Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Ogres
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Tags: mod
File Size
Posted
Updated
404.976 MB
Jun 4, 2024 @ 9:00am
Dec 13 @ 2:30am
25 Change Notes ( view )

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Chaos Ogres

Description
Updated for 7.0
DESCRIPTION
The Ogres - a creation of the Old Ones meant to withstand the corruption of Chaos, yet unfinished. Resistant but not immune to the influence of the Ruinous Powers, some of them swear allegiance to the very Gods they were created to destroy.

Since the Ogres are a very archaic and authentic race, I wanted to create some myself and ended up with the Chaos Ogres, which in the end turned out as a roster addition for the Warriors of Chaos, the Chaos Dwarfs and the Ogre Kingdoms.

I have been working on this mod for a long while and hope you will enjoy it!




FEATURES
  • custom faction, including legendary lord and custom buildings
  • 1 generic lord type
  • 5 generic hero types
  • 16 units
  • new buildings and landmarks



The Devourers – Custom Faction

The Devourers are a conquest-focused faction with strong armies but a limited economy.
  • replaces the WoC faction of the ‘Khazag’ (not to be confused with the norscan 'Khazag' faction from LCCP)
  • available for IE, IEE and The Old World Campaign
  • ‘Ghurzhaal the Dreaded Maw’ as legendary lord
  • custom buildings



CHAOS OGRE TYRANT

The Chaos Ogre Tyrant is a strong and tanky melee fighter. Being mostly an undivided character, this generic lord type is only available for Archaon, Kholek and Be’lakor.



CHAOS OGRE BRUISER

The Chaos Ogre Bruiser is a support character available for all Warrior of Chaos factions.



DEVOTED CHAOS OGRES

The Exalted Chaos Ogres are generic heroes and feature different skills, strengths and weaknesses depending on the dark deity which they devoted themselves to. On the battlefield they fulfil mostly a support role but are also decent fighters.

Additionally, there is also one Chaos Ogre unit for each Chaos God. While all of them are strong fighters, their roles are pretty different.

In campaign, the Warrior of Chaos factions have access to the units aligned to their respective god (f.e. Valkia has access to Chaos Ogres of Khorne and Exalted Chaos Ogres of Khorne).
The only exceptions are again Archaon, Kholek and Be’lakor with all of them having access to all devoted Chaos Ogres. All of the devoted Chaos Ogres can be recruited in a special shrine building.



UNDIVIDED CHAOS OGRES

The undivided Chaos Ogres are rather offensive troops. They are available for all Warrior of Chaos factions and can be recruited in a new building chain.

There will be no warband upgrade mechanic for the Chaos Ogres to allow for maximum compatibility with other mods.



Chaos Dwarfs
The Chaos Dwarfs have limited access to some of the Chaos Ogre units via new landmarks in the following locations:
  • Zharr-Naggrund
  • Tower of Gorgoth
  • Karak Dum
  • Black Fortress
  • The Volary
  • Bloodwind Keep



Ogre Kingdoms
The Ogre Kingdoms have limited access to some of the Chaos Ogre units via new landmarks in the following locations:
  • The Challenge Stone
  • Ruins End
  • Tribeslaughter
  • Granite Spikes
  • Bloodpeak
  • Tower of Khrakk



Monogods and Daemons of Chaos
Not supported. Do not ask for it. It’s confusing enough to keep the mod updated for 3 different races. Make a submod yourself.



COMPATIBILITY
There should be no compatibility issues.
My mod is compatible with Variant Selector, Tabletop Caps and The Old World Campaign.
The mod is compatible for LCCP when playing as Deathsword's Warband.

SFO submod
Zharrhammer submod
Dukes Damned Nations

Tabletop Caps (another version)

Warband Upgrade
Monogod Recruitment

Chinese translation
Korean translation
Russian translation
French translation



CREDITS
  • r1kko for some of the UI elements!
  • Fin for the stunning screenshots!
  • the Skeleton Crew for helping with the scripts.
  • OrangeJulivs for the assets of the Chaos Ogres of Nurgle.
  • Kysaro for the assets of the Exalted Chaos Ogres of Slaanesh.
  • Partypus for the custom faction flag.
  • h3ro for his Asset Editor tool.



OTHER MODS
You like my work? Feel free to check out my other mods.

If you should enjoy one of my mods so much that you want to give something back, I am always happy about a donation!
[www.paypal.com]
640 Comments
Fröb  [author] Dec 13 @ 2:30am 
Updated! - A very minor adjustment.

The Devourers
- adjusted the faction potential to be on par with vanilla major WoC factions
PaPa' SamBuBu Dec 9 @ 11:19am 
Ya that's my bad I was too fried last night to read properly
Fröb  [author] Dec 9 @ 1:13am 
@PaPa' SamBuBu: As listed in the faction effects, you gain growth by winning battles.
PaPa' SamBuBu Dec 8 @ 9:50pm 
I seem to be missing buildings? theres no way for me to gain growth. unless this is a WoC thing i dont know about lol
Fröb  [author] Dec 8 @ 7:27am 
@Random Orange: Thanks for your work! I embedded the link to your mod in the mod page.
Random Orange Dec 8 @ 12:07am 
Made a monogod submod
https://steamcommunity.com/sharedfiles/filedetails/?id=3620057654

If it is not to your liking let me know and I will change it/take it down.
Fröb  [author] Dec 5 @ 9:01am 
Updated! - It seems that 7.0 broke my original warband recruitment script, which hopefully should be fixed now.

@Scipio: I hope the updated will also work on your end.
Scipio Dec 5 @ 3:04am 
Can't recuit the ogres via Warband while playing as them, the building is built but no unit card appears in the Warband screen. Tested with only this and Mixer (+ Champions of Chaos DLC). No clue what to do if it works for everyone else
Fröb  [author] Dec 4 @ 2:12pm 
Updated! - No actual changes, just updated some tables (aside from a few changed some effect scopes).
Kazrai Nov 27 @ 2:22pm 
Would it be alright if I port these models to VR for a Warhammer community there? As an asset creator myself, I can appreciate the amount of work you've put into this, so I won't allow my community to use these models without your permission.