Total War: WARHAMMER III

Total War: WARHAMMER III

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Malakai Makaisson in Karak Dum - Start Position Change
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File Size
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632.961 KB
Apr 30, 2024 @ 6:08pm
Dec 12 @ 6:04am
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Malakai Makaisson in Karak Dum - Start Position Change

In 2 collections by Porkenstein
Porkenstein's Vanilla+
77 items
Porkenstein's Immortal Empires Start Positions
10 items
Description
Update: Now compatible with Cataph's Kraka Drak!

This simple mod moves Malakai's starting location to a ruined Karak Dum, brings back the Kraka Drak faction, and tweaks the Masters of Innovation's starting quest to suit the new start.



Changes:
  • Malakai, Gotrek, and Felix now start in a tier 0 (ruined but controlled) Karak Dum.
  • The Kraka Drak faction controls its old hold once again.
  • The "Return to Karak Dum" quest is now "The Hammer of Fate", and requires you to find the Hammer that was looted from Karak Dum during its fall
  • The Hammer given as a reward for the starting quest now gives additional abilities, particularly when fighting against Chaos.

Compatibility:
This mod is currently incompatible with Reclaim the Holds due to some script conflicts.
This mod should be compatible with any other mod that doesn't mess with the starting location of Malakai, Kraka Drak, or Karak Dum, as it is almost entirely script-based. It is compatible with both Cataph's Kraka Drak and Immortal Empires Expanded!

Other Recommended Changes:
True World - Light Start Position Changes
https://steamcommunity.com/sharedfiles/filedetails/?id=2988099329

AI Yuan Bo in Cathay - Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3030013389

Mother Ostankya Near Kislev - Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3029043600

War for Eight Peaks - Dynamic Start Positions
https://steamcommunity.com/sharedfiles/filedetails/?id=2993769765

Epidemius in Lustria - Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3236172467
81 Comments
Porkenstein  [author] Dec 12 @ 6:50am 
@Green Rabbit hah good catch. I'm instead doing that as a part of the old world start positions mod
Green Rabbit Nov 26 @ 9:46am 
hey i read on reddit that you plan to add a mod that moves him to karak azorn? are still planning on it? cz it would be amazing having more choices n all thanks
Porkenstein  [author] Nov 18 @ 9:03am 
Yeah I also learned that this mod is incompatible with Reclaim the Holds.

It seems that some of the scripted setup stuff triggers callbacks that result in errors. I'll note it in the mod since there's not really much I can do without risking the mod's compatibility with a broader range of mods
ChopChop Oct 27 @ 1:51pm 
It was incompat with "Bad Legendary Characters - Legendary Lords / Legendary Heroes" that Jenosite already kindly fixed and updated their mod :steamthumbsup: problem resolved
ChopChop Oct 27 @ 12:32am 
Hello brother, a friendly user let me know that your precious mod has a new recent conflict with mod "Bad Legendary Characters - Legendary Lords / Legendary Heroes", that wasnt the case before (appeared recently). I will let know Jenosite as well :steamthumbsup:
https://steamcommunity.com/workshop/filedetails/?id=2987723311
Ephor Aug 30 @ 9:30am 
I never bothered to check for Malakai mods but this one is almost exactly what I needed to enjoy the engineer slayer again - Elspeth was just too huge of a competitor back then.

Almost, because even if the starting point is perfectly manageable, Malaki being so OP, it still lacks in the RP dpt and could use some tweaks so that the starting province doesn't push you North/East into Archaon and Kolek, but to Karak Drak / Chaos Dwarfs, and Kislev. Or if you didn't need to kill the poor ogres. As of now, you just don't have the choice but to delete the Chaos, which is fine, but not what the campaign aims at.

I use the console to change that but... it feels like cheating, it kinda breaks the mood (and the mod, ahah) (ahem), and I'm just too old and blind to learn how to mod =)

Anyway, really great and straightforward job, so the long commentary, thanks !
Therivox Apr 23 @ 11:49am 
Right, I understand what you're going for here. Maybe one day i'll give it a try :)
Porkenstein  [author] Apr 21 @ 1:13pm 
@RogueSkeptic, thanks! pretty much all of my start position mods are compatible through all updates unless they directly mess with starting locations that I'm changing
Porkenstein  [author] Apr 21 @ 1:12pm 
@Therivox, I knew this would be kind of doomed, which is the point - you're playing as a slayer going to the middle of the wastes to a place called Karak Dum
Malakai is uniquely designed to be an effective nomadic faction, so try to survive!
Therivox Apr 16 @ 2:16pm 
Nice if you really want a challenge, but not really fun to have Archeaon and Astrogoth teaming up on you from turn 10. Campain lasted until turn 20.
Using this knowledge, I suppose you can turtle your starting area until you have tier 3 walls on all 4 settlements when attempting to venture further, but that's not my cup of tea.

Missions sometimes still ask to go to the area around Karak Vlag, which is very far down the list of priorities in this start.