Victoria 3
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Kuromi's AI
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2024. ápr. 20., 12:57
júl. 21., 1:53
26 változásjegyzék ( megnézés )

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Kuromi's AI

Leírás
This is my personal mod to improve AI's behavior - economy, politics, military size, etc. This is a pure AI mod. It contains no gameplay changes or cheats.

I respect the sandbox nature of the game. As such the changes are made to stay as close as possible to my interpretation of the developer's intent. Majority of the changes are number tweaks based on existing AI mechanics. I also tested each change to confirm that they had the intended effect.

Main features:

- Made AI increase construction capacity after researching Steel-Frame Buildings.
- Removed handicaps that made non-European countries terrible at managing their economy.
- Made AI prioritize states with insufficient taxation capacity when building government admins.
- Improved AI's ability to adopt new production methods.
- Made AI more flexible with political reforms.
- Increased technology priority for pre-requisites of Railways.

And many more... See README in the download for the full changelog.

Recommended mod(s):

Upgradeable Everything helps AI upgrade units.

Compatibility: It is recommended to load this mod before (above) other mods but after bug fix mods i.e. UHM. Some AI behavior may be overwritten, with the most common conflict point being AI strategy. Other parameter changes will remain in effect.

This mod conflicts with certain mods that change technologies and certain buildings (construction sector, government admin, power bloc statue). You can resolve it by deleting the corresponding folder in this mod.

This mod can be added / removed without breaking saves.
391 megjegyzés
Lazlo júl. 25., 6:27 
God mod
Hell lag XD
tsnfosst júl. 22., 1:49 
ai build too much army tho, more than 2K unit in a war causing serious laggy. It is possible to set a maximum limit of that?
星月传说 júl. 21., 19:48 
如果这个mod可以加强一下AI花钱的意愿就好了,我经常发现AI黄金储备满的,但啥都不建
星月传说 júl. 21., 19:47 
我打了个投资池禁止自动建造的mod,AI就不动了,目前版本AI太依赖投资池自动建造了,但投资池自动建造太蠢了,经常给你建200级艺术学院,200级港口
Moridin júl. 21., 16:02 
The AI is sadly still too happy to sit on its gold reserves :(
turk car mekanic 50 júl. 21., 13:28 
AI is switching to railways then turning it off all the time in the west bengal?
ljoshalata júl. 21., 10:17 
Waiting for fresh reviews who will run test game with current version of mod.
KuromiAK  [készítő] júl. 21., 2:24 
Version 4.5 released, supporting 1.9.7.

Arms race is re-enabled. All the way back in 1.2, AI used to build barracks ignoring their budgets, only to to run out of money and destroy those barracks. As of 1.9.7, AI seems much more responsible with their budget. Plus they could use a late game money outlet.

Small tweaks to PMs and power plants. Though not perfect, AI now adopts electricity reasonably well. There should be fewer instances of shortages too.

AI should no longer demand regime change from a subject of their rival.
Borealis1212 júl. 20., 23:45 
还是没有修复造建筑部门吗
月亮盖浇饭 júl. 18., 21:21 
非常好的mod!:Dave_thumb2:ai的经济和法律有了明显的改善。但是我去存档查看ai的时候发现ai几乎都保持着黄金储蓄为满的状态,能不能从逻辑上让ai多花钱?比如当黄金储备过半的时候就会大量花钱扩军或者建造工厂,让黄金储备总是保持在一半以下。
还有一点就是ai的宣战逻辑能不能改进?ai总是会提出一些很难实现的要求导致原本能轻松胜利的战争硬是被拖到无条件和平,比如俄国和英国打的时候经常会提出解放威尔士这种不可能完成的目标。能不能让ai吃地/解放国家等需要占领目标的理由会考虑到接壤问题,这类目标要求只有陆军能通过前线直达目标或首都的时候才会提出。或者干脆在提出海外目标的时候大幅度提高海军实力对比的比重,让ai在大国对抗中只提出接壤地区的目标