RimWorld

RimWorld

2,211 ratings
ReBuild: Doors and Corners
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Mod, 1.5, 1.6
File Size
Posted
Updated
33.803 MB
Jun 6, 2024 @ 10:07pm
Jul 20 @ 12:05am
31 Change Notes ( view )

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ReBuild: Doors and Corners

In 1 collection by Helixien
Helixiens Creations
14 items
Description
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You can see all changes in the changelog tab!

Current mod version: 1.5-Miller-rev1


More content, bug fixes, etc! This is just the first version, this mod will grow slightly!


What is ReBuild?
ReBuild is another mod in my series of vanilla friendly enhancements for Rimworld, focusing on adding content that should or could have been added by Ludeon themselves. Like always it is my main priority to make sure the content fits vanilla Rimworld, not just in art and design, but also how it is integrated and works hand in hand with vanilla features.

Doors and Corners, the name being a reference to The Expanse, is the first module focusing on expanding the options you have for building your base. From new walls, to door, floors, retextures and overhauls.

ReBuild is designed to be as lightweight as possible, adding the minimum of new code required for its additions to work.

































These are all the mods we currently support on our end or at least are know to work without problems:
  • AlphaMemes
  • BasicDoubleDoors
  • Fortifications - Industrial
  • Glass+Lights
  • Outland - Core
  • RimEffect - Core
  • Vanilla Genetics Expanded
  • Vanilla Temperature Expanded
  • VFE - Ancients
  • VFE - Settlers
  • VFUE - Architect
  • VFUE - Art
  • VFUE - Medical
  • VFUE - Spacer
  • VTEX - Variations
  • Vanilla Ideology Expanded - Sophian Style
  • Save Our Ship 2
  • Mediaeval Overhaul
  • Erin's Japanese Furniture


These mods do not work with ReBuild, or aren't recommended to be used together.
  • Perspective: Doors (is included in this mod!)
  • Door Clearance (is included in this mod!)
  • Don't Block Door (Alternative feature is included!)
  • Silent Doors (Continued) (is included in this mod!)
Any other mod that retextures vanilla walls or doors will probably not work.


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no! But it should not cause any issues.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, any mod that adds new content does.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.

Q: Will you make a 1.4 version?
A: No.

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.

Q: Glass walls don't let light in from the outside.
A: And they probably never will. Rimworld handles "natural" light and light from, for example, a lamp differently. So far we have not found a way to make natural light "shine" inside. We are rather simulating the effects of natural light inside the walls radius for plant growth.


  • Textures are made by Cassie [Oracle of Thessia] and me.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Owlchemist for Perspective Doors and Door Clearance.
  • Gensando for Wall Armor Containment.
  • AOBA for allowing us to use their texture as a base for the wall armor.
  • Background was made via FreePik assets.
  • Hero Art was made by Vitalii.
  • Animated GIF by Reel.
  • Oskar Potocki, who gave us permission to retexture many of his textures.
  • Screenshots are made using different VES faction bases and quest locations.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

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Popular Discussions View All (11)
15
11
Oct 10 @ 11:09am
Why was the toggle for perspective doors removed, anyhow?
girlkisser
5
Jul 29 @ 8:06am
Cell walls - Bug or Feature?
HighFlyer96
1
Aug 21 @ 5:12am
Texture loading errors traced to this mod
One Whole Dragon
1,140 Comments
Reestock Nov 25 @ 7:45am 
Glasshull doesn't show up in the architect menu if Vanilla Gravship Expanded is on.
Stony Rock Nov 22 @ 12:59am 
Fireplace desperately needs a fire VFX to it. Kinda like blazier one.
Hugalafutro Nov 21 @ 5:56am 
There is a tweak in Tweaks Galore to disable lamps having performance impact due to checking for fuel too often or something iirc
тетеря, блин Nov 20 @ 4:12pm 
@Descole maybe you should share your modlist and save files with the developer of this mod to figure the root of your issue and maybe fix it.
Descole Nov 20 @ 3:59pm 
Found and fixed a bug causing builders to stand around instead of doing any work. By digging with devtools I suspect it to do with wall lamps but since it worked well for 10+ hours beforhand I am not sure. Disabeling this mod fixed the issue.
Hugalafutro Nov 19 @ 9:27am 
Hi, when the wall is damaged the "filth" texture shows lines and breaks where the block ends at certain zoom levels
Whacko² Nov 16 @ 6:46pm 
For some reason, Sterile grate tiles have a permenant 57% movement speed limit, despite having disabled the alt-tile movement speed penalty in the mod options. Regular metal and sterile tiles are fine, regular grated tiles are fine, and regular and sterile studded tiles are fine, but the sterile grates slow down pawns by half.
Arcangel Nov 16 @ 7:39am 
After discord's careless/negligent handling of important documents, I'm not adding a cell phone without a good reason. That said:
Glass autodoors (single) complain about a missing texture when selected in devmode:
Failed to find any textures at Things/Building/RB_Door/GlassAutodoor_VanillaMenuIcon while constructing Multi(initPath=Things/Building/RB_Door/GlassAutodoor_VanillaMenuIcon, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

The texture is present on the 1.5 folder under "RB_GlassAutodoor_VanillaMenuIcon". Adding said texture to the root folder removed the error spam. The option does not work as expected (changed texture is too big) and seems deprecated. IF that's the case, a better solution would be to remove the class ReBuildDoorsAndCorners.CompProperties_AdditionalGraphic from RB_GlassAutodoor. Do note that this is the only use of that class in the 1.6 version.
Skywatcher68 Nov 15 @ 6:35pm 
There is an issue with Glass+Lights: the glass walls here override the windows there. With this enabled, the window from Glass+Lights is not buildable but glass walls are; disable this and Glass+Lights windows can be built.
Raptor Nov 14 @ 4:35pm 
The wall lamp will create this kind of exception when put on map by blueprint or szenario:

"MakeThing error: WallLamp is madeFromStuff but stuff=null. Assigning default."

removing the material fix it (for example with rmmsql)