Total War: WARHAMMER III

Total War: WARHAMMER III

451 ratings
We'z Speshul - Black Pit
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Tags: mod
File Size
Posted
Updated
24.146 MB
May 5, 2024 @ 8:58am
Jun 18 @ 6:22am
18 Change Notes ( view )

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We'z Speshul - Black Pit

In 1 collection by Lost2Insanity
We'z Speshul - Total Waaagh Collection
4 items
Description
We'z Speshul - Black Pit
This is a campaign expansion mod for the Greenskins that includes the Black Pit faction and Legendary Lord Tinitt Four-Eyes based on The End Times Vol II: Glottkin book.

Features
  • Playable Black Pit in Realms of Chaos & Immortal Empires. (Requires: Mixer)
  • Playable Black Pit in Immortal Empires Expanded. (Requires: Mixer & IEE)
  • Playable Black Pit in The Old World, +Classic. (Requires: Mixer & TOW or TOWC)
  • Victory Conditions for all of the above campaigns.
  • New Black Pit faction symbol.
  • (Legendary Lord) Tinitt Four-Eyes.
  • (Mount) Black Bigness.
  • (Unit) Forest Goblins.
  • (Unit) Forest Goblins (Spears)
  • (Unit) Forest Goblin Archers.

Integration
We'z Speshul - Core is supported but not required.
Mixer is not required and the faction will still appear for the AI.

Localisation
We'z Speshul : Black Pit - On sommes spchial : Fosse Noire [FR]

Sub-Mods
SFO

Special Thanks & Credits
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo - Rusted Pack File Manager (RPFM).
Phazer - Rigid Model Editor (RMEditor).
Ole - Asset Editor.
Blender
Mod User Support - Thanks for playing with my mods.
Mixu - Scripting, UI Creation.
Partypus - Faction Icon.

Contact & Feedback
The best way to reach me is via the comment section below or joining Da Modding Den discord server listed above and use the #wez_speshul channel.
95 Comments
Shas'O Fr05ty Jun 24 @ 4:19am 
I'd love to know what you've got planned for this and if there's any way to help out with it. I'm writing the Greenskins Players Guide for WFRP as well which is grabbing all the Greenskin stuff we have in a single place, so maybe some of those things mentioned for Forest Goblins could be useful to you?
I know you've got other stuff you're prioritizing and that's awesome, I think I just enjoy trying to figure out how to make things slightly more interesting, but since I'm not the one doing the work, can't do anything but suggest stuff :)
TheMilkMan Jun 18 @ 1:26pm 
@lost2Insanity I secound the Snotlings idea xD
Lost2Insanity  [author] Jun 18 @ 6:27am 
Hmmm, I'll think about it.
The forest goblins already suffer from flanderization in the Spider department.
Shas'O Fr05ty Jun 11 @ 1:49am 
I know this might sound a bit ridiculous, but would Snotling Spider Riders be an option? They would look amazing as small Forest Snotlings (and really funny) mounted on Spider Hatchlings and having a short-ranged weapon like the Snotling Pump Wagons do
Lost2Insanity  [author] May 1 @ 6:42pm 
Congrats and condolences.
TheMilkMan May 1 @ 6:40pm 
JAJAJAJA i just got married , time is out the window now xD keep at it and enjoy yourself!
Lost2Insanity  [author] May 1 @ 5:16pm 
All good, my focus has been on the core pack for a while but there is still more to do here, inspiration is never the issue though ideas are plenty, if only the same could be said for time.
TheMilkMan May 1 @ 4:43pm 
gana play one with these guys! really love this mod. i hope you get inspiration and keep at it!
TheMilkMan May 1 @ 4:42pm 
No one has left a message in like a month, SUP Lost!
Lost2Insanity  [author] Apr 6 @ 4:23am 
@DerJan
I could probably hide it but something was planned to go there eventually.

@Jonesa22
I have a plan for them elsewhere if Calm will still allow it.