RimWorld

RimWorld

MendAndRecycle
139 Comments
LikewiseHH 7 hours ago 
@Dr. Buer Could you provide a link to your Github Repo please? Would like to allow recycling weapons and tweak how much you get from recycling. Thanks!
Gregarius 14 hours ago 
v1.6:
Getting an error I think is being caused by this mod:

JobDriver threw exception in toil Release's initAction for pawn Ilyana driver=JobDriver_Recycle (toilIndex=14) driver.job=(Recycle (Job_798426) A = Thing_ElectricTailoringBench252210 B = Thing_Synthread439635 C = (67, 0, 126) Giver = JobGiver_Work [workGiverDef: DoBillsMakeApparel])
System.NullReferenceException: Object reference not set to an instance of an object

I have the full output if you want me to post it somewhere. Thank you.
计划冇变 Jul 15 @ 7:29am 
Although it indicates support for version 1.6, my situation before was actually quite good. With version 1.6, my maintenance work would have come to a complete standstill. These settlers were just standing still in front of the workbench.
Mussels Jul 15 @ 3:04am 
mannequins break with this, they'll just stay idle. I set mannequins to 100% only health items to compensate
marine307 Jul 15 @ 2:38am 
also they don't fetch broken items from mannequins to repair them
Secretsquirrel Jul 14 @ 4:23pm 
So, with unique weapons, they wont queue. I thought as well it might be a mannequin problem so i destroyed all. I tried to get them to go to it, but they just stand there. They refuse to repair any unique weapons.
Dr. Buer  [author] Jul 14 @ 11:38am 
Howdy, the error is related to mannequins. I'll try to get a patch out soon

@SecretSquirrel any more info on the unique weapons issue?
darth_thotticus Jul 14 @ 10:06am 
i think it has to do with pawns trying to repair apparel thats on the new outfit mannequin but they cant haul it even if the allow haul option is enabled
darth_thotticus Jul 14 @ 2:41am 
same error log as @elaymana, pawn "standing" forever, traced it to the mend complex apparel bill so i suspended it
Otoya Jul 13 @ 11:21pm 
Can you add the mod description since this a replacement of the forked one that hasn't been updated since 1.4.

This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items.

...

You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the tailoring bench.
You need to research Complex Clothing in order to be able to recycle, it doesn't require power to work but it'll double your production if you do power it.

Compatability
This mod is compatible with new or old save games. Remove any Mending Table and Mending Kits from your colony before disabling this mod.

