X4: Foundations

X4: Foundations

104 ratings
Terran Sapporo mk2
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File Size
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Updated
21.780 MB
Aug 1, 2024 @ 5:53am
Feb 21 @ 1:07pm
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Terran Sapporo mk2

Description
What the mod does
Adds Sapporo Mk2 to TER and PIO. It is a kitbash of the Sapporo from Timelines DLC.
The ship is a missile destroyer. It has an 8 tube launcher array firing its own specific type of guided missile (might add more in the future) and 10 M size turrets. It has an 80km radar range and is very fast for a TER/PIO destroyer.

You can buy the ship from TER and PIO shipyards. The blueprints for the ship, its missile array, missiles and engines should be available at TER and PIO representatives.

Thus far only TER get a dedicated patrol job. You should see TER patrols in Sol consisting of 2 Sapporo Mk2's and a wing of 6 fighters. It might be added to other jobs using a destroyer tag.

VRO version, courtesy of Lupus_Indomitus, can be found here:
https://www.nexusmods.com/x4foundations/mods/1545

Requirements
Both Cradle of Humanity and Timelines DLCs are required.

Disclaimer
The icons in outfitting are using placeholders. I will get around to them some time in the future.
Balancing is nonexistent at this point. If you see Sapporos wiping out things another destroyer wouldn't be able to, then please let me know. Same goes if they turn out to be extremely weak or if they are too fast.
If you see something weird in text description of the ship, its weapon, engines and missiles, then please let me know.
Same goes for any weirdness in textures, please let me know if you notice some triangles being the wrong color.

Acknowledgement
Special thanks go to Linolafett and the remainder of Egosoft team.
Additional thanks go to goose, Lc4Hunter, Rothank and Unitrader and other members of X4 modding discord for their invaluable help and patience.
38 Comments
Sanctus Demon Mar 13 @ 10:41pm 
oh sorry btw BEAUTIFUL work on this ship, looks like a true successor to the mk1, you did an epic job making it just right! i love the looks, the details, absolutely great build!
Sanctus Demon Mar 13 @ 10:39pm 
so crazy question, is there an easy way, to stop the AI from getting ahold of this? and just to verify, does that thing shoot 2 volleys worth of sappro missles, or are they scaled down in power to match the strength, could i get some deatails, im almost afraid to give this to either of those factions. PIO maybe, they could use some help, at times. but the terrans are FINE! the xenon is my over run galaxy NEVER even seem to phase them from reaching out to their nromal size, and also run the reduced sector start, terrans are just OP as it is in terms of handling all but the absolute biggest xenon attacks, and if terrn just has a second fleet around they are perfectly fine. i played timelines, the sapooro is amazing! the idea of something strong, makes me happy, i want it, but i don' trust those terrans with it ya know?
Streifer Feb 28 @ 3:11pm 
cant each time i turn it on, it turn this on, seems like he didnt edit the content file or something
Lupercal  [author] Feb 28 @ 12:59pm 
Choose only one, either the one in this mod or in Lupus_Indomitus's mod.
Streifer Feb 27 @ 7:59pm 
do i need this to use the VRO version? i keep trying to put the VRO version but it seens its not a VRO version.
Lupercal  [author] Feb 21 @ 1:16pm 
I updated some of the values of the Sapporo Mk2 to match Timelines Sapporo and the flight model update. If the ship behaves wrong in some way, please let me know.

@DemonicReaper, I want to keep this true to vanilla values. If I were to buff the values here, those missiles might outclass everything else in the vanilla game. Please feel free to edit their stats to your liking on your end.

@Gniwu I never thought about that. I will look into this when I have some Extended Free Time (TM).
Gniwu Feb 17 @ 6:28am 
Love seeing this ship in my games! Too bad there is no voice-over for its name when you click on it... Although I wonder if there wouldn't be a relatively easy fix available for that, since soundbites for 'Sapporo' and 'Mk 2' already exist in other places? Or is that not as trivial to do as I imagine?
DemonicReaper Jan 29 @ 2:28pm 
Would it be possible to make the missiles a bit faster? I’m using the 'Reimagined Missiles' mod, and even heavy torpedoes are about 300 m/s faster. Increasing the speed would make them more suitable as a powerful anti-fighter weapon.
Lupercal  [author] Dec 7, 2024 @ 2:23pm 
Yes, I assume it will be related to adjusting macro values for mass/inertia etc.
Lupus_Indomitus Dec 7, 2024 @ 7:29am 
Hey, quick question. do you plan to update the mod for 7.50 once its feature complete/released fully?