Crusader Kings III

Crusader Kings III

Battle Graphics
375 Comments
Ajey  [author] Aug 26 @ 12:20pm 
(cont'd)
so this can occur when armies are moving towards a target province and reach the target province and then they decide to start traveling again just quickly after. if armies are just traveling through provinces to a target province then the animation for traveling won't change of course but if the army reaches a destination province then the army might switch into idle mode. i am afraid there is nothing i can do about it. but thanks for explaining your point and thank you for your feedback nonetheless!
Ajey  [author] Aug 26 @ 12:20pm 
@Ourg
ah i see. well there are different animations for idle (not moving) armies and traveling (moving) armies. if you decrease the video speed you can see the animation switching from travel animation (5 knights+horses walking) to idle animation (3 units idle with a tent).

if an army is quickly switching from idle to traveling then the animation switch will only be visible for a super short period of time. it will look like the amount of soldiers decreases from 5 to 3 soldiers within a traveling army that is just going into idle mode for a short period of time.
Ourg Aug 26 @ 12:11pm 
in the video on the mod page, you can see what I mean at 00:48 00:49
Ajey  [author] Aug 26 @ 11:50am 
@Ourg
first of all thank you for your feedback! that being said, i have never read such a feedback before and i am not sure what you mean. could you please explain what you mean with depop and repop? armies are moving through baronies like it is shown within the video attached at the steam mod description or are you encountering a bug?
Ourg Aug 26 @ 11:07am 
I like the mod but it's really annoying to see units depop/repop each time they enter a barony when travelling
Ajey  [author] Aug 26 @ 6:44am 
@LoverBoy26
i don't know what you mean with AGOT GB mod? if you mean if BG is still working when you are also using the BG+AGOT Compatch that i created, then the answer is yes, it should still work. for other compatches f.e. for the BG ZSM or BG BC submods and AGOT (or other mods) feel free to check out the ❓ Compatibility List / Questions thread. within this thread you can find all compatches, a ton of mods and their current compatibility status with BG and BG submods and i also added a date when i last checked those other mods for their compatibility status with BG. AGOT was last checked a few days ago after AGOT provided a new update. so you can see AGOT should still be up to date :)
LoverBoy26 Aug 26 @ 6:35am 
does this mod still work with its AGOT GB mod?
Ajey  [author] Aug 23 @ 6:03am 
@Austin
Haha, thank you! I just like putting in the effort to give a complete answer. Glad if it was helpful. Wishing you a wonderful day as well!
Austin Aug 23 @ 5:43am 
Thanks bro, appreciate your answer. Especially seeing so much text, I feel you must be a very serious person in life. Wishing you a wonderful day.
Ajey  [author] Aug 23 @ 5:36am 
(cont'd)
it might also depend on your resolution and monitor (if you are using a widescreen, ultrawidescreen or 4k res monitor this can also require more performance just as an example).

a 5070ti comes close to my own GPU (only very slightly worse). so if you are running into performance issues and if you are thinking about upgrading your GPU, then i think a 5070ti is very decent. but maybe a worse GPU might do as well. maybe you can even run it with your current hardware setup. i would recommend to simply try it out, since BG is save-game compatible you can try it out and turn it off or on at any point in time during your save-game without causing any harm to your save-game. sometimes trying is easier than scratching your head too much about this :P
Ajey  [author] Aug 23 @ 5:36am 
(cont'd)
i can only tell you what i did before i.e. your GPU is much worse than mine because i am using a high-end GPU and your CPU is only slightly worse. i am not running into any performance issues with CK3 + BG at all even with ultra wide screen monitor and max graphic settings. my GPU is also not even being used at max load (usually at 60-70 % if i remember right from my most current performance tests). however, i also received some reports about performance issues by mod users with good hardware setups and i received reports from mod users with only mediocre hardware setups without any performance issues. it seems there are many factors that come into play here. other mods might also have an impact on performance in combination with BG mod (f.e. a mod that is causing massively more armies to spawn worldwide all the time might have such a negative impact as well).
Ajey  [author] Aug 23 @ 5:35am 
@Austin
you are basically asking the same question like before just phrased differently (i.e. if a 2070 rtx is able to run this mod or not because rtx 2070 = 8GB VRAM) :D .. look, i have told you what i know. i am not a gaming company, but a single gamer/mod developer that simple shares his mods and his experience with performance tests i made with my hardware setup. even if you provide more details, i can't be sure.
Austin Aug 23 @ 5:05am 
I should consider switching to a 5070ti xD
Austin Aug 23 @ 4:59am 
Okay. So does this mod require more than 8GB of VRAM?
Ajey  [author] Aug 23 @ 4:33am 
(cont'd)
that being said, like i said before, you can simply try it out to use BG mod and if you encounter performance issues simply turn it off and look if it's getting better then. unlike many other mods BG mod is save-game compatible, so it's easy to try it out and turn it off without causing any harm to your save game.