Z Levels mod will cause this mod to malfunction and eat your items because their invasive patch to Bills.
elaymana Jul 13 @ 8:11pm 
slight part of the error.
elaymana Jul 13 @ 8:11pm 
부치 started 10 jobs in one tick. newJob=Mend (Job_2580313) A = Thing_TableMending55964 jobGiver=RimWorld.JobGiver_Work jobList=(Mend (Job_2580273) A = Thing_TableMending55964) (Mend (Job_2580277) A = Thing_TableMending55964) (Mend (Job_2580281) A = Thing_TableMending55964) (Mend (Job_2580285) A = Thing_TableMending55964) (Mend (Job_2580289) A = Thing_TableMending55964) (Mend (Job_2580293) A = Thing_TableMending55964) (Mend (Job_2580297) A = Thing_TableMending55964) (Mend (Job_2580301) A = Thing_TableMending55964) (Mend (Job_2580305) A = Thing_TableMending55964) (Mend (Job_2580309) A = Thing_TableMending55964) (Mend (Job_2580313) A = Thing_TableMending55964)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
elaymana Jul 13 @ 8:04pm 
Hey buer it seems there are error with outfit stand, which has been added in odessey update. Is their any method that I can send you my error log?
Secretsquirrel Jul 13 @ 5:35pm 
Seems it has an issue with unique weapons.
Dr. Buer  [author] Jul 13 @ 8:49am 
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FelipeGames2000 Jul 13 @ 6:48am 
Any plans on adding recycling for stony/woody weapons?
Amigurumi Jul 13 @ 5:30am 
It doesn't work with vac suits or helmets, just errors out.
Dr. Buer  [author] Jul 12 @ 12:29pm 
Howdy, looking into all of these
Dezztroy Jul 12 @ 12:15pm 
Doesn't seem to work with the new Outfit Stands. Throws an error when trying to start the job.
Victor Jul 11 @ 7:25pm 
Not sure what changed, but the error is still there:
https://gist.github.com/HugsLibRecordKeeper/4f756b36349212839fb1fbea05d76fb4
Dr. Buer  [author] Jul 10 @ 3:01am 
Will look into it tomorrow
Victor Jul 9 @ 5:10pm 
Dr. Buer  [author] Jun 28 @ 5:49pm 
Sent a friend req so i can get some more info, lets see if we can figure this out
Granger Jun 28 @ 4:11pm 
Yes, I do. It is in the first spot in the load order.
Dr. Buer  [author] Jun 28 @ 11:00am 
Do you have harmony loaded? @Granger
Granger Jun 28 @ 6:12am 
I deleted the old version of this mod and resubbed. This gave me a fresh 1.6 version, but upon loading, it says it failed to find Versse.RecipeDef named MendSimpleApparel (and all other actions). It does not show up on the research tree.
Dr. Buer  [author] Jun 23 @ 1:54pm 
no
rogywantscoffee #1 hater Jun 23 @ 8:30am 
is this mod gonna be deleted?
seobongzu Jun 22 @ 7:28am 
(Ad) I've reworked the texture mod related to this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2615214273
Dr. Buer  [author] Jun 19 @ 6:36pm 
<3
Hawkeye9696 Jun 19 @ 6:36pm 
Hey you beat me to my comment haha
Hawkeye9696 Jun 19 @ 6:35pm 
@Ave Imperator, Thanks for the speedy response. It was my bad, make sure to UNSUBSCRIBE to the mod fully and resubscribe for the 1.6 update. I was just disabling it by accident.
Dr. Buer  [author] Jun 19 @ 6:35pm 
Hey ya'll, make sure you have the latest version of the mod. You may have to unsubscribe and resubscribe.
Hawkeye9696 Jun 19 @ 6:12pm 
I'm getting the same error as @The_Knife_Pie below, did anyone figure out a solution?
Dr. Buer  [author] Jun 19 @ 8:15am 
I'll see about getting a fix out for that later today, thank you for the report
Theutus Jun 19 @ 7:53am 
Thanks for the update! The research tab seems to overlap psychoid brewing.

https://steamcommunity.com/sharedfiles/filedetails/?id=3503474583
Dr. Buer  [author] Jun 19 @ 5:43am 
Updated for 1.6, should work as expected now. Will keep an eye out for the next week just in case i missed something
Roytulin Jun 17 @ 4:12pm 
Thanks :D
Dr. Buer  [author] Jun 17 @ 4:09pm 
@Roytulin, yeah no problem
Roytulin Jun 17 @ 4:02pm 
Any chance you could keep this 1.5 version available if you do do a 1.6 version? Because I'm still struggling to move my save off 1.4 due to mod compatibility issues. :3
Dr. Buer  [author] Jun 17 @ 12:54pm 
Thanks for the heads up Knife. I'll check it out this week
ThcGM Jun 14 @ 1:01am 
there is 1.6?
The_Knife_Pie Jun 13 @ 8:18pm 
Unsure if this is just assumed to be a given, but the mod has indeed been broken by 1.6. I can research it, place the bench and make the repair kits without issue but it throws up an error if you try and get a pawn to actually do the repair work.
ThcGM Jun 12 @ 8:18am 
Unofficial Unofficial 1.6 patch
Dr. Buer  [author] Jun 11 @ 3:41pm 
Hey ya'll, i'll check 1.6 compat closer to release and update if necessary.
ThcGM Jun 4 @ 9:43am 
Probably means the less hp the item has the less materials youll get idfk
I CANT BREEF May 26 @ 6:47am 
Whad does "Percentage of Max Hit Points in Play" mean? I don't understand this setting, can someone elaborate.
[ARMCO] Fyrebird721 May 25 @ 10:02am 
@Snoop E Dogg, that functionality is in the workbenches, afaik, but i always use Vanilla Expanded, so may be from that
Acumalaka May 11 @ 5:01am 
is there a way to make it available during both tribal/medieval and industrial tech?
make it like electric version and non electric version
VitaKaninen May 5 @ 1:53pm 
@Snoop E Dogg, you can have it remove the tainted tag in the settings, if you want to.