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可以考虑的方案有:
1.添加切换节奏的动画,全屏幕泛绿(技能节奏)泛红(攻击节奏)泛蓝(能力节奏)。
1.5添加处于某种节奏时,爱音周围的氛围效果,比如舞台射灯的颜色?感觉应该不错
2.添加切换节奏时的音效,和1.5共用时甚至不需要对三种节奏做出音效上的区分,一个音效提示或许足够。
PPS:
甚至感觉直接抄观者代码,红色代表攻击,蓝色代表能力,改用紫色代表技能也不错,而且对于塔p们都很易懂。
非常感谢您的作品!祝您工作顺利,生活愉快!
不过想给您提一个修改建议喵:
节奏切换的提示可不可以更明显一些?
提出此建议的原因是:节奏切换效果不够明显,使得游玩者注意力不集中的话,很容易忘掉自己切成了什么节奏,处于某种节奏的状态也不够一目了然。增加了游玩者的注意力负担,影响了游玩体验。
at com.megacrit.cardcrawl.dungeons.TheCity.<init>(TheCity.java:87)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1364)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:860)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Cause:
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Integer.java:542)
at java.lang.Integer.parseInt(Integer.java:615)
at com.evacipated.cardcrawl.modthespire.lib.SpireConfig.getInt(SpireConfig.java:97)
at patch.ShopScreenPatch$PatchInitRelics.Postfix(ShopScreenPatch.java:49)
at com.megacrit.cardcrawl.shop.ShopScreen.initRelics(ShopScreen.java:417)
at com.megacrit.cardcrawl.shop.ShopScreen.init(ShopScreen.java:220)
at com.megacrit.cardcrawl.shop.Merchant.<init>(Merchant.java:122)
at com.megacrit.cardcrawl.shop.Merchant.<init>(Merchant.java:54)
at com.megacrit.cardcrawl.rooms.ShopRoom.onPlayerEntry(ShopRoom.java:42)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.populatePathTaken(AbstractDungeon.java:582)