Total War: WARHAMMER III

Total War: WARHAMMER III

273 ratings
We'z Speshul - Black Pit
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Tags: mod
File Size
Posted
Updated
23.603 MB
May 5 @ 8:58am
Jun 2 @ 10:25am
6 Change Notes ( view )

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We'z Speshul - Black Pit

In 1 collection by Lost2Insanity
We'z Speshul - Total Waaagh Collection
4 items
Description
We'z Speshul - Black Pit
This is a campaign expansion mod for the Greenskins that includes the Black Pit faction and Legendary Lord Tinitt Four-Eyes based on The End Times Vol II: Glottkin book.

Features
  • Playable Black Pit in Realms of Chaos & Immortal Empires. (Requires: Mixer)
  • Playable Black Pit in Immortal Empires Expanded. (Requires: Mixer & IEE)
  • Victory Conditions for all of the above campaigns.
  • New Black Pit faction symbol.
  • (Legendary Lord) Tinitt Four-Eyes.
  • (Mount) Black Bigness
  • (Reskin) Goblins.
  • (Reskin) Goblin Archers.

Integration
We'z Speshul - Core is supported but not required.
Mixer is not required and the faction will still appear for the AI.

Localisation
We'z Speshul : Black Pit - On sommes spchial : Fosse Noire [FR]

Special Thanks & Credits
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
Phazer[github.com] - Rigid Model Editor (RMEditor).
Ole[github.com] - Asset Editor.
Blender[www.blender.org]
Mod User Support - Thanks for playing with my mods.
Mixu - Scripting, UI Creation.
Partypus - Faction Icon.

Contact & Feedback
The best way to reach me is via the comment section below or joining Da Modding Den discord server listed above and use the #wez_speshul channel.
63 Comments
Papa Sloth Jun 19 @ 2:28pm 
it works perfectly thank you!
Lost2Insanity  [author] Jun 19 @ 2:41am 
to_pool <agent_key> <agent_subtype_key> - adds a lord to the player faction recruit pool, the name will be blank and the character won't be immortal, cross-race stuff won't work without table adjustments

to_pool general ws_tinitt_foureyes
Papa Sloth Jun 18 @ 6:08pm 
you wouldnt happen to know where the unit id in the files are? amazing mod love the work you do
Lost2Insanity  [author] Jun 18 @ 5:27pm 
If you use the key for them yes but I think the trait will be missing.
Papa Sloth Jun 18 @ 3:56pm 
is there a way to spawn tinnit with console commands to get around it not having a start position in the old world beta?
Lost2Insanity  [author] Jun 15 @ 1:35am 
The Old World isn't updated yet.
Papa Sloth Jun 14 @ 7:24pm 
Someone needs to add this to old world
Lost2Insanity  [author] Jun 14 @ 12:24am 
Whatever happens, happens it's not a big deal if I have to delete something.
Official will always be preferred over Modded.
Phukface Jun 13 @ 5:16pm 
I'll still prefer Tinitt and the awesome work the modders do, whatever comes with the DLC the most love for me will always go to the modders
XHAlpha Jun 13 @ 3:07pm 
From what I'm reading, most people think its gonna be Snagla Grobspit with a forest goblin themed dlc, which would use Black Pit I'd assume, so it'll probably be this mod that takes the biggest hit from the dlc