RimWorld

RimWorld

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Blood Animations
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Mod, 1.4, 1.5
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1.332 MB
20. dub. 2024 v 14.25
9. úno. v 18.42
Poznámky ke změnám (28) – zobrazit

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Blood Animations

V 1 kolekci od uživatele Fuko
Fuko's Mods!
7 položek
Popis
Extreme Violence!

Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings!

Directional Blood Sprays (Videos above)
  • Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done.

  • Blood particles last ~10s (configurable in options) and will fade away on it's own.

  • 15% (configurable in options) of particles will leave filth behind, which requires cleanup like vanilla blood.

Animated Bleeding

Animated bleeding based on pawn bleed rate.

Impact Debris

When hitting inorganic pawns or structures, debris will fly out!
Impact debris follow similar rules to blood spray.

Ricochets and Ground Impacts

When bullets are deflected by armor, or when hitting hard targets like mechanoids, ricochet animations may occur! There is also an improved particle effect when bullets hit the ground.

Bullet Casings

Originally a mod called [Syr] Bullet Casings. It was one of my favorites, but sadly no longer updated. So here it is reimplemented, with improved animations and fixed to be compatible with everything including modded weapons. This feature can be disabled in the options. Credit and thanks to Syrchalis!

Improved Fleshmass

Fleshbeasts and Fleshmass growths have improved blood animations and improved filth textures!


Compatible with Vanilla Expanded Framework blood types (Vanilla Races Expanded, Alpha Genes) as well as HAR (Humanoid Alien Races)





Performance
Inevitably, extra objects on the map has a cost, but these objects are relatively simple and do not last a long time, and how much and how long can be configured to the point where it has nearly 0% impact. So the performance cost shouldn't be noticeable and can be configured to match your needs.



Compatibility
  • Adjustable performance impact (Blood multiplier, cleanable filth chance, and fade time can be configured to fit your performance needs).

  • Safe to add and remove mid-game.

  • Independent, isolated, and minimal in scope, with no modifications to vanilla behavior/code required: Should be compatible with nearly every mod, leaves no permanent changes to your saved game, and will not brick your game.

  • Confirmed compatible with Combat Extended, Vanilla Expanded series, Alpha series, Dubs series, Ragdoll Physics, Melee Animation, Yayo's Animation, Layered Wall Destruction, Gore upon dismemberment, Gunplay, Blood Color Genes, HAR (Humanoid Alien Races), The Profaned, and hundreds more.

  • Multiplayer compatible if you turn off the filth options. This mod is entirely cosmetic only with the filth options off.

  • Incompatible: Bullet Casings do not work under CE. "Combat Effects for Combat Extended" will cause black blood unless you turn off their "show extra blood" option.



Updates
~1.09 update: Fixed null exception errors caused by changes to pawn caching in the latest version of Vanilla Framework Expanded.
~1.08 update: Bullet filth will now last a max of 35-40 days and will wash away from rain. Added toggle in options for ground impact particles.
~1.07 update: Improved fleshmass and fleshbeast blood animations, improved fleshmass filth textures, improved impact debris particles, added ground impact particles, added support for the unique blood types in The Profaned.
~1.06 update: Added bullet casings support for plasma weapons, VEAndroids will stop bleeding animation when they're fully bled out, and reduced default filth chance in options to 15%.
~1.05 update: Added Bullet Casings feature!
~1.04 update: Particles should now properly despawn based on the time defined in the mod options, rather than the time defined in the XML.
~1.03 update: Fix for System.IndexOutOfRangeException.
~1.02 update: Particles were skidding for longer than intended due to a small forgor.
~1.01 update: Added backwards compatibility for 1.4

Github Link: https://github.com/tenguin/Rimworld_BloodAnimations






Credits to: felutiahime[www.pixiv.net] and Nanashi Mumei for the art sources used in the thumbnail and tanosii_chan for the upvote animation! Give them a visit!
Populární diskuze Zobrazit vše (1)
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17. kvě. v 2.57
Incompatibility report
lol
Počet komentářů: 488
Hussar před 21 minutami 
Update to 1.6 or I will send mecha hive on your location :Rivals:
dr650cp před 12 hodinami 
1.6 pls
horologium před 14 hodinami 
you have to be kidding me monty. you've gone too far this time! you cant say that *monster by skillet starts playing* you're gonna regret saying that after the mod maker has already said they would! *i start shaking all over* you're gonna PAY for that *turns into a badass werewolf* you cant be allowed to live *my fangs bite your shoulder as a fountain of blood erupts* AARGH! *i howl as you lay bleeding out on the ground* heh, too bad you wont be around to learn your lesson *i run off into the night as more music plays* maybe the other ones will be smart enough not to piss me off *i get on my harley motorcycle and ride to trader joes* the only way to stop me now is to buy a 5 gallon bucket of trader joes' mac n cheese!
Monty před 17 hodinami 
update please 1.6
吱吱宸 20. čvc. v 7.53 
作者还在真的太好了,感谢
01ax 19. čvc. v 20.44 
<3
horologium 19. čvc. v 10.10 
Thanks for the update fuko! I knew it was inevitable thanks to the whispers carried upon the wings of the crows. they told me that this mod was not abandoned for good. I shall leave crumbs of bread and Doritos (C) flamin' hot cheese and cool ranch chips outside as an offering for their boundless wisdom and power.

I'm not sure if this would break anything but odyssey did add a new 'beam' weapon which seems to have a unique laser/bullet, just as a heads up.
JunoCat運富 19. čvc. v 10.00 
Lovely mod, glad the mod author haven't abandoned it ^_^
Total FLY Death 19. čvc. v 8.03 
good :steamhappy:
Fuko  [autor] 19. čvc. v 4.07 
Oh, new Rimworld expansion is out :lunar2019shockedpig:

I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along :MHRISE_Felyne:

I'll try to get my mods updated in the next few weeks.