RimWorld

RimWorld

2,061 ratings
ReBuild: Doors and Corners
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Mod, 1.5, 1.6
File Size
Posted
Updated
33.803 MB
Jun 6, 2024 @ 10:07pm
Jul 20 @ 12:05am
31 Change Notes ( view )

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ReBuild: Doors and Corners

In 1 collection by Helixien
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.5-Miller-rev1


More content, bug fixes, etc! This is just the first version, this mod will grow slightly!


What is ReBuild?
ReBuild is another mod in my series of vanilla friendly enhancements for Rimworld, focusing on adding content that should or could have been added by Ludeon themselves. Like always it is my main priority to make sure the content fits vanilla Rimworld, not just in art and design, but also how it is integrated and works hand in hand with vanilla features.

Doors and Corners, the name being a reference to The Expanse, is the first module focusing on expanding the options you have for building your base. From new walls, to door, floors, retextures and overhauls.

ReBuild is designed to be as lightweight as possible, adding the minimum of new code required for its additions to work.

































These are all the mods we currently support on our end or at least are know to work without problems:
  • AlphaMemes
  • BasicDoubleDoors
  • Fortifications - Industrial
  • Glass+Lights
  • Outland - Core
  • RimEffect - Core
  • Vanilla Genetics Expanded
  • Vanilla Temperature Expanded
  • VFE - Ancients
  • VFE - Settlers
  • VFUE - Architect
  • VFUE - Art
  • VFUE - Medical
  • VFUE - Spacer
  • VTEX - Variations
  • Vanilla Ideology Expanded - Sophian Style
  • Save Our Ship 2
  • Mediaeval Overhaul
  • Erin's Japanese Furniture


These mods do not work with ReBuild, or aren't recommended to be used together.
  • Perspective: Doors (is included in this mod!)
  • Door Clearance (is included in this mod!)
  • Don't Block Door (Alternative feature is included!)
  • Silent Doors (Continued) (is included in this mod!)
Any other mod that retextures vanilla walls or doors will probably not work.


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no! But it should not cause any issues.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, any mod that adds new content does.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.

Q: Will you make a 1.4 version?
A: No.

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.

Q: Glass walls don't let light in from the outside.
A: And they probably never will. Rimworld handles "natural" light and light from, for example, a lamp differently. So far we have not found a way to make natural light "shine" inside. We are rather simulating the effects of natural light inside the walls radius for plant growth.


  • Textures are made by Cassie [Oracle of Thessia] and me.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Owlchemist for Perspective Doors and Door Clearance.
  • Gensando for Wall Armor Containment.
  • AOBA for allowing us to use their texture as a base for the wall armor.
  • Background was made via FreePik assets.
  • Hero Art was made by Vitalii.
  • Animated GIF by Reel.
  • Oskar Potocki, who gave us permission to retexture many of his textures.
  • Screenshots are made using different VES faction bases and quest locations.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

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Popular Discussions View All (10)
13
5
Aug 21 @ 5:07am
Why was the toggle for perspective doors removed, anyhow?
girlkisser
1
Aug 21 @ 5:12am
Texture loading errors traced to this mod
One Whole Dragon
5
Jul 29 @ 8:06am
Cell walls - Bug or Feature?
HighFlyer96
1,080 Comments
ChrisB 2 hours ago 
hiya, security door on my current run seems to be the non-seamless vanilla texture
https://gist.github.com/HugsLibRecordKeeper/af33599f7d14479ea82eed5e37c70f3f
cherry-wave Aug 27 @ 2:20am 
Hi. Im missing a "line indicator" in the powergrid view to always know with which circuit the floor lamps are connected, mind implementing this? <3 Thanks for the mod
vixisdead Aug 26 @ 5:58pm 
this mod looks amazing but i just cant stand the perspective doors and it's really disappointing that the option to disable it is gone
Alerios Aug 25 @ 2:29pm 
SOS2 has been fully updated to 1.6. Is it possible to get back the space ship glasses? I miss them hahaha.
Gbedraws_8 Aug 25 @ 1:09pm 
why was the perspective doors toggle even removed in the first place?
vol. Aug 25 @ 11:12am 
Floor AC units are broken right now, it seems. The cooling area is one tile north instead of directly on the tile.
Alstorp Aug 25 @ 6:54am 
Man perspective doors and the inability to disable it really ruins this amazing mod for me, it should just be removed as there's already another mod for it. It's incredibly ugly as you can see the floor spill outside of the room now
Helixien  [author] Aug 24 @ 10:25pm 
I will update the mod page so it’s clear perspective door can not be disabled
Ranger Dimitri Aug 24 @ 4:20pm 
Would like to see the mod option to toggle perspective doors be returned, that or get rid of the perspective door's altogether if it'd be easier to do that. Is a good mod to be sure, but I do feel you need to update something about that to not falsely advertise to people about adjusting options to a feature where said options have since been removed.

Again, good mod to be sure. But it does feel a bit lacking that you didn't mention that anywhere at all in the change log's or the like period.
Rokk Aug 24 @ 12:43pm 
These textures actually look sick, well done. I never realized how janky the vanilla game's double doors really look