if you are more interested in performance statistics you can also download a performance measurement tool. f.e. i am using MSI Afterburner for showing statistics for RAM/CPU/GPU. but there are other free programs too ofc. last but not least if you encounter performance issues i can also recommend to try out the BG ZSM submod. some people mentioned they experienced better performance when using this submod of BG as well. i hope this does help :)
Ajey  [author] Aug 23 @ 4:33am 
@Austin
well, all hardware components could potentially be a bottleneck. i just mentioned GPU because usually it's the GPU if people have performance issues when using BG mod. but it depends on your full hardware setup. if some people use a very good GPU but a bad CPU then a CPU can also be hardware bottleneck. CK3 is also very hungry when it comes to RAM/Memory usage - although that's usually not causing performance issues.

when i compare your mentioned CPU and GPU with my own, then your CPU is slightly worse compared to mine. your GPU is much worse. so, i don't know if you will be able to run BG mod without any performance deterioration, but if you are having performance issues, then i would suspect your GPU to be the reason for it.
Austin Aug 22 @ 11:33pm 
I'm an i7-8700, RTX 2070. Is it only the GPU that has requirements? What about the CPU?
Ajey  [author] Aug 22 @ 1:49pm 
(cont'd)
so long story short: i joined the LOTR team as a contributor for now and i am sharing my progress with their team members internally for now. the upcoming BG+LOTR mod project will replace all existing LOTR army unit models and will also add new LOTR army unit models (and armies). the LOTR team will also be able to use those unit models for their LOTR mod if they want to (independent of the BG+LOTR mod project). it's a lot of work and i am making good progress. but it's going to take some time due to the sheer scale of this upcoming mod project. i currently hope for a release at some point in time in the fourth quarter of 2025. but don't be angry with me if it has to be postponed into early 2026. i think you are going to better understand why it does take so much time, once you see the custom LOTR armies :)
Ajey  [author] Aug 22 @ 1:49pm 
@PathFinder
thank you for your interest in the progress of the BG+LOTR mod project. let me share the following: the BG+LOTR mod project evolved into something much bigger than i initially anticipated. over the past couple of months i was working on this project. without going into too much detail yet: it's going to be a really huge mod project.
Ajey  [author] Aug 22 @ 1:32pm 
@Austin
some people can run Battle Graphics mod without any performance issues. my performance tests and gameplay playthroughs didn't show any negative performance impact at all. however, some other people reported performance issues when using Battle Graphics mod. i do think it highly depends on your hardware setup. if you are using a good GPU then chances are probably good you won't have any negative performance impact. if you are using a bad GPU or if you are already having performance issues with CK3 then you might have performance issues with Battle Graphics mod too. that being said, just try it out. you will see yourself if you encounter performance issues when using BG mod and if you do then simply turn it off and look if it's getting any better by not using this mod. BG mod is save-game compatible and it can be turned off during a save-game without causing any harm to your save-game. so you are free to experiment with it and try if you can run this mod or not ;)
PathFinder Aug 22 @ 9:55am 
Hi, love your mod <3 Any news on LOTR units mod? Thx
Austin Aug 22 @ 5:56am 
Does it have a big impact on performance?
Ajey  [author] Aug 13 @ 12:19pm 
@Вкискин
Thanks for the essay, I’ll file it under ‘creative fiction’ right next to my fan mail from angry pigeons.
Вкискин Aug 13 @ 12:12pm 
@Ajey

