Hearts of Iron IV

Hearts of Iron IV

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Total Devastation - "Angels of Death" Update!
   
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1.400 MB
Apr 28 @ 5:34am
Apr 30 @ 9:52am
2 Change Notes ( view )
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Total Devastation - "Angels of Death" Update!

Description
I am now become Death, the Destroyer of worlds

If you felt like there wasn't enough destruction in HOI4, you're at the right place.
If you like balance... eh, not so much.

This mod aims to make war even more devastating. Let there be nothing but smoking ruins in your path. Bombers are litteral angels of death. Nukes feel like a second sun dropping on you. Your high command developped new horryfying doctrines. And there's more to come.

What it does so far (details in the change notes):

v 0.2.1: Angels of Death

- Bombers have received a massive Strat Bombing buff: their modules' SB stat got tripled. You heard me. Tripled.
- Port strike is now way stronger than before. It felt kinda underwhelming (to me at least). Now, when you carpet bomb a port, there's actual damage done.
- Nukes. Oh god, the nukes. They can now one shot divisions. Because screw the ennemy divisions. If you drop a nuke on a province filled to the brim with ennemy troops, you expect some results. Now you get them.
- War support penalties from bombing have been increased. Because getting bombed into oblivion sucks I guess.
- A new land doctrine: "Total Devastation". Not gonna lie, it's overpowered. But who cares? You get to blow stuff up like never before!
- A new air doctrine: "Blotting out the Sky". I actually tried to keep it "balanced". Or at least, not overpowered. A mix of Strategic Destruction and Battlefield Support.


What's next:

Graphical improvements and an experiment

- Graphic effects: Because when you blow stuff up, you want to see it. Since I'm no artist, it'll most likely be an increase in intensity and frequency of animations. [WIP]
- A decision system to cause even more chaos and destruction in your path. I want it to be dynamic, depend on your choice of doctrine branches, frontline, army and airforce composition, so I have no idea how long it'll take to make and if it'll even work as I intend it to. [WIP]
- Later down the line, I also plan on adding a few new techs and units. Then, I'll be able to work on compatibility issues.


If you have any suggestion or advice, I'm all for it. If you're an artist and want to help make some custom icons and/or unit models in the future, feel free to add me!
Don't forget to report any bug you encounter.

Anyway, that's all for now, have fun!

- Thib
14 Comments
Thib  [author] Jul 2 @ 2:35am 
Ermmmm... Yeah pretty much
The main system I was trying to implement couldn't work (for hardcode reasons) and I got kinda frustrated.
I'll fix the doctrine stuff sometime and call it a day
Morfol Jul 1 @ 10:20am 
mod died?
Vietnam Jun 29 @ 4:42am 
pretty much just USA in the Middle East doctrine cause you bomb everything to ashes
Thib  [author] May 8 @ 10:52am 
Oh shit, I thought I patched it before updating
Thanks for letting me know, fixing it right away!
vrilian May 4 @ 10:38am 
There's an issue, the 'blotting out the sky' doctrine isn't mutually exclusive with the others so you can have an extra air doctrine.
Thib  [author] May 4 @ 1:47am 
@Aullen Kessler
Oh don't worry, I have some tricks to get the counter high up without needing to inflate pops. Quite the contrary actually, you'll get to reduce state's pops through the chaos you cause.

On a totally unrelated note, white phosphorus and cluster ammunition will make a great addition I think.
Thib  [author] May 4 @ 1:42am 
@TheClosetMonster
Well, thanks for your enthusiasm! I currently hit a big setback with the decision based system I wanted to make and I don't think I'll find a workaround anytime soon, the issue being hard-code related as far as I understood. I'll have do it very differently and it wont be what I imagined it to be first, but I'll still manage something.
Regarding ETT, I'll do as best as I can c:
Aullen Kessler May 2 @ 8:02pm 
This feels like it'd pair well with a mod that increases the amount of population in every state. I mean, what's the fun in having stupidly overpowered stuff if you only get to kill 8 million people before your enemy surrenders?
TheClosetMonster May 2 @ 10:41am 
Thank you for responding, I look forwards to seeing how this mod progresses. I would love to play it, but to me ETT1960 is a pure essential. I hope for a compatibility patch someday soon.
Thib  [author] Apr 29 @ 1:38pm 
Hmmm... I guess the culprit is ETT. I'm still working on adding/modifying other techs so compatibility patching will have to wait. Doesn't mean I won't try tho :)