Space Engineers

Space Engineers

YMS-08 Heqet - Prototype Mobile Suit
51 Comments
Crescent  [author] May 9 @ 9:02am 
It's due to the update.
The ability to toggle Share Inertia Tensor was turned into a world-specific setting this update, which Keen decided to have off by default for some reason.
Just go into the advanced settings of the world to turn it back on (it's all the way at the bottom), and it'll function properly again.
Though any rotors/hinges/pistons already present will still have it off, so it's better to just paste a new mech in unless you know which blocks have it on.
Dark_Sabre247 May 8 @ 6:48pm 
its having a problem where the legs start wiggling? is that due to clang or update? i tried other mechs and same issue
Zeltrax Nov 9, 2024 @ 11:40am 
Most coolest mech I have ever seen it feels so real how it moves!
Dustfire Nov 5, 2024 @ 5:39am 
Woah, this thing gives me Landman Rodi vibes, well done!
God Box Jul 9, 2024 @ 6:50am 
Wow... Honestly that looks like it belongs in Gundam IBO.

Keep up the good work!
Anubis Jun 11, 2024 @ 5:34pm 
Is the head tracking? if so that is so cool.
Crescent  [author] Jun 3, 2024 @ 9:55am 
Did you increase the power of the legs' rotors/hinges?
Setting it to around 1 MN tends to work well in my experience, though that is when using vanilla thrusters.
Blaze420 Jun 3, 2024 @ 8:48am 
i am curious how you did the legs,i am making one myself and my legs are moving on the inputs of my keys but the cant seem to fight the thrusters(hydrogen) so they dont really move like yours. any tips?
TheMorpheus Apr 27, 2024 @ 3:39am 
Awesome mobile suit:selike:, kind of reminds me of the Zaku mobile suits
[82DK] wyomingwolf Apr 26, 2024 @ 2:14pm 
Now to see if I can convince a modder to add this or many units of this to an encounter mod lol (jk... though would be cool to fight a faction with these)
Crescent  [author] Apr 26, 2024 @ 5:10am 
@Faded - Thanks! And no worries. Rather, I'm glad it inspired you.

@Strong Hoov - :selike:
Strong Hoov ✅ Apr 25, 2024 @ 5:21am 
now this is a real mech,
Faded™ Apr 24, 2024 @ 9:29pm 
This is an absolutely beautiful build! and I'm not going to lie, your build has given me a LOT of new inspiration to continue some of my old personal mech projects again. Especially inspiration in the aspect of scripts since... well, I'm going to be honest I only ever used the subgrid thruster manager and had no idea it was even possible to combine these three scripts to work in the way you made them work.

(I hope that doesn't come off as me talking about my self, I just genuinely love this and it brings back old memory's. :ac6_heart:)
Crescent  [author] Apr 24, 2024 @ 1:56pm 
There's not a lot of us out here haha.
Also thanks! Didn't expect it to make it, or at least not for this amount of time.
DragoF1sh Apr 24, 2024 @ 11:56am 
awesome seeing other mech builders out there! Congrats on making the front page!
Crescent  [author] Apr 24, 2024 @ 11:26am 
Scripts have to be enabled in the world settings, otherwise it won't work properly.
Tables the fox Apr 24, 2024 @ 10:18am 
how do i get the thrusters to work?
Crescent  [author] Apr 24, 2024 @ 6:37am 
Thanks!

And nice work! Hope to see more variants as well. :selike:
Deca-dence Apr 23, 2024 @ 3:02pm 
Looks very cool! It reminds me of the Man Rodi from gundam, Ive already made my own custom, and i cant wait to see more variants!
Crescent  [author] Apr 23, 2024 @ 11:57am 
@Tilur - One gorillion separate variants on the way lol.

@Sarven, @trigger happy idiot - Thanks!

