Total War: WARHAMMER III

Total War: WARHAMMER III

We'z Speshul - Black Pit
95 Comments
Shas'O Fr05ty Jun 24 @ 4:19am 
I'd love to know what you've got planned for this and if there's any way to help out with it. I'm writing the Greenskins Players Guide for WFRP as well which is grabbing all the Greenskin stuff we have in a single place, so maybe some of those things mentioned for Forest Goblins could be useful to you?
I know you've got other stuff you're prioritizing and that's awesome, I think I just enjoy trying to figure out how to make things slightly more interesting, but since I'm not the one doing the work, can't do anything but suggest stuff :)
TheMilkMan Jun 18 @ 1:26pm 
@lost2Insanity I secound the Snotlings idea xD
Lost2Insanity  [author] Jun 18 @ 6:27am 
Hmmm, I'll think about it.
The forest goblins already suffer from flanderization in the Spider department.
Shas'O Fr05ty Jun 11 @ 1:49am 
I know this might sound a bit ridiculous, but would Snotling Spider Riders be an option? They would look amazing as small Forest Snotlings (and really funny) mounted on Spider Hatchlings and having a short-ranged weapon like the Snotling Pump Wagons do
Lost2Insanity  [author] May 1 @ 6:42pm 
Congrats and condolences.
TheMilkMan May 1 @ 6:40pm 
JAJAJAJA i just got married , time is out the window now xD keep at it and enjoy yourself!
Lost2Insanity  [author] May 1 @ 5:16pm 
All good, my focus has been on the core pack for a while but there is still more to do here, inspiration is never the issue though ideas are plenty, if only the same could be said for time.
TheMilkMan May 1 @ 4:43pm 
gana play one with these guys! really love this mod. i hope you get inspiration and keep at it!
TheMilkMan May 1 @ 4:42pm 
No one has left a message in like a month, SUP Lost!
Lost2Insanity  [author] Apr 6 @ 4:23am 
@DerJan
I could probably hide it but something was planned to go there eventually.

@Jonesa22
I have a plan for them elsewhere if Calm will still allow it.
DerJan Apr 6 @ 2:05am 
So I just subbed to this mod and was looking at the additions to the building browser, and I'm wondering: what's the point of the Tier 3 Forest Goblin building upgrade?

Going by the tooltip, it doesn't do anything - it doesn't unlock anything, and it doesn't give any bonuses over the Tier 2 version. So why ever build it?
Jonesa22 Feb 11 @ 7:43pm 
Is it true the Spiders from the Spiders for Ostankya mod are being added to this?
Shas'O Fr05ty Jan 30 @ 12:57pm 
That's fair, think 2, 3 & 1 are the most important ones for me, in that order.
The feral units were just because we have the spiderlings and could be fun to just have all spiders, but it's nothing important.

Anyway, thanks so much for the mod, it's fantastic and hopefully CA did something like this someday!
Lost2Insanity  [author] Jan 30 @ 9:38am 
@Shas'O Fr05ty
Some of those things will be happening others like Feral creature units however I'm not so hot on really, they feel like lazy additions that will not really add much to the roster.
Shas'O Fr05ty Jan 30 @ 6:25am 
I love this mod, Forest Goblins are my favourite greenskins and this already brings them to such an awesome place I can't thank you enough.
I think there's a couple of things that might make it even more awesome (in my opinion):
1. Forest Goblin infantry unit sizes being the same as normal goblins (currently they're a bit larger)
2. Adding a new Scrap upgrade unique to Tinitt and used by Forest Goblin units (& spiders) alone that could be a weaker version of Tinitt's Deadly Poison (my preference) or something like an annoyance of spiders that reduces enemy Melee Ability in an area around them.
3. Making the Goblin Bigboss or Warboss into a hybrid fighter (melee & ranged) or add a variant for it.
4. Adding the Giant Spider unit that Rakarth, Drycha or Ostankya get
5. Adding a unit of Gigantic Spiders (maybe like Troll unit size?)

Think if that all was in there, it'd be perfect!

PS: I love the Gitilla mod too, and think point 3 might be good for it too!
Rincewind322 Jan 6 @ 7:40pm 
Pumped to try an all Forest Goblin campaign with this new update!
TheMilkMan Jan 2 @ 3:40pm 
@lost2insanity Skarsnik already has it aswell, might as well. really feeds into the Faction.
Lost2Insanity  [author] Dec 29, 2024 @ 8:04am 
@Papa Sloth
I used to have this and I could add it again even easier now actually as they've changed some stance stuff but it will make them quite strong, as the AI they will also attack you in that stance and probably cause havoc in the empire early game.

