Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hell lag XD
Arms race is re-enabled. All the way back in 1.2, AI used to build barracks ignoring their budgets, only to to run out of money and destroy those barracks. As of 1.9.7, AI seems much more responsible with their budget. Plus they could use a late game money outlet.
Small tweaks to PMs and power plants. Though not perfect, AI now adopts electricity reasonably well. There should be fewer instances of shortages too.
AI should no longer demand regime change from a subject of their rival.
还有一点就是ai的宣战逻辑能不能改进?ai总是会提出一些很难实现的要求导致原本能轻松胜利的战争硬是被拖到无条件和平,比如俄国和英国打的时候经常会提出解放威尔士这种不可能完成的目标。能不能让ai吃地/解放国家等需要占领目标的理由会考虑到接壤问题,这类目标要求只有陆军能通过前线直达目标或首都的时候才会提出。或者干脆在提出海外目标的时候大幅度提高海军实力对比的比重,让ai在大国对抗中只提出接壤地区的目标