Hearts of Iron IV

Hearts of Iron IV

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Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI
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44.967 MB
Jun 11, 2024 @ 12:29pm
Sep 4 @ 11:29pm
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Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI

In 1 collection by Sheep of Latrobe [COOK]
Sheep's Mod
4 items
Description
05/09 Update:

- Most loading screens removed because they are too heavy for the mod and you can get the loading screen submod if you search for Sheep Mod Anniversary Loading Screen
- Fixed some ahistorical stuffs so Switzerland can no longer form Neutral Entente while being a subject and Lithuania cannot create a puppet out of Poland if it doesn't control any Polish core that isn't its own core.


Embrace the experiments

Are you tired of having to excessively buff the AI to no end, or simply dislike freely spawned units that have impact on your gameplay?

Are you tired of having to excessively nerf yourself through various mods or actions, solely to be on an even playing field?

Are you tried of stupidly useless allies that don't even coordinate technologies or give you license ahead of time?

Would you like to catch a glimpse (however little it may be) of how hardcore MP players can get with their tech rushing?

Would you like to feel the sheer size of D-Day (assuming you are either the Allies or have failed to Sealion, or decided not to)?

Or just want to playtest a more hardcore AI mod that might actually work on non-historical for once?

Why don't you lend us your knowledge and experience to build a new AI mod that is up to date, that may one day achieve what you desire?

===========================
Then it is time to feel the AI in pAIn.
===========================

We are a team of experienced players, from both singleplayer and multiplayer background, based in Hearts of Iron 4 Official Discord (but no, we are not official devs), and we are looking for playtesters from any background to give the mod a try and if possible, give us some feedbacks on how the AI should better utilise their resources, or how the mod should be balanced, or whether it is even fun at all ( :skull:, we don't have a difficulty setting yet). Any improvements will contribute towards the most peak AI where nobody needs to cheat and you can die in all fairness (or most).

Therefore, we proudly introduce to you the strangest ahh AI mod we can currently bring out that remains within the realm of physical possibility, designed with balancing and certain degree of fairness (except we have not fully updated for 1.14.6, therefore official balancing is currently not in place).

Join our Discord[discord.gg]


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Notable improvements over vanilla that have had significant impact on their viability:

  1. Britain and its allies ARE really going to defend Home Island in most cases (Sealion may still succeed as per usual, but Allies will actually try to hold without relying on freshly spawned troops out of thin air)

  2. More up-to-date templates that are tailored for the need of AI (in many cases, very different from what a player should do), as well as equipment designs (German tank divisions will be slow ass for now because fast tanks get nowhere anyway)

  3. Hard fixed some MIO trait priority as well as MIO selection for some AI (you will be shocked to know how badly AI MIO trait taking priority was designed by official devs)

  4. Massive rework over AI's technology selection, allowing the players to ask for licenses from allies, potential allies, far ahead of time for certain technologies, as well as giving the AI the ability to ask for license between one another (prepare for the cheese)

  5. Added improvement in AI's civboosting through resource trade.

  6. Slightly improved AI supply consideration (still sucks)

  7. Coordinated, massive D-Day (will still suck a little because I have not fixed AI CAS strategic region allocation) preparation as well as execution. D-Day (regardless by player or AI) will be coordinated with Soviet AI in many cases to ensure a massive offensive where possible.

  8. AI factional coordination through doctrines and lend leasing options.

  9. Reorganised Barbarossa push for Germany and counteroffensive for the Soviet Union as well as D-Day landing inland push.

  10. No longer excessively useless Italy. Their navy will still implode within days but they will try their best to hold on the ground. Italy will also receive a slightly changed focus tree if they lose to Ethiopia.

  11. Molotov-Ribbentrop becomes more mandatory, Soviet AI might retaliate if certain conditions are met.

  12. Added event post-Sealion and decision to help crossing the Atlantic/Pacific after Fall of Europe/Asia for European/Asian major powers if source countries are at war with an American major. Peace events will automatically happen after some time.