@Headthief
Can fix that, it probably got dropped from the faction permitted table during the patch.
Papa Sloth Dec 28, 2024 @ 9:34pm 
Amazing mod, do you think youd ever add stalking stance to the faction? It makes a lot of sense and shouldnt be broken considering skarsnik
headthief Dec 19, 2024 @ 9:01am 
everything was good
but i cant recurit black orc agent
dont show in ui or t3 black orc building
GrumpyBadger Dec 17, 2024 @ 4:55am 
Tinnit + Snagla = spidery dream team!
Mouse Aug 27, 2024 @ 10:22pm 
Had a lot of fun with the campaign, thanks!
Lost2Insanity  [author] Aug 25, 2024 @ 2:58am 
@TheBrokenKing99
No, I will change it when I have a unit card.
TheBrokenKing99 Aug 24, 2024 @ 9:53am 
@Lost2Insanity, I apologize if this has already been brought to your attention, but when playing this faction and noticed the goblins(swords) don't turn into forest goblin skins like the goblin(spears), will you be leaving it like that or will you change that ??
arabeschi.caleidoscopici Jul 6, 2024 @ 2:34am 
That would be awesome
Lost2Insanity  [author] Jul 5, 2024 @ 3:27pm 
@Jzo14
If you're asking can you apply mutations to other units by using the flesh lab mechanic with other factions then the answer is yes it is possible.
jzo14 Jul 5, 2024 @ 12:00pm 
Hay i have a question for the modding community. How hard do you think it would be to make a resident evil-esk mod for warhammer total war 3? I have NO modding experience in the first place so I don't know how hard it would be. If you still reading this than let me give you my two seance on a way someone could make this mod. Simple put it, you could get the flesh lab from skaven and have that be a feature. some unit ideas could just be simple zombies or crypt gools. or any giant animal from any of the factions like the lizardmen, dark elfs, vampier counts and coast, or so one so forth. its just a dumb idie though just thought I'd give an idea for the modding community.
Paranoidhawklet Jun 29, 2024 @ 12:45pm 
Made an SFO submod so Tinitt doesn't die insantly with that.
https://steamcommunity.com/sharedfiles/filedetails/?id=3278186959
Dignan Zazumba Jun 29, 2024 @ 2:36am 
So it would seem
Lost2Insanity  [author] Jun 29, 2024 @ 2:13am 
@Dignan Zazumba
That's in the description, yes.
Dignan Zazumba Jun 28, 2024 @ 4:08pm 
Immortal Empires Expanded compatible?
Murdin Jun 27, 2024 @ 3:29pm 
Can someone create a submod for SFO?
Papa Sloth Jun 19, 2024 @ 2:28pm 
it works perfectly thank you!
Lost2Insanity  [author] Jun 19, 2024 @ 2:41am 
to_pool <agent_key> <agent_subtype_key> - adds a lord to the player faction recruit pool, the name will be blank and the character won't be immortal, cross-race stuff won't work without table adjustments

to_pool general ws_tinitt_foureyes
Papa Sloth Jun 18, 2024 @ 6:08pm 
you wouldnt happen to know where the unit id in the files are? amazing mod love the work you do
Lost2Insanity  [author] Jun 18, 2024 @ 5:27pm 
If you use the key for them yes but I think the trait will be missing.
Papa Sloth Jun 18, 2024 @ 3:56pm 
is there a way to spawn tinnit with console commands to get around it not having a start position in the old world beta?
Lost2Insanity  [author] Jun 15, 2024 @ 1:35am 
The Old World isn't updated yet.
Papa Sloth Jun 14, 2024 @ 7:24pm 
Someone needs to add this to old world
Lost2Insanity  [author] Jun 14, 2024 @ 12:24am 
Whatever happens, happens it's not a big deal if I have to delete something.
Official will always be preferred over Modded.
Phukface Jun 13, 2024 @ 5:16pm 
I'll still prefer Tinitt and the awesome work the modders do, whatever comes with the DLC the most love for me will always go to the modders
XHAlpha Jun 13, 2024 @ 3:07pm 
From what I'm reading, most people think its gonna be Snagla Grobspit with a forest goblin themed dlc, which would use Black Pit I'd assume, so it'll probably be this mod that takes the biggest hit from the dlc
Lost2Insanity  [author] Jun 2, 2024 @ 9:59am 
@Bigredd92
That sounds mighty suspicious, if you're asking if I take commissions though the answer is no because that is against Total War Warhammers Eula. If you just want to pitch your ideas you can do that in my discord channel at the Modding Den linked above.
Bigredd92 Jun 2, 2024 @ 9:25am 
Hello

Are you open to making custom Heros and if so do you have a business email where we could speak further?
Waffle Jun 1, 2024 @ 11:15am 
Thanks for all your hard work lots of fun to be had here! :WH3_greasus_rofl:
Lost2Insanity  [author] May 31, 2024 @ 2:39pm 
shaademrys May 27, 2024 @ 11:18pm 
found it !! factionwide resource bonus enhanced was the culprit for the egg sry for the headache :S
Lost2Insanity  [author] May 26, 2024 @ 6:40am 
For Lord additions you'll want to use the Core pack located in the collection at the top of the description.
✯Lunion✯ May 26, 2024 @ 5:31am 
Hey,

Can we Hope to see some Forest Goblin warboss ( Melee ) like in the RPG ? or some others insects to flesh them out

Amazing work as always
Lost2Insanity  [author] May 19, 2024 @ 5:51pm 
@Ebonhearted
Working on it, got distracted by something else in the works.

@Shaademrys
I don't understand this, the Landmark doesn't give Arachnarok Eggs nor is it edited by me to do anything different. The only instance of Arachnarok Eggs in this mod is on Tinitt's Headdress and they are set to enable to character only.

@Parallax
They're Minors, I've decided not to change anything to do with their AI behaviour due to complaints they where too strong.