Well, let's take apart what you've written piece by piece)) It seems that you're a truly shell-shocked, life-offended imbecile)) I can tell you to your face, am I ready to ride up on a horse and listen?) All that bullshit you've written is just bullshit, you indoor knight)) Your life won't get any better because you've written a lot)) Bullshit is not like turning over models, many of you have thawed out in the spring)) People like you are said to be: Mom didn't want it, Dad created a submod on AGOT) Delve into my message to you, try to analyze it and draw conclusions for yourself)
Ajey  [author] Aug 13 @ 12:08pm 
(cont'd)
In conclusion, while your rating of 0 out of 10 wounds me deeply (somewhere between the spleen and the left kidney), I shall bravely soldier on, crafting more cursed tents, more insolent Vikings, and perhaps — just for you — an animation of a lone infantryman shaking his head at all this nonsense.

Yours in unholy modding,
The Alleged Creation of Satan™
Ajey  [author] Aug 13 @ 12:08pm 
@Вкискин
First, let me extend my gratitude for taking the time to compose what is a thunderous blend of theology, military anthropology, and… tents. Your poetic imagery of Satan and divine punishment really brings a certain epic gravitas to the discussion of animation cycles.

Now, to your grievances:
Why are vikings unique? Because they’re cool, have magnificent beards, and don’t get seasick.. and they just didn't use horses in the medieval viking movies i have watched. Besides they aren't unique, there is another culture with foot only soldiers.. but i will let you find it out yourself.
Why tents? Because without them, the Vikings would have to sleep under the horses (that they don't possess), and nobody wants that.
Did i read animations? BG mod does include several new animations like charging horses, shooting archers, and others. But of course not everything has to be reinvented. So BG mod also uses existing animations.
Вкискин Aug 13 @ 11:49am 
The author of your mod is the creation of Satan and for this you will be punished by God in hell. Why the fuck do fucking dumb Vikings have something unique? For example, the fighting style of the walking animation, why are ALL the others fucking horse riders and why the fuck are you shoving these tents? Moreover, how did you manage to write about the fact that your mod is much better than a lone infantryman that goes for everyone? You literally have the same animations, the same combat, the same movement. My rating for the mod is 0 animations for everyone except fucking Hastain out of 10.
Ajey  [author] Aug 7 @ 7:15am 
@Ruthydufy
tbh i think PDX optimized CK3 well in regards to graphics. when you are not running into performance issues without this mod, but you are getting less FPS when using this mod, then it's not PDX fault, it might just be that your hardware simply can't handle this mod good enough. you are not the first one that did report performance issues. that being said i also know a lot of people that are not seeing any negative performance impact at all like myself. if you are one of those unlucky players that can't handle this mod well with your current hardware setup, then i guess you have to turn it off. it won't cause any conflicts on already existing save-games.
PS: you could also try to use the BG ZSM submod together with BG. some people reported better performance when using this submod together with BG. sorry if i can't help more than that for now
Ruthydufy Aug 7 @ 6:52am 
Love the mod but damn, it really hits the FPS hard. I get that there’s not much the modder can do about it. I think it's just classic Paradox and their usual lack of optimization skills in their department, as with all their games...
Ajey  [author] Jul 28 @ 8:40am 
(cont'd)
you can even find the difference within the screenshots i provided within the mod description (viking vs english and swedish vs swedish). so if you played as bjorn you will start with viking culture and have viking army looks. if you form sweden army gfx looks don't automatically change because the army look is not linked to the nation you play but rather the culture your nation has. if you change your culture then you will get different looks. i hope this does make it clear :)
Ajey  [author] Jul 28 @ 8:40am 
@WearyTheDreary
first of all i am happy if you like Battle Graphics mod!
regarding your question: BG mod does two things compared to vanilla (=no mods) CK3. first BG mod does replace single unit graphics with small armies. secondly BG mod does add additional graphical army variety => so f.e. with vanilla CK3 you will see the same western army unit gfx for english, french, holy roman, etc. cultures. with BG mod you will see custom different looking english, french, holy roman, etc. armies. since BG mod did add more graphic variety, there is a difference between swedish army looks (armies with horses) and viking armies (armies without horses).
