Victoria 3

Victoria 3

400 ratings
Kuromi's AI
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371.725 KB
Apr 20, 2024 @ 12:57pm
Jul 21 @ 1:53am
26 Change Notes ( view )

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Kuromi's AI

Description
This is my personal mod to improve AI's behavior - economy, politics, military size, etc. This is a pure AI mod. It contains no gameplay changes or cheats.

I respect the sandbox nature of the game. As such the changes are made to stay as close as possible to my interpretation of the developer's intent. Majority of the changes are number tweaks based on existing AI mechanics. I also tested each change to confirm that they had the intended effect.

Main features:

- Made AI increase construction capacity after researching Steel-Frame Buildings.
- Removed handicaps that made non-European countries terrible at managing their economy.
- Made AI prioritize states with insufficient taxation capacity when building government admins.
- Improved AI's ability to adopt new production methods.
- Made AI more flexible with political reforms.
- Increased technology priority for pre-requisites of Railways.

And many more... See README in the download for the full changelog.

Recommended mod(s):

Upgradeable Everything helps AI upgrade units.

Compatibility: It is recommended to load this mod before (above) other mods but after bug fix mods i.e. UHM. Some AI behavior may be overwritten, with the most common conflict point being AI strategy. Other parameter changes will remain in effect.

This mod conflicts with certain mods that change technologies and certain buildings (construction sector, government admin, power bloc statue). You can resolve it by deleting the corresponding folder in this mod.

This mod can be added / removed without breaking saves.
393 Comments
KuromiAK  [author] Jul 29 @ 4:45pm 
@THOMCNTV
Sure go for it.
THOMCNTV Jul 29 @ 11:33am 
@KuromiAK I'm a big fan of your mod and I’ve created a personal mod in which the AI is almost entirely based on yours. I only made a few changes to trade and political matters, and I also integrated a few other mods. The result turned out quite interesting — I managed to get a slightly higher global GDP, and significantly higher than in vanilla.

I also made some personal adjustments to make immigration to the Americas more realistic, along with a few other minor tweaks.

I’d like to ask if you would authorize me to publish my mod, which includes the same AI files from your mod. Of course, I will give you full and prominent credit for your work.
Lazlo Jul 25 @ 6:27am 
God mod
Hell lag XD
tsnfosst Jul 22 @ 1:49am 
ai build too much army tho, more than 2K unit in a war causing serious laggy. It is possible to set a maximum limit of that?
星月传说 Jul 21 @ 7:48pm 
如果这个mod可以加强一下AI花钱的意愿就好了,我经常发现AI黄金储备满的,但啥都不建
星月传说 Jul 21 @ 7:47pm 
我打了个投资池禁止自动建造的mod,AI就不动了,目前版本AI太依赖投资池自动建造了,但投资池自动建造太蠢了,经常给你建200级艺术学院,200级港口
Moridin Jul 21 @ 4:02pm 
The AI is sadly still too happy to sit on its gold reserves :(
turk car mekanic 50 Jul 21 @ 1:28pm 
AI is switching to railways then turning it off all the time in the west bengal?
ljoshalata Jul 21 @ 10:17am 
Waiting for fresh reviews who will run test game with current version of mod.
KuromiAK  [author] Jul 21 @ 2:24am 
Version 4.5 released, supporting 1.9.7.

Arms race is re-enabled. All the way back in 1.2, AI used to build barracks ignoring their budgets, only to to run out of money and destroy those barracks. As of 1.9.7, AI seems much more responsible with their budget. Plus they could use a late game money outlet.

Small tweaks to PMs and power plants. Though not perfect, AI now adopts electricity reasonably well. There should be fewer instances of shortages too.

AI should no longer demand regime change from a subject of their rival.