Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Pacific Theater Campaigns
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Mission: Mission
Tags: Mod, Map
File Size
Posted
Updated
4.234 GB
Apr 2, 2024 @ 9:05am
May 25 @ 10:03am
35 Change Notes ( view )
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Pacific Theater Campaigns

Description
Relive battles from major campaigns of the Pacific Theater.

Ten missions are included in this update. More will be added in the coming weeks.

Mission
Campaign
Type
Play Modes
Alligator Creek, Guadalcanal
Solomon Islands
Defense
SP and COOP
Mukade Gata, Guadalcanal
Solomon Islands
Defense
SP and COOP
Kokoda Track, Papua New Guinea
Papua-New Guinea
Defense
SP and COOP
Flying Tigers, Kunming China
China-Burma-India (CBI)
Defense
SP only
Lions Of The Jungle, Auktaung Burma
China-Burma-India (CBI)
Attack
SP and COOP
Dirty Half Hundred, Kohima India
China-Burma-India (CBI)
Defense
SP and COOP
A Million Men, A Hundred Years, Tarawa Atoll
Central Pacific
Attack
SP and COOP
Hard Landing, Peleliu Island
Central Pacific
Attack
SP and COOP
Burn ‘em Out, Peleliu Island
Central Pacific
Attack
SP only
Relentless, Peleliu Island
Central Pacific
Attack
SP only
Planned/future
Philippine Reconquest

When fully developed this mod will contain 20-25 missions.

In addition to GoH-Liberation and GoH-Airborne DLCs the following mods are required to play this mod - apply each one at a time in the following order.
  1. Valour
  2. Going Back Resources
  3. Pacific Theater Campaigns

Credits
  • Old Boy ANZAC skins and assets
  • Hell_in_the_pacific assets
  • Blip Pilot, Return of the Chindit song - All Rights Reserved

Donate
[paypal.me]
Popular Discussions View All (3)
14
May 4 @ 9:51am
PINNED: FAQ
dud
0
May 5 @ 5:59pm
PINNED: Discord Server
dud
0
Apr 23 @ 6:06pm
Changes to Uniforms
Colinator
533 Comments
Major Popper 38 minutes ago 
is there anyway i can change the supply value to infinite?
dud  [author] May 28 @ 7:59pm 
@mr.thicc - so the heavy weapons squad is set to AI control at the start of the mission and then an autoassign script transfers to user control when the objective shows. As you may know, AI control gives units unlimited ammo. I checked the code and it looks good except it’s possible that a delay I had btwn cmds is too short so I increased it to reduce any conflicts. The next update will include the change. Thx again.
dud  [author] May 28 @ 1:32am 
ok I’ll check it out thx for reporting it.
Mr.Thicc May 27 @ 11:44pm 
Noticed a glitch or a bug in the kokoda track mission on third line of defense, where the mgs and mortars get infinite ammo. I'm not completely sure how it happened, but I think it had something to do with when I was restocking them with ammo. Maybe its just a one of thing, but thought would be good to know for the dev :)
dud  [author] May 25 @ 10:04am 
updated
bossk123 May 25 @ 9:23am 
Hope yall update it soon, the new update wont let me activate the mod anymore lol
majortjkingkong May 9 @ 9:03pm 
o @ben its a game engine thing on how stealth and visability is calculated
dud  [author] May 9 @ 5:04am 
is yer save a couple weeks old? the apr 27th update revised loadouts for m1 camo helmets / p41 uniforms and p42 uniforms to better align with historical reality in Alligator Creek, Mukade Gata and Tarawa missions so that prob conflicts with your save and caused a crash. sry but you'll have to start missions from scratch. for the arty, i've not encountered that try placing the demo charge next to it...or you may have to place a second charge to finish it off.
Star Man! May 9 @ 4:48am 
Sorry i meant on the campaign edison ridge it crashes the game when i load saves. Also instead of the artillery exploding they just bounce around and dont get destroyed
dud  [author] May 8 @ 1:21pm 
on my workshop is a conquest add-on to this mod. i plan to add battlezones and maybe front lines to that mod at some point.