Counter-Strike 2

Counter-Strike 2

105 ratings
de_inferno_go - a CS2 Port of the last CSGO Inferno release
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Tags: CS2, Map
File Size
Posted
Updated
901.162 MB
Jun 28, 2024 @ 1:08am
Sep 29, 2024 @ 9:15pm
12 Change Notes ( view )

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de_inferno_go - a CS2 Port of the last CSGO Inferno release

Description
Based off of the last Inferno available in CSGO (June 15, 2022).

Check out a comparison here: https://youtu.be/V7I9Q0x0spc

Small tweaks that worth mentioning:
- Pet population increased from 8 to 12 (Chickens)
- Original flower pots had to go, I couldn't figure it out how to rotate them properly (Looked fine in Hammer; it was always rotated ingame). Replaced with the ones commonly found in CS2.
- Completely remade the fountain water texture on B.
- Bomb radius has been reduced to 500, so saving in Pit after plant is still a viable option for the Ts.
- Replaced water texture outside T-Spawn.
- Replaced windows on Second mid and A Apps to S2 windows.
- Easter eggs

Missing features that I must mention:
- Tic tac toe on T spawn does not work due to coding issues. The game uses lua as a scripting language since CS2 instead of the original nut script.
- There are no fish in the fountain on B that you can unalive.

Todo:
- Reduce general filesize.
- Fix fountain fish.
- Fix tic tac toe.

Shoutouts I feel like I should mention:

Shoutout to Eagle One Development Team Discord server. They are all amazing fellas.^^
https://discord.gg/MCN6v7zhhz

Shoutout to Eagle One Development Team YouTube Channel for their amazing tutorial series about mapping with lovely hosts (ChimonaHehe, Beaumancer).
https://www.youtube.com/@eagleonedevelopmentteam849

Shoutout to denhet for showing me how to use the map packer.:D Go check out his Steam Workshop. I'm pretty sure you would find something interesting there.:D
https://steamcommunity.com/id/denhetik

Shoutout to Sid for showing a huge part of the porting process.
https://www.youtube.com/watch?v=_CXtk1it8aw


Some numbers about me/the first version of this port:
- At least 73 hours spent in CSGO SDK just because of this map.
- 260-ish hours in CS2 Hammer spent.
- 150+ times i pressed F9 and compiled a map to see it, how it feels, how it looks ingame.
- The sound system have been made under 12 hours, thanks to the detailed video series called Counter Strike 2 Audio Academy on Eagle One YouTube Channel
- 4 to 16 hours spent almost daily to fix issues.
- I started this map porting on 5th of June. It has almost been a month.

Don't forget to rate my work and leave a review in the comments section.:)
If you find any bugs or issues worth mentioning, add me on Steam, so I can investigate.


I wish you many-many dosia nades in Pit.:D
19 Comments
SillySpaceCat Mar 13 @ 6:52pm 
Please update it.
csirk  [author] Dec 24, 2024 @ 12:18pm 
Hi MaYeRs!

I don't think I can shrink on the filesize without it resulting in loss of quality. Majority of the filesize comes from textures and (custom) models since they are not present in cs2.
MaYeRs Dec 23, 2024 @ 5:55am 
900 mb ! make it 250 mb we are limited by game host services
vATS0N Nov 16, 2024 @ 3:16am 
fuck cs2
lorenzo Sep 26, 2024 @ 7:36am 
thanks :)
csirk  [author] Sep 26, 2024 @ 2:39am 
Thank you for your feedback, I'll look into it. Expect an update in the upcoming days :)
lorenzo Sep 25, 2024 @ 10:38am 
pls fix the railings u cant spam them at all
el javi Aug 20, 2024 @ 1:47am 
Holii
csirk  [author] Aug 5, 2024 @ 1:02pm 
I am working on Cache, but on a version before it got overhauled with greenery :)
Expect it around late september, early october.
Hopefully I won't get DMCA'd by either FMPONE or Volcano. I have reached out to FMPONE, still waiting for a reply regarding rights to de_cache.
Italy isn't planned.
csirk  [author] Jul 27, 2024 @ 5:02pm 
Hey SpaceCat!

Yes, I have thought about bringing back old playermodels, but it is not planned yet. I feel like it would make the filesize bigger, which is the opposite i am trying to achieve.
In the future, I might bring back the old Separatists, aswell as the old SAS models.