Crusader Kings III

Crusader Kings III

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Battle Graphics
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727.426 MB
Apr 17, 2024 @ 2:30pm
May 28 @ 1:13am
28 Change Notes ( view )
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Battle Graphics

In 3 collections by Ajey
How i play Battle Graphics
19 items
Battle Graphics - Submods
4 items
Battle Graphics - Compatibility Patches
15 items
Description
Compatible with 1.16.*

✅️Iron man ✅️Achievements


[discord.gg]


I love CK3 but i hate how vanilla (= no mods) battles look and feel in game. Only two graphical units hitting each other? That doesn’t feel like a battle but rather like a duel.

I was excited when i found *P Total Warfare - Battle with an Army by PacificKempeitai and i was sad when i saw PacificK. stopped updating this mod. So after waiting months without seeing any update on this mod i decided to contact PacificK. and i received permission to update and use this mod.

After that i contacted Xangelo7 and received permission to use and rework the unit models from Unit Packs Expanded [UPE] by Xangelo7.

Building on the foundation of those two mods I started to build more realistic armies. I started by combining Tier1, Tier2 and Tier3 unit models within each army. Since Horse archers have been missing in PacificK.'s mod i also included horse archers into BG. I also added more additional graphical features like more 3D Unit models, better armor modeling, upgraded textures, flags, horse armor, horse clothes, more different unit models and more. I will add more graphical content and more unit army variety within armies across cultures to this mod over time.

This is how i always wanted to enjoy CK3 and i just want to share this mod with the CK3 community. I hope you might enjoy it. A huge thanks to the major contributors for this mod: PacificK. and Xangelo7. Without them i would have never been able to create this mod.





  1. other mods (optional)
  2. Community Flavor Pack [CFP] (optional)
  3. Ethnicities & Portraits Expanded [EPE] (optional)
  4. CFP + EPE Compatibility Patch (optional - only required if you use CFP and EPE together)
  5. Battle Graphics (= this mod)
  6. Battle Graphics EPE Compatibility (optional - only required if you use EPE with this mod)
  7. Battle Graphics Zoom+Scale+Map submod (highly recommended but optional)


  • This mod only changes graphics => no gameplay changes!
  • Replaced single graphical unit for CK3 battles with graphical armies
  • 3 different armies for each culture (quality tiers 1 to 3) consisting of different unit models and unit classes, but they do not necessarily match the recruited units within (because that can't be done because there is no link between actual recruited units and graphical armies)
  • Graphical unit classes like infantry, archers, cavalry etc. can have different graphical variations
  • Graphical armies can include camels, cavalry, foot-only, horse archers etc. depending on culture
  • Replaced several unit models from CK3, DLCs and UPE mod with reworked versions of them or my own unit models. Also added a lot of new textures, texture improvements and other graphic improvements and fixes
  • Added additional graphical army cultures and graphical army varieties based on a mix of UPE, CK3 and my own creations
  • 37 different graphical army cultures (11 based on vanilla and 26 based on UPE cultures) with 111 total different graphical army variations (based on quality tiers of armies)


You want to know if a mod is compatible with BG or a BG submod?
  • ❓Compatibility List ... a comprehensive list of a lot of other mods and their current compatibility status with Battle Graphics mod. If you can't find a mod within this list, then feel free to ask me for a compatibility check within this thread.

You are looking for a certain Comp.Patch for BG or a BG submod?


Does this mod require to use Unit Packs Expanded [UPE]?
  • NO! This mod does include all units from UPE mod incl. reworks, as well as new units.

Is it possible to only use this mod without any other mod?
  • Yes. I just provided a more comprehensive list of mods within the mod loading order in order to make things clear.

Why does this mod require some DLCs while the old Total Warfare mod created by PacificKempeitai did not require any DLCs?
  • Because i also reworked and used a lot of graphical assets from DLCs for creating the BG army variations. Hence i have to include those DLCs as requirement for using this mod.

