Barotrauma

Barotrauma

Pile Bunker v2.0
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Update: Jul 25 @ 6:26am

Added alias to magazine item. Items won't despawn from older and more recent versions.

Update: Jul 25 @ 12:20am

Fixed TRT translations not showing item name properly, reverted identifiers. Ammunition might despawn on saves created between upd. 2.0 and 2.22, apologies for the inconvenience.

Update: Jul 24 @ 3:13am

Fixed poke attack having a delay after firing.

Update: Jul 24 @ 2:16am

Fixed animation and particle errors that occurs on multiplayer mode due to server refresh rate limitations.

Slowed down poke melee attack slightly to compensate for server lag due to using condition-based code.

Update: Jul 24 @ 12:24am

Fixed charge sound still playing even when empty after firing.

Update: Jul 24 @ 12:08am

Fixed severe oversight with infinite ammunition when fired and loaded in quick succession.

Fixed charge time not resetting properly when fired and loaded in quick succession.

Fixed double animation when dragging and dropping ammunition in this exact same scenario, will definitely put this on the AN-94 mod, nice

Update: Jul 23 @ 4:21am

Complete code overhaul.

Explosion-based jab attack changed to projectile-based, now much more reliably hits enemies in touch range, though occasionally whiffs at the edge of its reach. NPCs now recognize this as an attack. Damage reduced but attacks can be made faster.

Animation 'item' removed, now built into ammunition. Should be much more reliable now, though occasionally item sprite seizes up.

Reload animations added.

Reload mechanics overhauled to match animation. Manual input of ammunition required. Jab attack disabled when ammunition is loaded.

Recipe slightly made cheaper for ammunition.

Update: Nov 26, 2024 @ 6:38am

fixed particle code, no longer spawns shrapnel when hitting people.

Update: Jul 23, 2024 @ 7:52pm

Looked into the charged attack's animation's code. Added a delayed StatusEffect to reset the animation, forcing it to retract if the code fails. Made the charging and attack sounds louder (again).

Update: Jul 23, 2024 @ 1:09pm

Changes:
-Added stun shockwave to the pile bunker's charged attack. Potent stun, but still weaker than dedicated stun grenades.
-Makes it easier to deal with enemies after breaching a door or hull.
-Charge attack now grants what is practically "hyperarmor" if skillcheck succeeds, to prevent unwanted self-stun.
-Now works against ballast flora. While the poke attack is puny, the charged attack will destroy it. Overkill, but there are many cheaper options out there.