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I'd like to reset the quality so I could upgrade my assets
That said i hope this bug gets fixed.
I have a problem with apparel made out of guinea pig fur. Every time my pawn should mend or recycle it, it runs into a loop. "Fails" appears above the worker's head at regular intervals, but he never finishes the task until he falls asleep from exhaustion.
Can anyone confirm this error or know a workaround?
started 10 jobs in one tick. newJob=Mend
started 10 jobs in one tick. newJob=Recycle
https://gist.github.com/HugsLibRecordKeeper/969ff3b4b4dd9bfe1633179ee42aa300
I made a new mod Paint-N-Tweaks, that will take over for my old one, Paintable Spots & Objects.
I made some compatibility with your mod, so buildings or spots can be painted, just wanted to let you know.
https://steamcommunity.com/sharedfiles/filedetails/?id=3536964873
Also not sure if there is something random making this occure as it seams to only give an error from this mod specificaly.
Jono started 10 jobs in one tick. newJob=Recycle (Job_8579441) A = Thing_HandTailoringBench988068 jobGiver=RimWorld.JobGiver_Work jobList=(Recycle (Job_8579401) A = Thing_HandTailoringBench988068)
Solution: Only allow Items that are at 100% durability.
Store ALL items below 100% durability in stockpiles.
https://gist.github.com/HugsLibRecordKeeper/26438ad80995691e4e91440aa695dae0
This error is thrown when my "Recycle Apparel" bill is resumed on the electric tailor bench, and after a pawn recycles an item and puts the resulting materials back down at a storage zone. They then stand still for a few seconds, then grab another item to continue recycling, which continues to throw errors. Strange. But thank you for this mod.
After checking, it seems the issue occurs when an outfit stand is equipped with repairable clothing items and the "Allow removing items" option is enabled.
Oscar started 10 jobs in one tick. newJob=Mend (Job_15083499) A = Thing_TableMending1514082 jobGiver=RimWorld.JobGiver_Work jobList=(Mend (Job_15083449) A = Thing_TableMending1514082) (Mend (Job_15083454) A = Thing_TableMending1514082) (Mend (Job_15083459) A = Thing_TableMending1514082) (Mend (Job_15083464) A = Thing_TableMending1514082) (Mend (Job_15083469) A = Thing_TableMending1514082) (Mend (Job_15083474) A = Thing_TableMending1514082) (Mend (Job_15083479) A = Thing_TableMending1514082) (Mend (Job_15083484) A = Thing_TableMending1514082) (Mend (Job_15083489) A = Thing_TableMending1514082) (Mend (Job_15083494) A = Thing_TableMending1514082) (Mend (Job_15083499) A = Thing_TableMending1514082)
any Ideas?