Hearts of Iron IV

Hearts of Iron IV

Total Devastation - "Angels of Death" Update!
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Update: Apr 30, 2024 @ 9:52am

V 0.2.1: Angels of Death

New land doctrine "Total Devastation":

- A thick and not at all overpowered doctrine to completely annihilate your enemies.
- Strong emphasis on artillery, even getting "some" org (Artillery Only real???)
- Different branches to specialize either on pure brute force with artillery or strong armor charges, and between violent yet precise strikes or complete and undiscriminate destruction. Remember kids, it's called "Geneva Suggestion".
Comes with custom names and descriptions, while icons are reused from other doctrines (I couldn't make new ones but neither could I decently leave those generic placeholder icons).

New air doctrine "Angels of Death":

- A more balanced approach than its land counterpart but still quite strong.
- Choose between a balanced fighter doctrine, equally good in home defence and power projection, or an aggressive and offensive-focused approach. Achieve air supremacy and let your bombers either pound the enemy lines with strong CAS or obliterate their industry with earth-shattering Strat Bombing.


Other:

- Both doctrines come with custom names and descriptions, while icons are reused from other doctrines. I couldn't make new ones for the moment but neither could I decently leave those generic placeholder icons.

Bugs:

- A few errors about some units' texticons. Might be linked with the usage of NATO symbols. Investigation is undergoing, but nothing gamebreaking so far!

Update: Apr 28, 2024 @ 5:34am

V 0.1.1: Oppen that Heimer

Strat Bombing:

- Strategic bombing damage multiplied by 3 (all modules + electronics)
- Weight for medium and large bomb bays reduced from 8 to 5 (strat bombing)
- Bombing WS penalty scale increased from -0.00015 to -0.00030
- Bombing WS weekly penalty increased from -0.006 to -0.010
- Bombing max WS penalty increased from 0.3 to 0.5
- Bombing damage experience scale increased from 0.0002 to 0.001
- Air wing bomb damage factor increased from 2 to 4

Nukes:

- Nuke effect on war support (infrastructure scaling)increased from 0.2 to 0.4
- Nuke effect on war support (VP scaling) decreased from 3 to 1
- Nuke minimum damage increased from 0.1 to 0.6
- Nuke maximum damage increased from 0.9 to 1.2 (out of 1 lol)
- Air superiority required for drop increased from 0.75 to 0.90 (see, there's a bit of balance)

Port Strikes:

- Naval attack multiplied by 3
- Naval attack for large bomb bay increased to 15 (from 2). #Might be unbalanced, but more realistic i guess
- Torpedo mounting I damage increased from 12 to 15.
- Torpedo mounting II damage increased from 17 to 20
- Torpedo mounting III damage increased from 22 to 28
- Naval strike targeting increased by 50%
- Guided ASM :
- Damage increased from 25 to 40
- Naval targeting increased from 10 to 20

Bugs:

- There are none!