10 @ 9:07am 
Footnote to my custom race/soldier notes below: while I was able to get the Project Dollhouse UI to work with the customs, for some reason the ability to color individual armor parts doesn't work. So for example, my Argonian soldier can't color his torso and his leg armors different colors like the normal soldiers can with Project Dollhouse.

If I find a solution to this problem I'll post back.