Barotrauma

Barotrauma

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Pile Bunker v2.0
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Jul 20, 2024 @ 8:17am
Jul 25 @ 6:26am
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Pile Bunker v2.0

Description
"The Rubiconian Handshake"

"Tired of getting mauled by Molochs? Sick of your puny crowbars and wrenches? Fear not, for a new product is now on Balam's catalogue, now adapted for human use!"

PB-033M ASHMEAD



Pile bunker developed by Balam Industries. This weapon gores the target with a massive steel pile, obliterating it through sheer physical force. Charge to prime the firing hammer, enabling attacks that are enhanced by explosive damage. This is the smol version made for use by humans instead of Armored Cores. Still, its stopping power is unmatched. Pierces effortlessly through ANYTHING!

UPDATED to v2.0! Complete code overhaul, poke attack now triggers aggro (and no longer hits yourself in the foot), complete reload mechanic overhaul, added animations to complement change.




"Listen up, maggots! This field trip is now a hunting expedition!"
-G1 Michigan


Disclaimer : In no event shall the manufacturer of this Product be liable for any consequential, incidental, or indirect damages whatsoever (including, without limitation, workplace accidents) arising from misuse or defect of product, be it official merchandise or artisan-manufactured imitations based on publicly available schematics.

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PS:
  • it is one-handed, but you cant dual wield it. it's locked to the left hand.
  • unlike the actual weapon in AC6 it does require ammo to use.
  • before you complain, do not use the weapon if you fail the skill check. It'll give you blunt trauma.
  • spike damage registers for each limb's hitbox, so creatures with lots of hitboxes will suffer the most from this weapon's charge attack, such as most human-sized enemies, molochs, hammerheads (when attacked from the sides), and endworms.
  • does NOT one-shot molochs, nor hammerheads. even if it did it'd be very inefficient.
  • poke damage deals about the same damage as the boarding axe.
  • does not play nice with Neurotrauma. it simply breaks your arm when you fail the skill check. worse, it breaks your neck if you're WAY below the skill check.
  • i returned to this to find that people kept asking how to get this. it IS craftable. It is also sold on separatist mining outposts.
  • not sure if reproducible, crashes game when given to bots as a weapon, so don't do that. They can still pick it up and put them in containers just fine. Might fix it sooner or later but no crash log is made by the game, so can't tell what the problem is.


credits to whosyourdaddy's minigun mod. couldnt have done the animation without it, also initialdesu for the video
102 Comments
lawenck Jul 31 @ 8:34pm 
I had to craft a new one, I think it was something to do with an update
lawenck Jul 31 @ 8:30pm 
not sure why but my pile bunker doesn't poke.

I'll see if I can mess around and figure out why
mikl.gluck Jul 29 @ 11:45am 
i have a bug, my bunker deal 0 damage with basic atack. But it deal damage with charged one.:sadfriend:
mikl.gluck Jul 28 @ 11:43am 
does bunker damage increase with genes? for example, hammerhead genes :gooddoctor:
zlataribar  [author] Jul 24 @ 12:10am 
alright i've fixed it along with other stuff i noticed, thanks a lot for pointing that out :steamhappy:
HmGoodQuestion Jul 23 @ 2:32pm 
I discovered a infinite ammo glitch. All you need to do is drag a charge into the pile bunker during it's cool down state (when the condition bar is draining). If you fail to reload it before the condition hits 0 it'll use the charge. I'll try to get a clip of this.
[95th] Phantom Civet Jun 30 @ 3:13pm 
i'm currently using this mod but it's not spawning on any merchants except for the ammo for it
NEZ Jun 9 @ 5:14am 
This is by far the most beautiful thing I've seen in my entire life.
Gord-X-Sus May 24 @ 2:41am 
Most effective way to deal with annoying guards :)
without losing reputation lol.