@Siam T'il Illan - Can't say it is, no.
trigger happy idiot Apr 23, 2024 @ 6:22am 
Gotta say
This looks insanely cool
Siam Apr 22, 2024 @ 10:18pm 
Is it me or the design is inspired from Infinity Stratos
[℘] Sarven Apr 22, 2024 @ 9:46am 
Based Mobile Suits, love seeing mechs in SE that work so well
Tilur Apr 22, 2024 @ 9:17am 
Man, I had to fight next to these things, too many Heqets lol
Crescent  [author] Apr 22, 2024 @ 5:25am 
Thanks Xeno!
xenolego Apr 22, 2024 @ 3:24am 
Nice!
Crescent  [author] Apr 22, 2024 @ 1:25am 
Thanks!
I'll also be taking you up on that offer :selike:
Eternal Colossus Apr 21, 2024 @ 7:38pm 
Great build! If you're interested, we have a discord with our own mech script and community helping each other build the best mechs in SE. We're always looking to add as much mech-building talent as we can!
https://discord.gg/xWhJWV9NVH
Crescent  [author] Apr 21, 2024 @ 9:57am 
Not to worry.
I've already got a rough idea of how to implement it.
Just gotta test it first.
[82DK] wyomingwolf Apr 21, 2024 @ 9:31am 
If I had the slightest clue on this engineering stuff I would like to help... I am better at playing the game and causing big explosions lol
Crescent  [author] Apr 21, 2024 @ 9:26am 
No worries.
I'm thinking of at least doing a more survival oriented version with reduced subgrids and more fuel, but I hadn't considered a atmospheric version.
I'd like to try and make it capable of switching between flight and ground movement if I were to though.
[82DK] wyomingwolf Apr 21, 2024 @ 6:48am 
Apologies, for some odd reason the box for In-Game scripts was unchecked (though it was checked at beginning before. Thing handles like a dream and even I have to say I would love to see more variants of this. Perhaps an atmo (non hydro) one? Thinking of something like the ZAFT AMF-101 DINN?
Crescent  [author] Apr 21, 2024 @ 12:44am 
@PyroFuzz - :o

@acoirac7 - Sorry to hear that.
I'm assuming it's due to how the script works.
but if you link the mod you're using for it I could check to make sure.
Crescent  [author] Apr 21, 2024 @ 12:41am 
@ASCENDANT - That's because of the turret controller enhancement script.
When adding new weapons and cameras to an arm, you have to add those to the block group associated with that arm, and then run "setup" on the programmable block for the script.
I'm planning on doing more at some point yeah.

@wyomingwolf - So the limbs aren't moving?
I'm assuming scripts are turned on, and that you didn't accidentally hit the timer to lock the legs in place.
Could you check what the programmable block for the steering script is saying?
And if it's not doing anything, to recompile it?
Also, down with the Federation!
Jagaraz Endsmoth Apr 20, 2024 @ 9:23pm 
ive discovered a possible issue, when i try to ad a gun to the left hand, the left arm CTC refuses to acknowledge that there is a new camera and gun, what should i do?
Jagaraz Endsmoth Apr 20, 2024 @ 8:38pm 
oh my good god this is amazing, this and the frame are so beautiful, are you planing to do more like it?
[82DK] wyomingwolf Apr 20, 2024 @ 4:52pm 
The pointer mode for the gun is working like a charm, alongside being able to look around. Yet not able to move in any direction (space or ground)
[82DK] wyomingwolf Apr 20, 2024 @ 4:39pm 
All Hail Zeon!.. sorry, not sure what came over me lol
PyroFuzz Apr 20, 2024 @ 4:06pm 
downvote this grid.....
acoirac7 Apr 20, 2024 @ 12:48pm 
I don't really play with friends in SE so anything that lets me simulate enemy pilots through AI is what I typically like to find!

(I also like watching them fight each other)
acoirac7 Apr 20, 2024 @ 12:42pm 
@Crescent Unfortunately it did not :,( I have no idea why, it worked with some other mobile suits like the a-36. The ai controlled gun worked great though!
Crescent  [author] Apr 20, 2024 @ 7:06am 
@ZEO CMF - Glad you like it!

@ZeonX90 - Thanks!
ZeonX90 Apr 20, 2024 @ 6:09am 
veri cool:se::selike::steamthumbsup::steamhappy:
ZEO CMF Apr 20, 2024 @ 6:04am 
Love this :selike:
Crescent  [author] Apr 20, 2024 @ 1:48am 
@acoirac7 - Neat! I hope it works out, as I don't know if the steering script will work with that.

@ PsychoHedgehog - Thanks! And yes, the main inspiration is the Landman Rodi.
PsychoHedgehog Apr 19, 2024 @ 8:21pm 
Nicely done as always. Let me guess, it is based on the UGY-R41 Landman Rodi from Gundam IBO.
acoirac7 Apr 19, 2024 @ 5:35pm 
You posted this new one just as I was doing that HAHA
acoirac7 Apr 19, 2024 @ 5:35pm 
This is so funny I was actually looking for more mobile suits! I am tryna make them fight with the automatons mod and have been somewhat successful!
Crescent  [author] Apr 19, 2024 @ 4:25pm 
Glad you like it, and np!
I'll be posting the bare frame later this week, which should be easier to customise.