WearyTheDreary Jul 28 @ 8:27am 
This mod is really cool but im confused as to what determines how the armies looked, on image 7 you showed the swedish army with horses but when i played as bjorn and formed sweden he didnt have any horses?
Ajey  [author] Jul 22 @ 4:45am 
@AndrewDeMethill
ah alright. i have to admit i am surprised about your results after comparing your hardware setup to my own, because your CPU is better than mine and your GPU seems decent. i mean my GPU is superior to your 7800xt but on the other hand my GPU usage even during extreme stress tests with BG mod + CK3 and with several hundred years into the game does not exceed 65 % last time i checked and i am using an ultrawide monitor, which is also more demanding when it comes to GPU than other monitors. so i would have plenty of room to go with my own hardware setup. but i have to admit i am using a high-end GPU. anyways, i guess in your case and if you already also tried to use BG ZSM with BG mod then i am afraid i can't help you for now. maybe i can add even more performance improvements in the future that might help you or you will be able to better enjoy BG mod once you upgrade your hardware setup at some point in time in the future. anyways thanks for sharing your information!
AndrewDeMethill Jul 22 @ 12:44am 
@Ajey Had all the BG mods + compath patches on
Ajey  [author] Jul 22 @ 12:35am 
@AndrewDeMethill
thanks for sharing your results. seems like your specific hardware setup can't handle BG mod very well. like i said before performance impacts differ amongst BG mod users. some BG mod users like myself don't experience any negative performance impact. others like you seem to see an impact. if you are one of those that see a negative impact, then it's simple to turn BG mod off without causing any issues on your save-game :)
PS: what you could try to do is add BG ZSM mod to your playlist since this mod seems to have helped some mod users that struggled with performance when using BG.
AndrewDeMethill Jul 21 @ 11:52pm 
Just tested this mod with this modpack https://steamcommunity.com/sharedfiles/filedetails/?id=3493464410 , after 100 years the games halts to a crawl.After i removed the mod ive gained 10x the speed in TPS and FPS is no longer 20. Im sitting at 60 fps at max speed.
Specs are: CPU - 9800x3D(OC), GPU- 7800xt with 32 GB RAM
Ajey  [author] Jul 17 @ 11:44pm 
(cont'd)
by the way actual FPS (frames per second) have also been unchanged for me when using BG mod compared to not using it. the good thing about BG mod is you can simply try it out. BG mod can be turned on and off during save-games. so if you try it out and you think you prefer to turn if off later on for whatever reasons, that's usually not a problem at all. last but not least i want to mention that some people told me they experienced better performance when using the BG ZSM submod (probably because scaling has a positive performance impact but that's just a guess) => so you could try that too or not. it's up to you. i hope this did help :)
Ajey  [author] Jul 17 @ 11:44pm 
@Chinin
when i made performance tests BG did not have any significant impact on performance at all. i received several reports indicating the same i.e. no performance impact at all. but frankly i also received some reports that some people claimed they experience worse performance when using BG mod. in the end it's going to depend on your individual hardware setup. during my most recent performence tests BG did not cause much more load on my GPU and CPU compared to CK3 without BG. the only thing that this mod did indeed make more use of for me is some RAM and memory but that's usually not having an impact on performance, since it's only the amount of data that is going to be loaded into the temporary storage areas. even though i add more and more graphic content over time into this mod, i am also regularly adding performance optimizations.
Chinin Jul 17 @ 6:54pm 
quick question how is Performance in this mod? i remember the OG being very heavy on GPUs
Ajey  [author] Jul 9 @ 12:12pm 
@Mr. Bones
you are welcome. btw. feel free to add me on steam or contact me on discord if you want to have a chat about it. maybe i can help you by pointing at the right compatches or pointing out how to make things compatible.
Mr. Bones Jul 9 @ 11:27am 
I see, thanks for the detailed response. I'll probably have to look at those com-patches to see how I can make my mod more compatible.
Ajey  [author] Jul 8 @ 11:46pm 
(cont'd)
