RimWorld

RimWorld

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Prepare Landing for 1.5
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Mod, 1.5
File Size
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1.063 MB
Apr 13 @ 5:37am
1 Change Note ( view )

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Prepare Landing for 1.5

Description
Unofficial 1.5 update of the Prepare Landing mod by neitsa.
The dependency on HugsLib has also been removed.

To open the main window, press Ctrl + P on the world map screen.
(The hotkey can be changed in the settings)

Disclaimer

I am not the original author, and this is an unofficial update. All credit to neitsa, who created the original mod. When the original mod is updated, I will remove this item from the workshop.

Source code: GitHub[github.com]
Popular Discussions View All (1)
0
Apr 21 @ 2:46pm
"No tile matches the given filters"
Fíriel
44 Comments
m00nl1ght  [author] May 31 @ 6:02am 
@richcocoa

From the original mod's description:

"The mod is available during the "Select Landing Site" page (after you have created the world, but before you have started your colony) and also once in-game when you click the "World" button on the bottom menu bar."

So it seems to me that this is intentional, not a bug.
richcocoa May 31 @ 12:30am 
I see the minimised Prepare Landing window in the bottom right corner on the "World" tab even after the game has begun. Anyone else having this issue?

I am running just Core (no DLC). I also tried disabling all other mods and keeping just Harmony and this mod enabled, and the issue persists.

@m00nl1ght
cassius May 10 @ 3:04pm 
<3
m00nl1ght  [author] May 7 @ 10:40am 
@LordXamon

Unlike coast direction, the cliff direction is determined randomly, not based on the world tile. So unfortunately it is not known ahead of time (before actually landing on the tile).
LordXamon May 7 @ 10:11am 
Since there's already an option for coastal rotation, would be possible to add another one for cliffs?
m00nl1ght  [author] May 6 @ 8:27am 
@💖⎛⎝Silver Knight⎠⎞

There already is mod for that:
https://steamcommunity.com/sharedfiles/filedetails/?id=2099101052
I wish this mod would allow you to define a larger playable area size beyond 300
Angrysquirrel May 4 @ 1:46pm 
Dude thanks!!! :)
-=GoW=-Dennis Apr 27 @ 7:04am 
Fully understandable, thank you for taking the time to have looked into it!
m00nl1ght  [author] Apr 27 @ 6:57am 
@-=GoW=-Dennis @cyberrpixiee

I've looked into it and the god mode feature was designed that way by the original author. It only applies to the initial map generation, when starting a new game. So even if I made the tab always visible, the changes would simply not work after loading from save file. The only way to make it work permanently would be to completely redesign the implementation, which I'm not willing to do, sorry.