Can i use this mod on an already existing save-game?
  • Yes, if you did NOT start your game with incompatible mods and if you only use compatible mods and comp. patches


PacificKempeitai... thank you for letting me use/rework your battle animations
Xangelo7, MrAdrianPL... thank you for letting me use/rework your unit models
Murderface... thank you for creating the BG mod trailer
Ajey... BG mod author
Popular Discussions View All (3)
62
2
Jun 12 @ 2:18pm
PINNED: ❓ Compatibility List / Questions
Ajey
30
Jul 3 @ 6:39am
PINNED: ☎️ Bug Report / Help Service Thread
Ajey
0
Oct 23, 2024 @ 12:35am
PINNED: 💡Documentation
Ajey
346 Comments
Ajey  [author] Jul 28 @ 8:40am 
(cont'd)
you can even find the difference within the screenshots i provided within the mod description (viking vs english and swedish vs swedish). so if you played as bjorn you will start with viking culture and have viking army looks. if you form sweden army gfx looks don't automatically change because the army look is not linked to the nation you play but rather the culture your nation has. if you change your culture then you will get different looks. i hope this does make it clear :)
Ajey  [author] Jul 28 @ 8:40am 
@WearyTheDreary
first of all i am happy if you like Battle Graphics mod!
regarding your question: BG mod does two things compared to vanilla (=no mods) CK3. first BG mod does replace single unit graphics with small armies. secondly BG mod does add additional graphical army variety => so f.e. with vanilla CK3 you will see the same western army unit gfx for english, french, holy roman, etc. cultures. with BG mod you will see custom different looking english, french, holy roman, etc. armies. since BG mod did add more graphic variety, there is a difference between swedish army looks (armies with horses) and viking armies (armies without horses).
WearyTheDreary Jul 28 @ 8:27am 
This mod is really cool but im confused as to what determines how the armies looked, on image 7 you showed the swedish army with horses but when i played as bjorn and formed sweden he didnt have any horses?
Ajey  [author] Jul 22 @ 4:45am 
@AndrewDeMethill
ah alright. i have to admit i am surprised about your results after comparing your hardware setup to my own, because your CPU is better than mine and your GPU seems decent. i mean my GPU is superior to your 7800xt but on the other hand my GPU usage even during extreme stress tests with BG mod + CK3 and with several hundred years into the game does not exceed 65 % last time i checked and i am using an ultrawide monitor, which is also more demanding when it comes to GPU than other monitors. so i would have plenty of room to go with my own hardware setup. but i have to admit i am using a high-end GPU. anyways, i guess in your case and if you already also tried to use BG ZSM with BG mod then i am afraid i can't help you for now. maybe i can add even more performance improvements in the future that might help you or you will be able to better enjoy BG mod once you upgrade your hardware setup at some point in time in the future. anyways thanks for sharing your information!
AndrewDeMethill Jul 22 @ 12:44am 
@Ajey Had all the BG mods + compath patches on
Ajey  [author] Jul 22 @ 12:35am 
@AndrewDeMethill
thanks for sharing your results. seems like your specific hardware setup can't handle BG mod very well. like i said before performance impacts differ amongst BG mod users. some BG mod users like myself don't experience any negative performance impact. others like you seem to see an impact. if you are one of those that see a negative impact, then it's simple to turn BG mod off without causing any issues on your save-game :)
PS: what you could try to do is add BG ZSM mod to your playlist since this mod seems to have helped some mod users that struggled with performance when using BG.
AndrewDeMethill Jul 21 @ 11:52pm 
Just tested this mod with this modpack https://steamcommunity.com/sharedfiles/filedetails/?id=3493464410 , after 100 years the games halts to a crawl.After i removed the mod ive gained 10x the speed in TPS and FPS is no longer 20. Im sitting at 60 fps at max speed.
Specs are: CPU - 9800x3D(OC), GPU- 7800xt with 32 GB RAM
Ajey  [author] Jul 17 @ 11:44pm 
(cont'd)
by the way actual FPS (frames per second) have also been unchanged for me when using BG mod compared to not using it. the good thing about BG mod is you can simply try it out. BG mod can be turned on and off during save-games. so if you try it out and you think you prefer to turn if off later on for whatever reasons, that's usually not a problem at all. last but not least i want to mention that some people told me they experienced better performance when using the BG ZSM submod (probably because scaling has a positive performance impact but that's just a guess) => so you could try that too or not. it's up to you. i hope this did help :)
Ajey  [author] Jul 17 @ 11:44pm 
@Chinin
when i made performance tests BG did not have any significant impact on performance at all. i received several reports indicating the same i.e. no performance impact at all. but frankly i also received some reports that some people claimed they experience worse performance when using BG mod. in the end it's going to depend on your individual hardware setup. during my most recent performence tests BG did not cause much more load on my GPU and CPU compared to CK3 without BG. the only thing that this mod did indeed make more use of for me is some RAM and memory but that's usually not having an impact on performance, since it's only the amount of data that is going to be loaded into the temporary storage areas. even though i add more and more graphic content over time into this mod, i am also regularly adding performance optimizations.
Chinin Jul 17 @ 6:54pm 
quick question how is Performance in this mod? i remember the OG being very heavy on GPUs