  13. Added event for American countries to either side with the US or side with the emerging hegemony in Europe, or simply stay neutral.

  14. Balance for production where Germany and France/UK will get Swiss Gold Trade/Swiss Trade Agreement while the Soviet Union gets their own things.

  15. Balance for certain MIO from different countries.

  16. Balance for fort combative maluses and construction cost.

  17. Balance for Japan infantry equipment production and infantry experience gains/losses

  18. ETC. too many, I actually forgot, might need Q&A.

  19. Tweaked Non-Historical AI a little.

Jokes, the mod isn't actually 100% balanced. There are event options at the start specifically worded to make sure players pick the worse options. Tee-hee!

To be honest, the mod is probably relatively easy as most nations since everyone gets better anyway.
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Major Contributors:

Sheep - og modder

j0nathan800 (j0ngaming) - general playthrough testing, mechanics testing, debugger

Seb (rotecly) - template testing, France playthrough testing, debugger

Topazand (cultural-soup) - template, general playthrough, debugger

Shrimp - Soviet playthrough, mechanics testing, and many others

Skrillicon, Shadykobold (punpun?), Morningstax, Fortebarko, Aulus Flavius - general AI fix recommendations and some testings

The Chemist, Sir Arthur Wellesley - general playthrough recommendation

Special thanks to: Soup, Shyy, gonzito (steam), flamenpanzer (steam), iceicles, icecream, and a great many others for playtesting and recommendation (gonna need a longer credit in-game).

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Popular Discussions View All (6)
2
Aug 23 @ 7:16am
is it Millenium Dawn compatible?
pumpkinator
6
Aug 14 @ 6:14pm
Is this R56 compabilitble?
Architect Decoa
3
Aug 17 @ 12:39pm
UTTNH_2.0 compatibility
GPOJAL
1,191 Comments
Влад кирпич Sep 2 @ 12:31pm 
Around 1300+- HRS in hoi4 and at this point i wont to find something that may give me more of a challenge in this game, first it was maxpowerred enemy bots, and it was not what big of a deal,after that i tryed expert ai, and it was just BUFFED enemy, and that was quite difficult, i lost maybe 2 of 3 times. After that i found this gorgeous mod, and here we are jule 1941 on soviet i create a pretty strong army(lol) and got rolled to the Ulals by begining of 1943(Absolute sinema).
Blazzikk Is NOT on crack Sep 1 @ 9:11am 
Great mod, but I have no idea why Sweden took northern Norway in my Germany game??
Yolo$wagger Aug 31 @ 12:07pm 
Fantastic mod, this will give you one hell of a challenge.

It's basically the new "Expert AI" mod, so give Sheep a try if you find vanilla or Expert AI too easy.
albert Aug 30 @ 2:29pm 
This mod is amazing. Thank you for making it!
Cheburashka Aug 28 @ 6:21pm 
This ai is bad in navy, make it better PLEASE
878Kalinvia Aug 28 @ 6:17am 
sad i can't add sheep mod to random pony game to test.
Tim G. Kapa Aug 27 @ 5:09pm 
Tried playing Poland with all defaults on a couple of times but even with inflicting a mil casualites and understrength divs in '40 Germany steamrolls Benelux + France and comes back with too much force to hold :/
saffonax Aug 27 @ 8:08am 
@ΜΑ ΠΟΥΤΣΕ STATE
It's an Ancient Kingdom of Macedonia banner borrowed from a game
Sheep of Latrobe [COOK]  [author] Aug 27 @ 2:52am 
@unnul ah right, states that Axis controls can be handed over to Bulgaria, which creates that effect

I will change it to states that are fully controlled by Axis only
unnul Aug 27 @ 12:31am 
i test this night and i have some issues in greece the ia take the tile without division sometimes , he take a tile and obtain 3 tiles i never see that