Total War: WARHAMMER III

Total War: WARHAMMER III

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Malakai Makaisson in Karak Dum - Start Position Change
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631.899 KB
Apr 30 @ 6:08pm
May 1 @ 7:19pm
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Malakai Makaisson in Karak Dum - Start Position Change

In 1 collection by Porkenstein
Porkenstein's Immortal Empires Start Positions
9 items
Description
Update: Now compatible with Cataph's Kraka Drak!

This simple mod moves Malakai's starting location to a ruined Karak Dum, brings back the Kraka Drak faction, and tweaks the Masters of Innovation's starting quest to suit the new start.



Changes:
  • Malakai, Gotrek, and Felix now start in a tier 0 (ruined but controlled) Karak Dum.
  • The Kraka Drak faction controls its old hold once again.
  • The "Return to Karak Dum" quest is now "The Hammer of Fate", and requires you to find the Hammer that was looted from Karak Dum during its fall
  • The Hammer given as a reward for the starting quest now gives additional abilities, particularly when fighting against Chaos.

Compatibility:
This mod should be compatible with any other mod that doesn't mess with the starting location of Malakai, Kraka Drak, or Karak Dum, as it is almost entirely script-based. It is compatible with both Cataph's Kraka Drak and Immortal Empires Expanded!

Other Recommended Changes:
True World - Light Start Position Changes
https://steamcommunity.com/sharedfiles/filedetails/?id=2988099329

AI Yuan Bo in Cathay - Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3030013389

Mother Ostankya Near Kislev - Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3029043600

War for Eight Peaks - Dynamic Start Positions
https://steamcommunity.com/sharedfiles/filedetails/?id=2993769765

Epidemius in Lustria - Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3236172467
62 Comments
david.weitzen May 23 @ 8:06am 
I think karak vlag fits better with malakai
Porkenstein  [author] May 20 @ 6:04pm 
To be honest I'm not really planning on scope creeping into the realms of chaos map on any of my mods. I'll leave that map as CA intended it since it usually is tied to more carefully curated narrative events.
Malganyr May 19 @ 7:08pm 
Thx for the mod !
Same as SS7877, could be great to have the same in RoC
ss7877 May 11 @ 1:37pm 
Thanks for the mod.
Can you make an analog for Realm of Chaos, pls?
Porkenstein  [author] May 5 @ 4:18pm 
Yeah these start positions I set up are mostly to my taste, which is to say more challenging than vanilla starts in general.

But one of their major goals is also to make the world feel more authentic to the setting and interesting to play in even if you aren't using a moved faction.
sigmars_disciple May 4 @ 4:51pm 
That's very cool, @Porki. Particularly like how this brings Kraka Drak back at the same time, also with Cataph's mod. Good work! As we say in my mother language: This mod "smashes two flies with one flyclap" :) (Way cooler than birds and stones IMHO)

@Da Haloshock
I'm pretty sure Porki's mods are mostly made to ensure that those start pos changes work fine for all the parties involved. I'd be surprised if the scope of this mod included any tweaks to campaign start difficulty (adjust starting armies etc.) but it could be that they do - in that case I'm simply wrong and you are right (happens all the time!). But do youseewhatimttryi.... wait!

Weird, do you also hear two mini violins far away - it almost sounds like they're softly playing the main melody of JT's "Cry Me A River""! That's cold <3
[FuFo] Da HALOSHOCK May 4 @ 3:51pm 
It's a very hard start with the first army being literally twice the size of your own and having to build up every settlement from scratch but the killer is the attrition and the lack of grudges you get for going after the daemons to the north.
Porkenstein  [author] May 4 @ 12:19pm 
@Autumnchain, yeah I think they pull that from the startpos unfortunately. I suppose someone could make the highlighting invisible, that would help with the polish.
Dr Charko May 4 @ 11:21am 
Robies mod hasn't gone anywhere sneezeoid.
Big Sneeze May 4 @ 9:19am 
This is a good start but I will NEVER accept Malakai as a Legendary Lord. He is very clearly a Hero character, not a war and economy co-ordinating general. I'll miss Robie's Malakai hero for Human Dwarf factions...