Space Engineers

Space Engineers

157 ratings
YMS-08 Heqet - Prototype Mobile Suit
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Type: Blueprint
File Size
Posted
1.560 MB
Apr 19, 2024 @ 3:52pm
1 Change Note ( view )
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YMS-08 Heqet - Prototype Mobile Suit

In 1 collection by Crescent
Crescent's Mech Troupe
10 items
Description
A fully articulated mech that moves according to your inputs.
Though it is more so a proof of concept than for use in a survival setting, due to issues such as low fuel and ammo capacity.
It's completely conveyored and vanilla though, which should make it easy to modify for survival, if desired.

Internal frame can be found here:


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Specifications:

  • Blocks: 186 - 813 (with subgrids)
  • PCU: 2,098 - 6,946 (with subgrids)
  • Mass - Loaded: 56,308 kg
  • Airtight: Yes

Dimensions:
  • Length: 6 Meters.
  • Width: 6.5 Meters.
  • Height: 8 Meters.


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Controls:

Toolbar 1:
1: CTC Control - Right Arm
2: CTC Control - Left Arm
3: CTC Right Arm & Head - Enable AI On/Off
4: Chest Camera - View
5: Suspensions - Decrease Friction
6: Suspensions - Increase Friction
7: Large Thruster - On/Off
8: Leg Rotors and Hinges - Lock/Unlock
9: All Thrusters - On/Off


_______________________________________________________________
Credits:

Scripts used:
51 Comments
Crescent  [author] May 9 @ 9:02am 
It's due to the update.
The ability to toggle Share Inertia Tensor was turned into a world-specific setting this update, which Keen decided to have off by default for some reason.
Just go into the advanced settings of the world to turn it back on (it's all the way at the bottom), and it'll function properly again.
Though any rotors/hinges/pistons already present will still have it off, so it's better to just paste a new mech in unless you know which blocks have it on.
Dark_Sabre247 May 8 @ 6:48pm 
its having a problem where the legs start wiggling? is that due to clang or update? i tried other mechs and same issue
Zeltrax Nov 9, 2024 @ 11:40am 
Most coolest mech I have ever seen it feels so real how it moves!
Dustfire Nov 5, 2024 @ 5:39am 
Woah, this thing gives me Landman Rodi vibes, well done!
God Box Jul 9, 2024 @ 6:50am 
Wow... Honestly that looks like it belongs in Gundam IBO.

Keep up the good work!
Anubis Jun 11, 2024 @ 5:34pm 
Is the head tracking? if so that is so cool.
Crescent  [author] Jun 3, 2024 @ 9:55am 
Did you increase the power of the legs' rotors/hinges?
Setting it to around 1 MN tends to work well in my experience, though that is when using vanilla thrusters.
Blaze420 Jun 3, 2024 @ 8:48am 
i am curious how you did the legs,i am making one myself and my legs are moving on the inputs of my keys but the cant seem to fight the thrusters(hydrogen) so they dont really move like yours. any tips?
TheMorpheus Apr 27, 2024 @ 3:39am 
Awesome mobile suit:selike:, kind of reminds me of the Zaku mobile suits
[82DK] wyomingwolf Apr 26, 2024 @ 2:14pm 
Now to see if I can convince a modder to add this or many units of this to an encounter mod lol (jk... though would be cool to fight a faction with these)