for many mods where such conflicts are happening i did provide compatibility patches (see compatibility list/thread ). as a matter of last resort i also provided a redux BG patch which basically removes all BG culture files, making BG even more compatible with some mods where such conflicts can happen. but BG redux patch mod users would then only get to see graphical armies for 11 different (=amount of vanilla) cultures instead of 37, which is the downside of using this. btw. i already asked PDX devs to exclude the gfx unit links from culture files in order to improve compatibility between mods. i hope they are going to do this at some point in the future.
Ajey  [author] Jul 8 @ 11:46pm 
@Mr. Bones
CK3 culture files include links to unit_gfx. so for example if someone wants to add a custom english/french/hre army unit to be used instead of the generic western army unit that is being used by vanilla (=CK3 with no mods) for all those cultures then one has to add some code into the culture file. BG mod does add more graphic variety by adding more different looking armies for several cultures (like mentioned within the features list of this mod). since culture files also include links to other graphical and non-graphical content the culture files are often causing compatibility conflicts for many mods.
Mr. Bones Jul 8 @ 6:54pm 
Why does this mod touch every culture?
Ajey  [author] Jun 25 @ 10:02pm 
@MangoFoalix
even though i already knew it had to be working fine, out of curiosity i just tested BG+EPE+BGEPE Compatch and everything is working fine for me. so whatever is causing issues for you when using together BG and EPE and the BG EPE compatch it has nothing to do with a wrong EPE compatch or something like that. it's either another conflicting mod or wrong loading order or mods not being loaded properly by steam etc. i could most likely tell you how to fix it, by conducting an analysis incl. mod playlist checkup/error log reading and so on, which i offered if you reach out to me via discord, or via using the compatibility thread or via steam directly (the comment section is just too limited for an extended discussion and analysis). this is time consuming but i want to help my mod users as good as possible. however it's up to you to make use of it or not. if not, then have fun without BG :)
MangoFoalix Jun 25 @ 12:53pm 
@Ajey
I tried everything you suggested afterwards and decided to just remove it along with the comppatches for my current playthrough. I'll give it a shot next time I'm done with my playthrough
Ajey  [author] Jun 25 @ 4:08am 
I just released a new submod: Battle Graphics: ZSM LITE . This submod is a LITE version of the original BG ZSM submod. This new submod only includes one feature of the BG ZSM mod: army and travel units will not get bigger or smaller anymore when zooming in and out of the map, while the original CK3 unit scaling was kept untouched and all other features of BG ZSM original mod have been excluded as well. this mod should be compatible with basically any mod on the workshop. that being said, do NOT use it together with BG ZSM (because BG ZSM does use smaller unit scaling) and do NOT use it together with BG Battleground commanders (because this mod was built for BG ZSM original submod). have fun!
Ajey  [author] Jun 24 @ 10:55pm 
(cont'd)
if you have further compatibility questions or need help, then please contact me directly on steam or via BG discord server or use the compatibility thread . so far i managed to help everybody that contacted me there. but this comment section is limited and i want to keep things clean i.e. use this comment section for announcements or comments only about BG (and not other mods). thanks in advance!
Ajey  [author] Jun 24 @ 10:55pm 
@MangoFoalix
like i said before all culture files are being deleted by using the correct mod loading order and comp. patches (those culture files which store gfx unit variety for BG and clothing for EPE etc. are the only potential reason for such compatibility conflicts).

the only reasons why you could encounter an issue with clothing might be
a) if the BG EPE Comp. patch is not being loaded with correct mod loading order or
b) if it wasn't downloaded properly by steam (can happen sometimes)
c) another reason that just came to my mind could be if you use another BG comp. patch with a wrong loading order and maybe after the BG EPE Comp. patch like the MHG compatch for example. if you did so, then you might have missed the loading order instructions for MHG (or another mod), because i stated that BG EPE compatch has to be loaded after BG MHG compatch.
MangoFoalix Jun 24 @ 7:53pm 
Having a similar problem to windymilk but it's with nordic cultures having their clothes be the night gown. I joined the EPE discord server and found the exact same problem I have and it points back to your mod being the problem.

I also have the same load order you posted down below but still is the same