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Either with a pawn i'm trying to make use the workbench, or selecting the tool bench to reverse assign to anyone capable. They are level 6, items are in range, the workbench is fueled with repair kits (which should there be simple and complete repair kits and the workbench needs more consumables to complete repairs...
And make it so only fully repaired items go on the armour stands.
Finch started 10 jobs in one tick. newJob=Mend (Job_5537743) A = Thing_TableMending590720 jobGiver=RimWorld.JobGiver_Work jobList=
The pawn behaves normally so long as "Mend Simple Clothing" remains suspended or is not assigned to them, but they won't do any other mending or repairing tasks even when those are not suspended.
In the past, the mending tasks seemed to work just fine. This pawn has previously mended or repaired many items. I don't know what changed that started causing these behavioral freezes.
item ends up back in storage where it remotely melts away
shouldn't be too big of a deal since it's working anyway, but it takes a lot of haulers time to move items for nothing
Doesn't have mend, but it's great, no need to mess with bills, just stockpile zones ez. with the mod that allows to select similar stuff
Thanks Dr Buer for keeping the mod alive
I’m specifically interested in Obsidia Expansion https://steamcommunity.com/sharedfiles/filedetails/?id=2519492373&searchtext=obsidia
Do you know when this mode is supposed to be removed?
Because the original mod does not support 1.5 and 1.6, will he let you have this one at least until he updates for 1.6?
Thank you for an answer ;-)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BA2165FE]
is that from this mod?
am open the files and found what bench refers to the core object, whereas it would be more logical to refer to the parent inside the mod.
so am changed ParentName="BuildingBase" to ParentName="BuildingBase_MnR" and everything started working well.
I hope this is it
If someone thinks I'm wrong and did better testing than me, please let me know.
I'd like to reset the quality so I could upgrade my assets
That said i hope this bug gets fixed.
I have a problem with apparel made out of guinea pig fur. Every time my pawn should mend or recycle it, it runs into a loop. "Fails" appears above the worker's head at regular intervals, but he never finishes the task until he falls asleep from exhaustion.
Can anyone confirm this error or know a workaround?
started 10 jobs in one tick. newJob=Mend
started 10 jobs in one tick. newJob=Recycle
https://gist.github.com/HugsLibRecordKeeper/969ff3b4b4dd9bfe1633179ee42aa300
I made a new mod Paint-N-Tweaks, that will take over for my old one, Paintable Spots & Objects.
I made some compatibility with your mod, so buildings or spots can be painted, just wanted to let you know.
https://steamcommunity.com/sharedfiles/filedetails/?id=3536964873