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i don't remember which CoA pattern the Teteroba and Kuraid use out of my mind. but the only CoA that has been changed by BG mod is the triangle pattern that has been added with Khans of the Steppe and which is mainly used for some mongol or steppe CoAs (see BG changelog of may 16, 2025). it's a minor cosmetic adjustment, that won't cause any compatibility issues and which i had to implement for proper implementation of my steppe flags for mongol, cuman and chinese cultures for technical reasons (because of how those triangle patterns had been implemented into the game by PDX devs). otherwise i wouldn't have been able to provide those new custom mongol/cuman/chinese flags for flag-bearer units of BG armies.
mods do not disable achievements with CK3 since 1.9 patch [source: ck3 paradox wiki] [ck3.paradoxwikis.com]. therefore you should get achievements with BG mod (and any other mod)
When I disable the mod then the checksum is fine (this is the only mod on the playset)
a major new update for BG-AGOT Compatibility patch was just released. This update does include the new custom AGOT unit models, which have been released by AGOT at may 15, and which i was allowed to use and rework to make them fit into BG-AGOT style armies for this compatibility patch.
Over the long-term i do plan to add more AGOT army unit model variants and new custom AGOT army unit models for this compatibility patch (and potentially also for AGOT itself). But first i am going to work on a new BG-LOTR compatibility patch and new LOTR unit models (because i made the same offer to both mod teams and LOTR was faster with providing the necessary permissions).
In the meantime feel free to enjoy the new BG-AGOT compatibility patch with even more immersive AGOT style armies. Have fun!
first, thank you very much! i am happy if you like this mod!
when it comes to your questions: smaller armies are not an option :P .. i wouldn't like that and it would also require too much rework in my opinion.
regarding your comment about the unit scaling+zooming: that wasn't changed with BG main mod. so vanilla CK3 (=no mods) zoom/scale features are responsible for making armies show up like they are when using BG main mod alone. however, that's something where i agree and that's why i provided this submod: Battle Graphics Zoom+Scale+Map submod . this submod makes armies/units smaller, adds more zoom steps and reworks how and when units/armies are being shown on the map. this mod also adds some other map improvements. the reason why i didn't include those features into the main mod of BG is because i wanted to give people a choice whether they prefer it my way or how it was implemented with CK3.
As a request, would it be possible to add a rule to allow battles with fewer units or to make unit size smaller? It seems a little odd to me that the battlefield takes up the space of an entire duchy. Another minor issue I see is that units take a while to disappear when zooming out. Otherwise, it's an impressive piece of work, congratulations and thank you!