RimWorld

RimWorld

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Rimworld: Soundscape Enhanced
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
26.742 MB
Jun 27, 2024 @ 10:35am
Aug 22 @ 11:26am
20 Change Notes ( view )

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Rimworld: Soundscape Enhanced

In 1 collection by trocapalot
Soundscape Enhanced - Mods
3 items
Description


Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player. I have spent a lot of time working on completely new weapon sounds as well as new alternative UI sounds and many more various improvements to the soundscape that fit right in with the world of the Rim.



- Version: 1.2

Completely New Weapon Sounds & Explosions (Core, Biotech, Royalty & Odyssey)
Revamped Bullet Impacts + New Variations & Melee Sounds
Overhauled UI Elements (Letter Alerts, Building, Tools)
New Ambient Sounds (Wind, Rain, Jungle)
Revised sounds for various Buildings/Devices
New and Improved Mech & Mech Turret Sounds
Improved and reworked Psycast Sounds
Overhauled sounds for various interactions between pawns and objects
New sounds for various map & world events (Psychic Ships, Mechboss Arrivals)
...and many more changes!



It's recommended to load this mod before other mods that modify sound files to avoid issues.
This mod can safely be added and removed from a savefile as it just affects audio files.
Rimworld's FMOD plugin may cause some issues when using too many sound mods.
All rights go to their respective owners.



Thanks to everyone for the support!
Popular Discussions View All (1)
0
Jul 7, 2024 @ 1:59pm
PINNED: READ: Known issues & conflicts
trocapalot
129 Comments
trocapalot  [author] Aug 16 @ 6:53pm 
@VitaKaninen

As long as the mod works fine and you have no errors, then there's no need to change anything, it's just a matter of avoiding conflict with other audio mods. I have a similar placement when using RimPy to sort and it works just fine in my almost 400 mod list.

My mod is a simple collection of SoundDefs and patches, there's no reason to include more strict load order rules, I just made sure it loads somewhat after Core + DLCs.

As always, if you find issues, report them with as much information as possible.
VitaKaninen Aug 16 @ 12:07pm 
Just an FYI: I am using RimSort, and it places your mod about 2/3 of the way down my mods list in a list of 515 mods. Does it need to be any closer to the top than that?

If so, is there something you can put in the about.xml to have it loaded closer to the top, such as placing it before vanilla expanded framework? RimSort places VFE directly after Hugslib.
trocapalot  [author] Aug 16 @ 9:49am 
@Grimmas

Thanks for pointing it out, I'll fix it in the next update and make it more clear, you're supposed to load this mod close to the top in order for the patches to load correctly.
If you use RimPy or other mod loaders, they should just do it properly by themselves.
Grimmas Aug 16 @ 9:33am 
Steam description: "It's recommended to load this mod before other mods that modify sound files to avoid issues."

IN-game mod browser description: "It is important that you load this mod after any other mods that modify sound files to avoid issues."

So, uh, which is it? :-)
trocapalot  [author] Aug 15 @ 8:28am 
Thanks for getting back at me, glad you were able to figure it out!
bAhAcAn Aug 12 @ 4:01am 
Thank you for your comment friend. You were right btw, it was a load order issue. For future references, I loaded your mod after VWE: Sound Overhaul and it fixed. :steamthumbsup:
trocapalot  [author] Aug 10 @ 7:27am 
@bAhAcAn

If you still experience issues, please re-download the mod and make sure the mod is up to date by checking your mod folder for .ogg audio files. I don't know how many mods you are using but please read through the pinned thread, the issue you mentioned was exclusive to Linux only.
bAhAcAn Aug 10 @ 6:29am 
Hello friend. Great work, I am using your mod both in my windows pc and my wife's mac. Though I believe I have the same issue with Jonnemanni from a page earlier. Same sounds do not play like placing buildings (not constructing them). As you wrote you handled the issue I am wondering if there is a problem from my end or if there is sth else to be done for MacOS. Thanks in advance for you reply. Kudos.
trocapalot  [author] Aug 6 @ 6:40am 
Thank you both for the kind words.
GetUrAssToMars Aug 2 @ 11:08pm 
Damn those turret sounds are just instant dopamine for me