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Either with a pawn i'm trying to make use the workbench, or selecting the tool bench to reverse assign to anyone capable. They are level 6, items are in range, the workbench is fueled with repair kits (which should there be simple and complete repair kits and the workbench needs more consumables to complete repairs...
And make it so only fully repaired items go on the armour stands.
Finch started 10 jobs in one tick. newJob=Mend (Job_5537743) A = Thing_TableMending590720 jobGiver=RimWorld.JobGiver_Work jobList=
The pawn behaves normally so long as "Mend Simple Clothing" remains suspended or is not assigned to them, but they won't do any other mending or repairing tasks even when those are not suspended.
In the past, the mending tasks seemed to work just fine. This pawn has previously mended or repaired many items. I don't know what changed that started causing these behavioral freezes.
item ends up back in storage where it remotely melts away
shouldn't be too big of a deal since it's working anyway, but it takes a lot of haulers time to move items for nothing
Doesn't have mend, but it's great, no need to mess with bills, just stockpile zones ez. with the mod that allows to select similar stuff
Thanks Dr Buer for keeping the mod alive